• Fixing Valve's paid mod idea - Chatty weighs in
    4 replies, posted
[url]http://www.shacknews.com/article/89320/fixing-valves-paid-mod-idea---chatty-weighs-in[/url]
All the options given in this article are miles better than the one that they basically forced on us.
I actually would be very excited to see more than one of these implemented, namely the donation button and the "kickstarter" type thing. I hope when Valve revisits this (we know they fucking will) they will do something along these lines.
To be honest I'm all for a donation thing. I want to support good modders for their hard work. But FORCING us to pay for every single mod is ridiculously dumb.
I've been preaching this idea for the past couple of days, but: Add a donate button, but hide it with a 'Mod Card' incentive. Much like TF2's stamp system, you'd be able to buy an exclusive steam trading card for any "paid" mod (which the modder would have to make themselves, which wouldn't be super hard as it just requires an image and a description) with a small chance of it being a foil card. It would be a pay-what-you-want deal, but the minimum would be a dollar or something. Then if you combine any four or five mod cards (as long as each card is different), you get the typical badge and some bonus wallpapers and other garbage. Four would be ideal because it adds to the artificial value. Anyway, say 50% of the proceeds go right to the modder, with an additional profit from steam market tax from cards being sold and traded around. The advantages are: - Paying modders is completely optional. - It has more inherent value than just a donation, without hiding the mod behind a paywall. - It strengthens the steam market economy. - Modders can potentially still make money long after their mod loses relevancy. - A one dollar minimum would keep card values consistent and high, and the rare chance of foil cards would keep the value from stagnating. - People get to show off their support for modders with badges and shitty emotes.
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