HTC Vive Headset Nearing 100,000 Install Base, Steam Data Suggests
49 replies, posted
[b]HTC Vive Headset Nearing 100,000 Install Base, Steam Data Suggests[/b]
Via [url=http://www.roadtovr.com/htc-vive-sales-figures-data-100000-steamspy-data/]Road To VR[/url]
_________________________
[quote][t]http://i.imgur.com/iyTNiyJ.jpg[/t]
While between HTC/Valve and Oculus, the companies have been coy on official sales figures, Steam data suggests that the HTC Vive install base is approaching the 100,000 mark.
Having launched just about three months ago on April 5th, the HTC Vive is the flagship headset of Steam, through which Valve is the main distributor of games for the headset. And while the Steam Hardware & Software Survey gives relative percentages of headsets used with Steam, we need to turn to other means to find actual figures.
That’s where SteamSpy comes in, which aggregates data from millions of Steam users into useful statistics about games sold on the platform. And though SteamSpy doesn’t track the number of HTC Vive headsets running on Steam, it does track the three VR games that come bundled with each Vive purchase: Tilt Brush, Fantastic Contraption, and Job Simulator. Thus, we can see the total number of owners of these games, giving us what appears to be a fairly accurate indication of Vive sales.
According to SteamSpy, Tilt Brush is the most popular of the Vive’s bundled games, now sitting at 94,911 (± 8,213 margin of error). Assuming each owner of Tilt Brush is also a Vive owner, the margin of error brings the headset’s install base as high as 103,124 or as low as 86,698 three months since launch.
To put this into perspective, Oculus sold some 175,000 Rift DK1 and DK2 development kits over the course of their lifetime offering (August 2012 – October 2015).[/quote]
That's pretty cool. Shame on Occulus for trying to turn the Rift into a virtual ad machine.
This LinusTechTips video sums it up pretty well, for those out of the loop.
[media]https://www.youtube.com/watch?v=55q9W6stwP0[/media]
From what I read about it earlier, its probably close to 75k units being used, the other 25k being individuals using oculus headsets (or betasets). Still, a good number of users.
[QUOTE=usaokay;50661688]Right now I'm really inclined to buy a Vive rather than a Oculus.
The Vive has much better games and the motion controls look pretty good.[/QUOTE]
the vive is the fucking bee's knees
Damn if only I had money to buy it, at least Valve offers more compatiblity to the oculus DK1 than Oculus themselves.
[QUOTE=usaokay;50661688]Right now I'm really inclined to buy a Vive rather than a Oculus.
The Vive has much better games and the motion controls look pretty good.[/QUOTE]
the vive has shooting galleries and tech demos, though I agree that hand controllers are worth more than an xbox controller
you're uninformed or kidding yourself if you think the exclusive oculus titles aren't largely much higher in quality than what's out for the vive (not to defend exclusivity practices, of course)
[QUOTE=bitches;50661718]the vive has shooting galleries and tech demos, though I agree that hand controllers are worth more than an xbox controller
you're uninformed or kidding yourself if you think the exclusive oculus titles aren't largely much higher in quality than what's out for the vive (not to defend exclusivity practices, of course)[/QUOTE]
*subjective
What I've meant in the OP by calling the Rift an "ad machine", comes from Tarmack's videos, where he goes in-depth and analyzes the privacy concerns, and terms and conditions of every platform; the Vive, the Rift and SteamVR.
[media]https://www.youtube.com/watch?v=ifCtcyPW2OI[/media]
[media]https://www.youtube.com/watch?v=ni3Mx1v5m50[/media]
They're rather long-ish, but very insightful.
[QUOTE=usaokay;50661688]Right now I'm really inclined to buy a Vive rather than a Oculus.
The Vive has much better games and the motion controls look pretty good.[/QUOTE]
[QUOTE=bitches;50661718]the vive has shooting galleries and tech demos, though I agree that hand controllers are worth more than an xbox controller
you're uninformed or kidding yourself if you think the exclusive oculus titles aren't largely much higher in quality than what's out for the vive (not to defend exclusivity practices, of course)[/QUOTE]
Don't let bitches' buyer's remorse get in the way of making the best purchase of your life. Oculus Exclusives amount to third person dungeon crawlers that may as well be played on a monitor, and they're not even "exclusive" because you can play them with a free and open source compatibility hack. The Rift is a nice headset but Oculus as a company is a cancer and the Vive is an incredible piece of tech with a ton of great games and a jump start on touch input. Don't let somebody like bitches convince you that sitting in a swivel chair clutching a sweaty gamepad is somehow a comparable, let alone superior, experience to actually being in the game, and as for who has better content, you're free to judge for yourself by comparing Vive titles on Steam and the Rift titles on Oculus Home. I think you'll be quite happy with the Vive titles because me and everyone else that owns a Vive definitely are. That's my bit!
