• In Tribute To Lucasarts, Raven Software Releases The Source Code For Jedi Knight II
    71 replies, posted
[table="width: 1200, class: grid"] [tr] [td][img]http://edge.alluremedia.com.au/m/k/2013/04/star-wars-jedi-knight-jedi-academy1.jpg[/img][/td] [td][B]In Tribute To Lucasarts, Raven Releases The Source Code For Jedi Knight II[/B] “Raven is sad to hear about the closing of LucasArts today, we respected them and enjoyed working with them over the years,” said the studio, in a statement sent to Kotaku Australia. “We wish the best for all the talented people who were let go and hope they find good work in studios in the industry. “We loved and appreciated the experience of getting to make Jedi Knight II: Jedi Outcast and Jedi Academy for LucasArts. As a gift to the persistently loyal fanbase for our Jedi games and in memory of LucasArts, we are releasing the source code for both games for people to enjoy and play with. There is no official support for the source code and, according to Raven, it’ll most likely take some work to get it running with retail assets, but that’s for the modders to figure out! [url=http://www.kotaku.com.au/2013/04/in-tribute-to-lucasarts-raven-releases-the-source-code-for-jedi-knight-ii/]Read More[/url] [/td] [/tr] [/table] Pretty awesome they did that.
Does this mean that the actual game is free now? I doubt it but that would still be really cool. Cant wait to see what people do with the source code now, It would be neat to see if people can find a way to get features like ragdoll physics in it. Maybe we could even get a fan-made HD version of the game?
I remember playing with the game settings to make it possible to cut things up by simply touching them with my saber. Shit was so awesome.
I used to play this all the time.
oh shit OH SHIT Fucking JK2 and JKA were the SHIT back in the day! Best multiplayer in any PC game I've ever played. Seriously, the community was fantastic. Especially the modding community. But holy fuck, with the source code who knows what can happen. This is the first gaming news that's had me legitimately excited, besides MGS5.
Loved these games but what's the point of the source code? Modding a really old game won't do much.
Those games are really old though, and by the time someone makes something decent out of it they will be even older. Not that I don't enjoy playing older games, I just don't think many will put down effort into making something very few will actually play.
[QUOTE=Mindtwistah;40152916]Those games are really old though, and by the time someone makes something decent out of it they will be even older. Not that I don't enjoy playing older games, I just don't think many will put down effort into making something very few will actually play.[/QUOTE] It's the nature of the gift itself that's most important, I think Source codes are normally closely guarded when it comes to commercial products; I think often even older games have their source codes locked up tight. After all; it's what makes your entire product possible. With some enginnering, some modders could very well make a super beautiful re-release of the game, redoing any clunky gameplay (etc) and make something really amazing. It's about legacy and heirlooms, letting others carry on your work when you're dead and buried.
[QUOTE=archangel125;40152773]I remember playing with the game settings to make it possible to cut things up by simply touching them with my saber. Shit was so awesome.[/QUOTE] dude i agree g_saberrealisticombat was the shit
[QUOTE=MacD11;40152766]Does this mean that the actual game is free now? I doubt it but that would still be really cool. Cant wait to see what people do with the source code now, It would be neat to see if people can find a way to get features like ragdoll physics in it. Maybe we could even get a fan-made HD version of the game?[/QUOTE] Not really. Open Source is not complete freedom - the source code will only build the executable, you still need the assets (music, art, etc) to play the game. AFAIK they didn't release that for free, but if you own the game you can use the assets with a different executable.
You would be legitimately surprised at what people can do with old source code. Just look at the countless Quake-based games, all the forks of open-source games, et cetera.
Sucks that it's singleplayer only. Oh well, better than nothing (but worse then getting the Dark Forces II source).
[QUOTE=MacD11;40152766]Does this mean that the actual game is free now? I doubt it but that would still be really cool. Cant wait to see what people do with the source code now, It would be neat to see if people can find a way to get features like ragdoll physics in it. Maybe we could even get a fan-made HD version of the game?[/QUOTE] I looked through the source and I couldn't find anything even closely related to textures besides a few tools for converting texture formats. This is most likely under the same case as Doom 3, the source code is public for everyone but the textures are not included.
Holy damn! Moviebattles2 is the best multiplayer mod for this game! I can't wait to see what they can improve :D Edit: [url]http://www.youtube.com/watch?v=tm8RKG6gyRk[/url] Moviebattles 2 was awesome, I used to play this tons! Takes a lot of skill
[QUOTE=Elspin;40152964]Not really. Open Source is not complete freedom - the source code will only build the executable, you still need the assets (music, art, etc) to play the game. AFAIK they didn't release that for free, but if you own the game you can use the assets with a different executable.[/QUOTE] Yeah, the usual way this plays out is the source code allows modders to work on the game engine, hopefully to do cool things with it. Players still need to provide their own assets though. One other possibility is that someone, or a team, starts to create custom assets for people to download and use.
[QUOTE=alexguydude;40152914]Loved these games but what's the point of the source code? Modding a really old game won't do much.[/QUOTE] People have done wonders with JKIII modding. I used to host a local server for friends and we played an awesome combat mod, while incomplete and buggy it was fucking awesome. It was the closest thing to a real saber battle (and not the wagging lightsabers doing kung-fu everywhere shit type either) I have seen in a video game. And it required some skill too, there was parrying and stuff. Can't wait to see what will happen with this, also I can bet you somebody is going to complete that co-op mod, it was really shitty and I heard somewhere that they needed the source code in order for it to work well.
