• Left 4 Dead 2’s City 17 campaign hits Steam Workshop
    10 replies, posted
[url]http://www.pcgamesn.com/left-4-dead-2-s-city-17-campaign-hits-steam-workshop[/url]
seems a bit half arsed
its pretty good
I remember seeing it ages on L4Dmaps.com, never gave it a download then as it looked meh. Might be worth one now, but those screenshots don't really give it justice and they do make it look very bland and boring.
The campaign as a whole feels kinda empty. I've played it before and there are quite a few things missing here and there that make it lack the Half-Life touch that you would expect in something like this. If you've played through Episode 1 then you know where the music pops up in the game, sadly, none of the Half-Life music is in the campaign possibly because of the Left 4 Dead music overlapping or something. But you can hear the Hard Rain music at certain points in the campaign too. Certain doors and areas have been put in different places or removed completely and extra corridors and pathways make the levels a little bit longer which I don't really mind that much to be honest. There isn't any vent crawling and I think that would've been pretty cool to do in maps like this. But I'm guessing the bots would teleport to you without even waiting for you to open a door switch maybe. I kinda noticed that the Citadel isn't present in the skybox at all for some reason.
has the creator ported silent fear to l4d2 yet
This seems like a pretty random thing to make a post about, the map itself is from like three years ago.
[QUOTE=Clio;40652468]has the creator ported silent fear to l4d2 yet[/QUOTE] [url]http://www.l4dmaps.com/details.php?file=11458[/url] ?
[QUOTE=Mrglitch2000;40652239]I kinda noticed that the Citadel isn't present in the skybox at all for some reason.[/QUOTE] That seems kind of ridiculous. The Citadel is pretty vital if you want to call your level City 17.
The map was in workshop almost a month ago...
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