3D games on a controller is cool but what's the point of it being 3d if the world has no real interactivity or sense of true presence.
A fully interactive room can be significantly more immersive than a world that is effectively a gallery of predefined events in a linear fashion.
When somebody has to convince you not to buy something via a fear of missing out, it's usually a hint that the product itself isn't actually that magical. It's also an extreme scumbag thing to do, but luckily we have Revive to save the day and dismiss that FOMO bullshit.
Now if only they could decrease the heavy price tag, that'd be great.
I've played the oculus dk2 and it was great but it was pretty much my google cardboard but it worked with PC games.
The Vive however, blew me away. It honestly feels like you're really there. The only problems with it(aside from the price) are that you get hot in it, you might hit the cord if you're a dumbass, and it requires a lot of room.
It's an amazing piece of tech and a lot of fun but I just wanted something to make Elite more fun and to make racing games more immersive
[QUOTE=Dr.C;50661809]I've played the oculus dk2 and it was great but it was pretty much my google cardboard but it worked with PC games.
The Vive however, blew me away. It honestly feels like you're really there. The only problems with it(aside from the price) are that you get hot in it, you might hit the cord if you're a dumbass, and it requires a lot of room.
It's an amazing piece of tech and a lot of fun but I just wanted something to make Elite more fun and to make racing games more immersive[/QUOTE]
"Racing game"... have you tried Euro Truck Simulator 2 with it? :O
[QUOTE=bitches;50661718]the vive has shooting galleries and tech demos, though I agree that hand controllers are worth more than an xbox controller
you're uninformed or kidding yourself if you think the exclusive oculus titles aren't largely much higher in quality than what's out for the vive (not to defend exclusivity practices, of course)[/QUOTE]
Higher budget and larger scale maybe, but higher quality in general depends on whether you want normal games with head tracking or a game that provides an immersive experience where you're interacting with things inside the world, which [b]currently[/b] only vive games can do. I mean when the founder of the fucking company says "nah an xbox controller would be lame" then they later decide to ship without motion controllers and give you an xbox controller it says a lot about the situation. I'm not saying that the rift+touch won't be fantastic but pretending that right now it has objectively higher quality vr experiences right now is flat out funny when it doesn't have its full system delivered
[QUOTE=srobins;50661760]Don't let bitches' buyer's remorse get in the way of making the best purchase of your life. Oculus Exclusives amount to third person dungeon crawlers that may as well be played on a monitor, and they're not even "exclusive" because you can play them with a free and open source compatibility hack. The Rift is a nice headset but Oculus as a company is a cancer and the Vive is an incredible piece of tech with a ton of great games and a jump start on touch input. Don't let somebody like bitches convince you that sitting in a swivel chair clutching a sweaty gamepad is somehow a comparable, let alone superior, experience to actually being in the game, and as for who has better content, you're free to judge for yourself by comparing Vive titles on Steam and the Rift titles on Oculus Home. I think you'll be quite happy with the Vive titles because me and everyone else that owns a Vive definitely are. That's my bit![/QUOTE]
I feel the same way about their exclusives. They all look totally boring. The only thing remotely interesting to me would be Project Cars and some other cockpit games, but I already have those working on my Vive anyway. And when they do come close to a good game, it looks severely held back by lack of room-scale and motion controls.. I don't want to play platformers in VR and control other characters, I want to BE the character. You just can't do that without motion controls.
Rift to me is good for porn and cock-pit simulators and not much else.
Vive does all of it and gets their exclusives anyway.. I'm hoping both Oculus and HTC bring their A-game for gen 2. One of them has to figure out auto focusing lenses (for observing objects up close) and foveated rendering.. those seem realistic for gen 2.
What I like about the vive is that if you're in the mood you can go full room scale and do some crazy shit with things like tiltbrush or games that take proper advantage of it, or if you just want to sit and relax you can use it for still VR too
I was just thinking someone should make a Bruce Lee simulator in VR. Wave after wave of kung fu guys would come at you and you'd have to judo chop or kick them. You could use virtual nunchucks to smack the shit out of them.
Was kinda interested in getting a Vive... until I saw the fucking price. Almost $1200 CAD, like holy fuck.
[QUOTE=Pretiacruento;50661746]What I've meant in the OP by calling the Rift an "ad machine", comes from Tarmack's videos, where he goes in-depth and analyzes the privacy concerns, and terms and conditions of every platform; the Vive, the Rift and SteamVR.
