• Kickstarter game gets shelved after almost 2 years; developer doesn't know what to do about backers
    45 replies, posted
[url]http://www.pcgamesn.com/kickstarter-game-gets-shelved-after-almost-2-years-developer-doesnt-know-what-do-about-backers[/url]
"Guys I can't do that thing I promised I would do thanks for the dosh though" Eat a dick
I would never back a game if the developer seems too amateur or inexperienced for it. I always check the history of its developers, before I back a game.
what a shitbaby if you can't handle development, don't develop and especially don't get people to pay you to develop
[quote]Amateur developer Jay Pavlina, whose only experience in game design was creating a flash fan game,[/quote] And people threw money at this guy? Seriously?
And that's why my backed games are Planetary Annihilation and Clang, both of which have very experienced teams.
This is the exact sort of reason I've only ever backed exactly one game. I know for a fact those devs can be counted on to deliver their game and that it will be acceptable, if not great.
[QUOTE=DoctorSalt;44279015]And that's why my backed games are Planetary Annihilation and Clang, both of which have very experienced teams.[/QUOTE] And Mighty No. 9, Duelyst, Project Eternity.
I only backed 2 things so far. 1 Of them is the NR "sequel" Distance, which I have over 10 hours in the alpha so far, and the other is Mighty No. 9 just because I like mega man games.
[quote]"I am not sure it is even possible to form a strong game development team without being able to pay everyone a liveable wage,” Pavlina said.[/quote] Uh, yeah. Of course you have to pay people a liveable wage to make a game. Why do you think AAA games cost millions of dollars to make? It isn't all licensing and office expenses.
1,853 people learned the hard way that Kickstarter is never a secured preorder, but an investment where the risk is on you, the backer. If only they'd read a little bit.
[QUOTE=DoctorSalt;44279015]And that's why my backed games are Planetary Annihilation and Clang, both of which have very experienced teams.[/QUOTE] But you still never know. There was that one that Gabe Newell of all people endorsed but then they disappeared.
[QUOTE=Antimuffin;44279039]And Mighty No. 9, Duelyst, Project Eternity.[/QUOTE] Wasteland, Star Citizen, Planetary Annihilation... There [I]are[/I] experienced teams out there, but this dude was clearly not one of them. Kickstarter has its risks, this goes on the ever growing list of lessons learned. [editline]18th March 2014[/editline] [QUOTE=Janus Vesta;44279097]Uh, yeah. Of course you have to pay people a liveable wage to make a game. Why do you think AAA games cost millions of dollars to make? It isn't all licensing and office expenses.[/QUOTE] Or shittons of marketing.
[QUOTE=Masterofstars;44279159]But you still never know. There was that one that Gabe Newell of all people endorsed but then they disappeared.[/QUOTE] I'm pretty sure that was Clang.
whenever I think of kickstarter Im just reminded of someone who canceled a project because they claimed the sun told them not to complete it
I stopped putting money into early access games until they hit beta or come out. My only exception was Star Citizen cause I really wanted to see the game funded at the time. The problem with indie devs is that they don't have to be accountable to anyone and they can slack off
[QUOTE=DoctorSalt;44279015]And that's why my backed games are Planetary Annihilation and Clang, both of which have very experienced teams.[/QUOTE] Isn't Planetary Annihilation made by the SMNC team? I wouldn't fund something by them after that much crashing and burning.
If i ever go into Games Design, the last thing i'd do is work independently on a Kickstarter. Just too risky.I never make promises that i can't keep, it only upsets people. Applies to both life and making deals.
Well, things like this are inevitable. It goes to show what a gamble crowdfunded game development is. I've backed projects myself, but I think a lot of people think way too highly of campaigns like these. Kickstarters, paid alphas and early pre-orders are part of a "pay-now-and-MAYBE-receive-later" that I personally dislike.
[QUOTE=Hinterlight;44279290]I'm pretty sure that was Clang.[/QUOTE] Yep, Clang is on indefinite hold, although not cancelled.
[QUOTE=Ray-The-Sun;44279322]Isn't Planetary Annihilation made by the SMNC team? I wouldn't fund something by them after that much crashing and burning.[/QUOTE] Didn't SMNC crash and burn as well? They're SOL
[QUOTE=NitronikALT;44279498]Didn't SMNC crash and burn as well? They're SOL[/QUOTE] Yes but the team there is comprised of a number of veterans from Supreme Commander [I]and[/I] Total Annihilation, PA is a project of passion for them.
If I remember right, Jay Pavlina has always been pretty damn sketchy in terms of meeting dates and keeping promises. Even when working on the mentioned flash game, Super Mario Bros. Crossover, he barely if ever updated it and took ages to do so. It doesn't help that this cancelled game was essentially the exact same game as SMBC, but with "original" characters with the same abilities to replace the copyrighted characters, and a different graphical style.
[QUOTE=S31-Syntax;44279525]Yes but the team there is comprised of a number of veterans from Supreme Commander [I]and[/I] Total Annihilation, PA is a project of passion for them.[/QUOTE]Also, SMNC was a great game once you understood how to play it, and its monetization set aside.
Which is why I've only backed bigger projects. Like Planetary Annihilation, Kingdome Come and Star Citizen. I don't pay for the ridiculous tiers either but most sane people probably do not do that.
Ahh, who would even back that. Just looks like another shitty 2d game. Not like we dont have a billion of those on steam already.
[QUOTE=S31-Syntax;44279525]Yes but the team there is comprised of a number of veterans from Supreme Commander [I]and[/I] Total Annihilation, PA is a project of passion for them.[/QUOTE] Oh, that explains why it reminds me so badly of supcom in it's current state.
People don't understand that kickstarter backing is little more than a donation. [QUOTE]I am not sure it is even possible to form a strong game development team without being able to pay everyone a liveable wage[/QUOTE] Countless indie development teams gradually switched from their regular jobs to backer money/savings before getting some decent cash on release. If this guy got all of that money to go on coderhire and start paying whoever looked decent right off the bat, he had the wrong idea about gamedev, imo.
Backed a few projects myself and I didn't get dissapointed so far. I greatly enjoyed Shadowrun returns (both campaigns) and Wasteland 2 seems pretty solid (only played a little). Still thinking about backing Satellite Reign and Darkest Dungeon since these seem to be quite reasonable and things that can be achieved.
Oh god did you see their kickstarter page? How did they manage to find enough gullible people to give [url=https://www.kickstarter.com/projects/explodingrabbit/super-retro-squad]THIS[/url] $53,509 :v:
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