No matter how many of these gigantic patches you release, it's not going to be good as the first one.
:colbert:
At least they're trying.
With the Buildings in SupCom2, all I see is that they've merged a bunch of the same buildings into one.
In SupCom1/FA, they had turrets like Level 1/2 + 2/3 turrets, now they've kinda merged them. The AA turrets had SAMs, and stuff, now they're like bullet SAMs.
[quote]Cybran Kraken health and damage increased by 50%. Weapons no longer prefer unique targets.[/quote]That was definetly needed, I could destroy that thing way too easily.
Thank god for the Artillery exclusion.
This game is better than the first one and it's still good please play it
What SupCom2 needs is a nice big ass expansion like the first one had.
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