[media]https://www.youtube.com/watch?v=ifCtcyPW2OI[/media]
[media]https://www.youtube.com/watch?v=ni3Mx1v5m50[/media]
They're rather long-ish, but very insightful.[/QUOTE]
it's not an 'ad machine' because they use oculus platform info to put vr related ads on your facebook. I don't really see how that's different from valve serving you game ads on steam based on the info they collect.
his section on the user content policy is completely ridiculous. Every games distribution platform with social features has a section like this, including steam, and he even recognizes that. It's there so that you can't sue them for displaying the content that you submit, for example steam allowing people to see screenshots you post. Oculus home doesn't even host mods, the allegation that they would bundle and sell them without permission is pulled straight from his ass.
[QUOTE=srobins;50661760]the best purchase of your life.[/QUOTE]
That's a little hyperbolic, don't you think? Everyone I've seen who has used both a Rift and a Vive have preferred the Vive, but I don't think that qualifies it as "the best purchase of your life."
[QUOTE=chunkymonkey;50662101]Was kinda interested in getting a Vive... until I saw the fucking price. Almost $1200 CAD, like holy fuck.[/QUOTE]
Yeah its a lot of money for things that are mostly just mini games at the moment.
Give it some years for the tech to become more refined and price drops.
As a Vive owned I simply cannot imagine playing VR without room scale. It's almost a necessity, I'm glad it's doing well. It's great fun when you have people over too, in fact that's about the only time I play it anymore.
Still too few good games on it though, most of everything is glorified demos.
[QUOTE=chunkymonkey;50662101]Was kinda interested in getting a Vive... until I saw the fucking price. Almost $1200 CAD, like holy fuck.[/QUOTE]
I guess? People regularly spend that on TVs and other crap they don't need. I don't even use my TV and I spent good money on it.. selling it to buy a Vive would have been a very realistic option if my living room wouldn't look weird without it.
Sure, you'd need to save for awhile if you have very little disposable income, or sell something, but it's far from unreasonable, especially for 1st generation VR. If you aren't excited by it, then wait, but it was worth the price for me and somehow lived up to the hype. It really is amazing but you could pick one up for half price used if you wait a bit, especially if gen 2 comes. You're right though, $1350 CAD after taxes and shipping.. ouch indeed.
So HTC is no longer nearing insolvency? That's good. I always loved their cellphones.
At this rate I feel VR games will really start to take off beyond tech demos and simple shooting galleries, 100k userbase is definitely a profitable one.
[QUOTE=Pretiacruento;50661826]"Racing game"... have you tried Euro Truck Simulator 2 with it? :O[/QUOTE]
I wish. my problem with car games is that I can't look over my shoulder or peek around to get a better view like I can when actually driving.
I don't know if BeamNG supports VR yet, but that's the game I want VR for
[QUOTE=bitches;50661718]the vive has shooting galleries and tech demos, though I agree that hand controllers are worth more than an xbox controller
you're uninformed or kidding yourself if you think the exclusive oculus titles aren't largely much higher in quality than what's out for the vive (not to defend exclusivity practices, of course)[/QUOTE]
Wow. Have you considered that you may be "kidding yourself"? You really rolled in all guns blazing on the subjectiveness front.
[QUOTE=bitches;50661718]you're uninformed...exclusive oculus titles[/QUOTE]
Reminder that Oculus doesn't prevent you from using tools to play Oculus games on Vive anymore.
[QUOTE=srobins;50661760]Don't let bitches' buyer's remorse get in the way of making the best purchase of your life. Oculus Exclusives amount to third person dungeon crawlers that may as well be played on a monitor, and they're not even "exclusive" because you can play them with a free and open source compatibility hack. The Rift is a nice headset but Oculus as a company is a cancer and the Vive is an incredible piece of tech with a ton of great games and a jump start on touch input. Don't let somebody like bitches convince you that sitting in a swivel chair clutching a sweaty gamepad is somehow a comparable, let alone superior, experience to actually being in the game, and as for who has better content, you're free to judge for yourself by comparing Vive titles on Steam and the Rift titles on Oculus Home. I think you'll be quite happy with the Vive titles because me and everyone else that owns a Vive definitely are. That's my bit![/QUOTE]
This is the most fanboyish post I've seen in recent memory, you should be ashamed
[QUOTE=*Freezorg*;50668205]This is the most fanboyish post I've seen in recent memory, you should be ashamed[/QUOTE]
Ashamed for what? Pointing out that Oculus is a cancer to the industry? Or that their "exclusives" can still be played on the Vive? Because that's really all I did. Quit being such a gigantic baby.
Sorry, you need to Log In to post a reply to this thread.