My key-by-key animation is shitty. I don't like tweening. Basically, I can't keep things the same size and they seem to move unnaturally. Is there a tutorial that covers these problems anywhere? I just can't keep it clean and neat and as a result I give up. I'm not sure if this belongs here or fast threads.
Can you post an animation or two of yours so we can see what you mean? Usually it can be fixed by just knowing proportions.
Most of them were locally stored thus have been lost, however a few survivors here:
[media]http://www.youtube.com/watch?v=pZSZVC-gm2s&feature=channel_video_title[/media]
[media]http://www.youtube.com/watch?v=M7vt1ZaE9Es&feature=channel_video_title[/media]
My drawing in these is crappy but you get the idea of just how terrible it is.
From what I can see, you mainly need to work on your drawing. Also, with the case of the box destruction video, you need to keep some consistent speed with that. The black box starts out slow, and gets faster all of a sudden. Tweens can help a ton with that. I'd suggest you just experiment with stuff. I haven't made any full animations in forever, but I mess around in Flash constantly. If you wanna see some of my stuff, this is my demo reel of stuff ranging from 7th grade (2007) to present day. Bear in mind that none of my stuff's exactly Disney quality either.
[U][media][/U][URL="http://youtube.com/watch?v=zj3HAPuzaqQ"]http://youtube.com/watch?v=zj3HAPuzaqQ[/media][/URL]
Pretty much everything I learned about animation, I learned on my own from studying movies and the everyday motion of things. Animation's not easy. I've been using Flash since I was about 10 years old.
Summary: Practice makes perfect.
You need to work on the basic fundamentals of animation. For instance easing, or anticipation. To be honest animation's really in knowing how to do it, and then practising the necessary skills over and over again.
I would study movements like walking at a frame by frame speed. As for keeping things in the same size, how can you possibly fail that? You can see the past frame, can you not? Learn to be more patient until you get a more natural feel for it. If it's really causing you trouble make some help lines in a different layer so you always have something constant to refer to.
Maybe start by improving your drawing overall.
But when animating this is all I can suggest:
Draw the next frame in a new layer over the last one and then moving it forward. This will probably help you fix things moving to where they're not supposed to be.
And when you have the whole animation, test out what speed of frames works best for certain parts.
Once you've tweaked that to your liking it'll probably look more natural
24 frames per second is what the professional flash animation makers use.
Just use more frames and choose the amount that fits you best.
After that, work on your drawing cause it's pretty bad.
[media]http://www.youtube.com/watch?v=KDFOQJfBdBc&feature=channel_video_title[/media]
Quick test, spent about 30-40 minutes doing this concentrating on getting the lines similar and such.
Better, but you might wanna make a bit more smoother.
Also, i'm assuming you're using these: [IMG]http://i.imgur.com/KG8RK.png[/IMG]
[QUOTE=Xephio;30377970]Better, but you might wanna make a bit more smoother.
Also, i'm assuming you're using these: [IMG]http://i.imgur.com/KG8RK.png[/IMG][/QUOTE]
Yeah, I've never not used onion skin.
what i find can help is going a few frames ahead (5-15), and drawing what you intend to happen there, then go back and fill in the blanks using the onion skin, this can be very helpful to keep the drawings from warping in shape and size, unless that was what you want to happen
[QUOTE=Tomtyke;30388098]what i find can help is going a few frames ahead (5-15), and drawing what you intend to happen there, then go back and fill in the blanks using the onion skin, this can be very helpful to keep the drawings from warping in shape and size, unless that was what you want to happen[/QUOTE]
never thought of that
have a medal
Three things.
1. The bullet should be going faster in order to break the box.
2. The chunks of the box that it breaks into should be rotated and/or pushed in the direction of the bullet as it passes through. Think about every individual piece as a physical object.
3. Some of smaller chunks at the top should fly up before falling due to the impact.
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