• New MMORPG list: eight new and upcoming MMOs for 2016
    15 replies, posted
[url]http://www.pcgamesn.com/new-mmos[/url]
Are any of these promising? They look kinda bland apart from W40k
[QUOTE=General;49755792]Are any of these promising? They look kinda bland apart from W40k[/QUOTE] Blade and Soul's got amazing combat. From what I hear its main attraction is the PVP though. I've played a bunch of it, but I'm not a PVPer and I haven't gotten to the main PVE content yet, so I can't judge that. Other than the combat though it's your typical MMO fare.
Hasn't Star Conflict been around for a while, though?
[QUOTE=General;49755792]Are any of these promising? They look kinda bland apart from W40k[/QUOTE] Blade & Soul is pretty damn fun, for reasons Skyward said. As of the latest patch in Korea, very balanced too.
Lol skyforge on this list :v:
Some of those games really aren't MMO's.
I give them a bit of credit in that the games listed are actually "new". They easily could have just counted old MMOs that have recently been added to Steam as "new".
Honestly of all the genre's out there, the "MMO" style genre is the one I understand the least from a practical point of view. Click games, ok, whatever, you're bored, I get it. Simulators like farm/truck simulator I can understand as being very relaxing, hey fair but MMO's 99% of the time make huge compromises on everything for... what? a HUGE number of players on one map? you aren't even going to see that many players at once, what's actually the point? I say this because you either have a huge number of players on one server at a single point in time, or have matches that are smaller, which allows you to create a better game because you have more room to grow the game itself, and thus a better experience. You can either build a game around the idea of really fuckin' kickass 8+ player raids, or build a game around the idea of hundreds of players at once with boring scripted fights and depend on the players ability to communicate with one another for fun. That isn't to say "It's an MMO therefore its shit". But there's a piss-load of MMO's out there and every single one I see don't look interesting to me.
[QUOTE=Ricenchicken;49757354]Lol skyforge on this list :v:[/QUOTE] Boy that game was such a dud for me. Played like 30 minutes before uninstalling it, I found it that boring and uninteresting
Is Skysaga showing any promise? I'm a sucker for voxel based MMOs, so I'd like to know before I waste money on it in the future.
[QUOTE=General;49755792]Are any of these promising? They look kinda bland apart from W40k[/QUOTE] Black Desert is shaping up to be what ArcheAge was supposed to be.
[QUOTE=Skyward;49756677]Blade and Soul's got amazing combat. From what I hear its main attraction is the PVP though. I've played a bunch of it, but I'm not a PVPer and I haven't gotten to the main PVE content yet, so I can't judge that. Other than the combat though it's your typical MMO fare.[/QUOTE] Yeah but the game has literally 0 content right now. I can't even bring myself to log in anymore because the "end-game" right now is just farming these dungeons for the BiS shields and upgrading your weapon which costs tons of gold.
[QUOTE=J!NX;49758107]Honestly of all the genre's out there, the "MMO" style genre is the one I understand the least from a practical point of view. Click games, ok, whatever, you're bored, I get it. Simulators like farm/truck simulator I can understand as being very relaxing, hey fair but MMO's 99% of the time make huge compromises on everything for... what? a HUGE number of players on one map? you aren't even going to see that many players at once, what's actually the point? I say this because you either have a huge number of players on one server at a single point in time, or have matches that are smaller, which allows you to create a better game because you have more room to grow the game itself, and thus a better experience. You can either build a game around the idea of really fuckin' kickass 8+ player raids, or build a game around the idea of hundreds of players at once with boring scripted fights and depend on the players ability to communicate with one another for fun. That isn't to say "It's an MMO therefore its shit". But there's a piss-load of MMO's out there and every single one I see don't look interesting to me.[/QUOTE] i honestly wish some kind of industry-breaking change would happen for some kind of new mmo to come along and break all the established conventions and basically set the standard of "hey, mmos, you're not allowed to get away with being mediocre games anymore" i can dream, i guess
Black Desert while gorgeous looking also suffers the same problem, absolutely no content in the end and (even in Korea) the entirety of end-game is just guild vs guild. The game is pretty much dead in Korea. [editline]18th February 2016[/editline] Broke my merge.
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