Well, even though I didn't much care for the game it's still nice to see it get a good amount of attention. David Cage could stand to learn a little more about interactivity (as well as get an editor, or outright stop writing his games), but there's no denying what he makes is unique.
[QUOTE=JeanLuc761;43492655]Well, even though I didn't much care for the game it's still nice to see it get a good amount of attention. David Cage could stand to learn a little more about interactivity (as well as get an editor, or outright stop writing his games), but there's no denying what he makes is unique.[/QUOTE]
Unique does not mean good.
[QUOTE=JeanLuc761;43492655]Well, even though I didn't much care for the game it's still nice to see it get a good amount of attention. David Cage could stand to learn a little more about interactivity (as well as get an editor, or outright stop writing his games), but there's no denying what he makes is unique.[/QUOTE]
didn't one of his games have like five editors or something ridiculous like that
[QUOTE=Whatsinaname;43492722]Unique does not mean good.[/QUOTE]
No it doesn't, but it's nice to have variety and unconventional ideas, even if they don't end up working.
[QUOTE=JeanLuc761;43492797]No it doesn't, but it's nice to have variety and unconventional ideas, even if they don't end up working.[/QUOTE]
Beyond is a total mess of a game. It more than "didn't work" to be honest.
Whilst Heavy Rain was also a bit of a mess with the story, it was nowhere near as stupid. It actually made me feel inclined to not fuck up Ethans' parts, it was more interesting, and mistakes actually had consequences (no sitting around looking at other characters awkwardly until X is pressed).
This was actually nominated by the community for shittiest Sony console-exclusive game of the year on ScrewAttack. Is it [I]that [/I]bad?
How
[QUOTE=Keychain;43492842]This was actually nominated by the community for shittiest Sony console-exclusive game of the year on ScrewAttack. Is it [I]that [/I]bad?[/QUOTE]
I haven't played it myself, but everything I've seen of it makes it look like it barely counts as interactive.
[QUOTE=Keychain;43492842]This was actually nominated by the community for shittiest Sony console-exclusive game of the year on ScrewAttack. Is it [I]that [/I]bad?[/QUOTE]
Imagine the clusterfuck of Indigo Prophecy's twist, and then an entire game of that over and over again, told by a man who wants to make Memento but didn't get it.
At least Heavy Rain had good gameplay but holy shit was this game bad.
[QUOTE=cdr248;43492887]At least Heavy Rain had good gameplay but holy shit was this game bad.[/QUOTE]
Heavy Rain, gameplay.
lol
[QUOTE=cdr248;43492887]At least Heavy Rain had good gameplay but holy shit was this game bad.[/QUOTE]
[media]http://www.youtube.com/watch?v=X-L-G1q_0L8[/media]
[QUOTE=Yummy Pie;43492900]Heavy Rain, gameplay.
lol[/QUOTE]
As is it at least had choice and variability. For a game that is entirely QTEs, it worked pretty well.
I really felt the games plot fell apart when I was fighting the giant ghost eel in the underwater chinese ghost base
[QUOTE=RainbowStalin;43492958]I really felt the games plot fell apart when I was fighting the giant ghost eel in the underwater chinese ghost base[/QUOTE]
I wish I could say he way joking. But, nope.
[QUOTE=Keychain;43492842]This was actually nominated by the community for shittiest Sony console-exclusive game of the year on ScrewAttack. Is it [I]that [/I]bad?[/QUOTE]
I haven't played it but from what I've heard the main character is ridiculously underdeveloped, her relationship with her romantic interest is stupid, the general story is a poorly constructed sequence of ideas David Cage thought would be cool, and the dialogue is shit. And that's before the story gets fucking retarded like all of David Cage's games.
Why do people like his shit again?
This game isn't the worse game ever made, nor is it the greatest game ever made.
You have to give credit that it is a beautiful looking game with a good soundtrack and voice acting, while the story has a good concept, but was executed in a bad fashion.
[QUOTE=RainbowStalin;43492958]I really felt the games plot fell apart when I was fighting the giant ghost eel in the underwater chinese ghost base[/QUOTE]
The game's plot fell apart as soon as David Cage started on it. The man's a complete fucking hack and yet somehow he still manages to convince people to let him make these "games".
I'm surprised to see many people here on FP don't like David Cage, I thought he had a pretty big fanbase. I personally loved Heavy Rain and Fahrenheit/Indigo Prophecy (as awkward as they get sometimes), but I'll wait a bit to buy B:TS, since it is said to be the least good of all David Cage games.
I watched a full playthrough of it. I thought it was good until they started talking about condensers which weren't well explained. Right there it turns from drama to action and it's stupid.
[QUOTE=JeanLuc761;43492655]Well, even though I didn't much care for the game it's still nice to see it get a good amount of attention. David Cage could stand to learn a little more about interactivity (as well as get an editor, or outright stop writing his games)[/QUOTE]
If the Two Best Friends videos are to be believed, several "Hollywood Screenwriters" (for whomever that term applies to) were brought in to look over the script to B:TS. Doesn't seem to have done much good if its true. That, or Cage ignored anything they had to say.