What's up guys, you're talking to the JKA nerd here. I played lugormod for the longest time, about 7 years. I was in a clan for about 6 years, where the person who took over lugormod gave a linux genius in our clan a few things and we had our own custom lugor version running. I built maps in those games for the clan, and I had great friendships in there. They already released the MP source code, and that was how we made serverside mods for everyone. [QUOTE=Elspin;40152964]Not really. Open Source is not complete freedom - the source code will only build the executable, you still need the assets (music, art, etc) to play the game. AFAIK they didn't release that for free, but if you own the game you can use the assets with a different executable.[/QUOTE] Those are all in .pk3 files which are basically archives, they've been accessible since day one. [img_thumb]http://www.jedimoves.com/files/center/console/maps/t2_trip.JPG[/img_thumb] Compare that image of the stock map with the video of our clan server (@5:10) from back then. It was the shit! [media]http://www.youtube.com/watch?v=krY0T7iU2ak[/media] I bet they're defunct now. But from 2005-2009, it was 32/32 all day every day with awesome people and awesome admins including me. We were THE #1 Lugormod clan because it seemed we had connections to the creator of it. And some of the other great clans such as <|GOD|> (now MF) were started by members in our clan. Our leader never came on, and when he did, everyone flipped shit. I was obsessed with this game. And I finally got over it until now. If there's anyone on this website who remembers me from lugormod clans, I was Unreliable!!BOSS!!*Na or whatever rank I was. Always had *Na at the end for builder. I credit it with bringing me to Gmod.
[QUOTE=Unreliable;40153114]Those are all in .pk3 files which are basically archives, they've been accessible since day one. [img_thumb]http://www.jedimoves.com/files/center/console/maps/t2_trip.JPG[/img_thumb] Compare that image of the stock map with the video of our clan server (@5:10) from back then. It was the shit! [media]http://www.youtube.com/watch?v=krY0T7iU2ak[/media] I bet they're defunct now. But from 2005-2009, it was 32/32 all day every day with awesome people and awesome admins including me. I was obsessed with this game. And I finally got over it until now. I credit it with bringing me to Gmod.[/QUOTE] I'm not saying the code cannot access the files, I'm saying that something being open source does not mean the game is now "free", the source code does not necessarily come with the art assets which still must be bought. If you have the game and have the art assets then great you're done, but I was just answering a question about whether or not the game can be acquired for free now - which is likely no.
I was kind of hoping that it was the Dark Forces II source code they released, since it's getting pretty hard to run it and MoTS on modern systems. Still though this is great.
[QUOTE=Elspin;40153146]I'm not saying the code cannot access the files, I'm saying that something being open source does not mean the game is now "free", the source code does not necessarily come with the art assets which still must be bought. If you have the game and have the art assets then great you're done, but I was just answering a question about whether or not the game can be acquired for free now - which is likely no.[/QUOTE] This. The source code is what makes the game run, yes, but its [I]only[/I] the code. In order to run anything made from this code, you need art assets, which will need to be bought with a retail copy [I]unlessssss[/I] someone can make a totally new set of assets and let them be used.
[QUOTE=Elspin;40153146]I'm not saying the code cannot access the files, I'm saying that something being open source does not mean the game is now "free", the source code does not necessarily come with the art assets which still must be bought. If you have the game and have the art assets then great you're done, but I was just answering a question about whether or not the game can be acquired for free now - which is likely no.[/QUOTE] Totally read it wrong. I thought you were implying that the assets weren't accessible. Yeah, I've compiled a few .dlls of the game when I was trying to work out C programming. I did some simple, dumb things, like modify the force powers to run 5x fast based on what level you choose, jump infinitely and keep jumping if you release and press space bar again, etc. On the previous subject: in lugormod, the building aspect was what got me hooked. It was just the console and some commands like: /place misc_model_breakable 0 model,<filepath>,spawnflags,1, and then you could add shit. Some would reach the maximum char limit in the console. Like: /place lmd_terminal 0 model,<filepath>,spawnflags,1,name,Quest Terminal,cmd,Pay for Quest,target,quest_entrance,cmd2,Info about Quest,target2,quest_info, /place target_credits 0 targetname,quest_entrance,count,-10,target,quest_tele,target2,not_enough, /place target_print 0 targetname,not_enough,spawnflags,2,message,Not enough credits!, /place target_teleport 0 targetname,quest_tele, The last one would be placed where you want the person to tele to. It was so fun, I felt like god, partly because I was 12 when I was a known builder. When my clan finally got rid of the 6 years out of date version of lugormod for the newest one, it made everything crazy for a while and we lost users (as well as the popularity of the game dwindling). But it was great, lugormod added in game accounts, credits (money), interactive buttons, creating quests, hunting for stashes across the map, admin levels, and eventually it led to many interactive things. Including in-game security codes to verify an account if it was hacked. That was all in the Lugormod U#... Then I left as well as old members, mainly because of school, and the building got bland and no one could afford the server, etc. I think it's running. Not sure, though.
Last I checked the JK modding community was keeping the game alive and well after all those years. It's so sad to see the SC getting released under these circumstances. Funny how chances are it's going to be the last good Star Wars game related thing released in years.
Didn't this game have Max as an easter egg somewhere?
That's dark forces II
Whoops my bad
Now if only they did this for all the JK games, I wan to see what people can do to JKA, but holy shit, this is nearly unheard of, a company releasing the source code for a commercial game so much awsome will come of this
Why not JA?
Right on Raven for doing this! I loved Jedi Knight 3 Outcast when I was younger, and Academy was even more badass because you could create your own character and their own lightsaber, and upgrade their force powers.
[QUOTE=Obnobs;40153573]Why not JA?[/QUOTE] JA source was released as well, did you not read the article?
-snip- Wow, forget posting in the wrong thread. I posted this in an entirely different forum altogether.
Sorry, you need to Log In to post a reply to this thread.