[QUOTE=JeanLuc761;43492655]...but there's no denying what he makes is unique.[/QUOTE]
Well you see, that's just it: Its [I]not[/I] unique anymore. Keep in mind this is 2014, after Telltale made The Walking Dead. They used almost the exact same formula as David Cage has been using for the past decade, but they succeed where Cage completely fails. Considering Telltale is developing several other games right now that have, or will likely have similar gameplay/story styling as TWD, uniqueness doesn't hold as an excuse anymore.
[QUOTE=hexpunK;43492839]
Whilst Heavy Rain was also a bit of a mess with the story, it was nowhere near as stupid. It actually made me feel inclined to not fuck up Ethans' parts, it was more interesting, and mistakes actually had consequences (no sitting around looking at other characters awkwardly until X is pressed).[/QUOTE]
Heavy Rain gets some weird, strong, mixed feelings out of me. Part of me can't help but to admire what it tried to do and, in a few small moments, actually succeeded in. Part of me thinks the game is a hilarious farce for just how much drama it tries to wring out of story elements that were tired and cliche decades ago. And part of me [I]absolutely loathes it[/I] for failing so hard and so badly at big moments and having such a complete lack of self-awareness that it makes the small moments seem like they are there just to exploit and manipulate the player's feelings (and knowing David Cage, that might not be far from the truth).
[QUOTE=Trainbike;43493230]The game's plot fell apart as soon as David Cage started on it. The man's a complete fucking hack and yet somehow he still manages to convince people to let him make these "games".[/QUOTE]
Don't worry I stopped caring about it long before then, but part of me thought it might redeem itself at some point.
Then I put on the super suit to go out and blow up the portal to hell.
I feel like everyone who genuinely likes Indigo Prophecy really needs to go back and play it. Yeah, the first scene is amazing, but the game entirely crumbles right afterwards.
[QUOTE=Zeos;43493654]I feel like everyone who genuinely likes Indigo Prophecy really needs to go back and play it. Yeah, the first scene is amazing, but the game entirely crumbles right afterwards.[/QUOTE]
Isn't it at like somewhere around 50% of the game where the game goes down the shitter?
[QUOTE=Frosty701;43494033]Isn't it at like somewhere around 50% of the game where the game goes down the shitter?[/QUOTE]
There is a precise moment where the game absolutely shits itself and hits the ground at terminal velocity, but it jumped off the cliff after the first scene. The descent isn't as bad but it's still a downward spiral.
[QUOTE=Frosty701;43494033]Isn't it at like somewhere around 50% of the game where the game goes down the shitter?[/QUOTE]
It's 53%(?) for the game to throw out all semblance of sense, but the game's entire structure past the first scene doesn't even attempt to have any cohesiveness or sense to it. It is like three different movies happening at once, and none of them control well, are told well, or are really any fun.
[QUOTE=Trainbike;43493230]The game's plot fell apart as soon as David Cage started on it. The man's a complete fucking hack and yet somehow he still manages to convince people to let him make these "games".[/QUOTE]
He usually rakes Sony and other sources of money in through tech, not story. A lot of his games are fancy Techdemos.
[editline]11th January 2014[/editline]
Like for instance, this was a test of their new better capture technology which was to directly compete against what LA Noir's devs had to do. And it succeded. No one here is badmouthing the animation or graphics.
[QUOTE=Janus Vesta;43493039]I haven't played it but from what I've heard the main character is ridiculously underdeveloped, her relationship with her romantic interest is stupid, the general story is a poorly constructed sequence of ideas David Cage thought would be cool, and the dialogue is shit. And that's before the story gets fucking retarded like all of David Cage's games.
Why do people like his shit again?[/QUOTE]
Heavy Rain's plot held up if you ignored the origami part where Ethan [sp]de-blacks out with it in his hand[/sp] and Fahrenheit had a deus ex machina of [sp]aliens[/sp] so that sorts itself out.
Overall, I enjoy the games because I tend to play them when I'm not in the mood for a fast-paced dudeshooter.
Beyond Two Souls is an exception to that though, because this game is overall trash.
[editline]11th January 2014[/editline]
[QUOTE=Swilly;43494939]He usually rakes Sony and other sources of money in through tech, not story. A lot of his games are fancy Techdemos.
[editline]11th January 2014[/editline]
Like for instance, this was a test of their new better capture technology which was to directly compete against what LA Noir's devs had to do. And it succeded. No one here is badmouthing the animation or graphics.[/QUOTE]
That may be so, but Quake 2 and Crysis were both glorified tech demos, and nobody complained about [I]them[/I] this much.
[QUOTE=gk99;43495012]Heavy Rain's plot held up if you ignored the origami part where Ethan [sp]de-blacks out with it in his hand[/sp] and Fahrenheit had a deus ex machina of [sp]aliens[/sp] [b]so that sorts itself out[/b].
Overall, I enjoy the games because I tend to play them when I'm not in the mood for a fast-paced dudeshooter.
Beyond Two Souls is an exception to that though, because this game is overall trash.
[/QUOTE]
How does that "sort itself out" as opposed to turning it into garbage?
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