• Mass Effect 3 trailer shows off 'Leviathan'
    31 replies, posted
[url]http://www.shacknews.com/article/75450/mass-effect-3-trailer-shows-leviathan[/url]
Looks kinda interesting actually.
youtube player for those who can't be arsed with shacknews' fucking dire one [hd]http://www.youtube.com/watch?v=_M-pA0vhetI[/hd]
Awesome! I love how it'll be underwater too.
Still wonder how they're going to explain a rogue reaper. My idea is that while all Reapers are a "nation" and have their own personalities, they're actually indoctrinated through some kind of link with the Catalyst (think Illusive Man's indoctrination). Maybe something happened to this Reaper that severed the connection and that's why he's "rogue" and killed another Reaper.
Damn, it actually looks good. More money to shell out on Tuesday... I wonder if the squadmates will actually talk this time around; Bioware was good about that with the From Ashes DLC, but that one was made near the end of primary production.
[QUOTE=Forumaster;37390647]Still wonder how they're going to explain a rogue reaper. My idea is that while all Reapers are a "nation" and have their own personalities, they're actually indoctrinated through some kind of link with the Catalyst (think Illusive Man's indoctrination). Maybe something happened to this Reaper that severed the connection and that's why he's "rogue" and killed another Reaper.[/QUOTE] So...Deus Ex.
[QUOTE=Forumaster;37390647]Still wonder how they're going to explain a rogue reaper. My idea is that while all Reapers are a "nation" and have their own personalities, they're actually indoctrinated through some kind of link with the Catalyst (think Illusive Man's indoctrination). Maybe something happened to this Reaper that severed the connection and that's why he's "rogue" and killed another Reaper.[/QUOTE] [sp]For what i've red from the leaked data Leviathan is a first "failed" reaper, after that came Harbiger wich was the first "perfect" reaper and started reaping shit.[/sp]
So basically Leviathan is a proto-reaper? Best explanation so far.
Maybe Leviathan is a glitch in the program
[QUOTE=Jackald;37393272]Do you seriously think Bioware are capable of writing a decent back story for the rogue reaper? Judging by the number of plot holes and errors they made between Mass Effect 2 and 3, i'll be surprised if they come up with something better than "HE GOT BULLED BYE HARBINJAR AT SKOOL SO HE DESIDEZ 2 HELP SHEP HARD"[/QUOTE] Shut up, I wish I could say that as rudely as possible because this kind of annoying shit is unneeded and illogical. Mass Effect story and writing is fucking great, I know you'll bring out your e-degree on literature or some shit, but if Mass Effect was truly terrible in the writing or story department then why the fuck do people give such a big shit about it? Jesus Christ, why do you people need to bring up how "TERRIBLE DA STRY IS EVEN DOE IF ASKED I WOULD HAVE DIFFICULTY EXPLAINING WHY, AND EVEN AFTER EXPLANATION IT WOULD BE IMPOSSIBLE FOR ME TO TELL YOU HOW THIS IS RELEVANT TO THE QUALITY OF THE SERIES AS A WHOLE"
I bet people got their Mass Effect N7 edition briefs in a bunch when they found out that a Geth could fight with Shepard.
[QUOTE=CabooseRvB;37393666]I bet people got their Mass Effect N7 edition briefs in a bunch when they found out that a Geth could fight with Shepard.[/QUOTE] the geth are not the apex of millions of years of evolution.
[QUOTE=TheJoey;37393724]the geth are not the apex of millions of years of evolution.[/QUOTE] Yeah, alright, lets throw in a protagonist that can be able to interrupt a cycle millions of years in the process. Oh wait a minute, they already did. If they can throw in a 'Shepard' that can pull off all that through a game, I'm not going to get pissed when they decide to throw in a 'defective' reaper.
[QUOTE=TheJoey;37393724]the geth are not the apex of millions of years of evolution.[/QUOTE]The Geth also weren't programmed with the specific purpose of killing all sentient beings. Legion points out that the Geth are indifferent towards organics, they just want to live. The ones that wanted to kill organics were the ones indoctrinated by Saren and the Reapers. [editline]24th August 2012[/editline] [QUOTE=CabooseRvB;37394464]Yeah, alright, then have a human being able take down a process millions of years in the works. A+ story writing.[/QUOTE]Well, taking them all out required the use of a weapon being developed over that same period by the races fighting back. Taking an individual one out required either incredible luck or a fleet of ships.
Oh cool, a giant space flea from nowhere to try and cover for their horrible, rushed ending.
[QUOTE=Strongbad;37395288]Oh cool, a giant space flea from nowhere to try and cover for their horrible, rushed ending.[/QUOTE] We're never going to just move on, are we? I hated the (original) ending too but the extended cut fixed a lot for me and I've come to terms with the fact that the series finale will never be as great as it could have been. I'm willing to give Bioware a chance to reclaim their former greatness, and what we've seen of this DLC appears to be a step or two in the right direction.
[QUOTE=Strongbad;37395288]Oh cool, a giant space flea from nowhere to try and cover for their horrible, rushed ending.[/QUOTE] Yes, they fucked up! Most of us agree! But bitching about something that happened almost 6 months ago? Really?
[QUOTE=Strongbad;37395288]Oh cool, a giant space flea from nowhere to try and cover for their horrible, rushed ending.[/QUOTE] It's not like it was teased since the first game or anything...
This DLC is honestly REALLY stupid, and I'm glad I decided not to pick up ME3 even though I lov eME1 and 2. I would say why, but Shamus Young beat me to it- [url]http://www.shamusyoung.com/twentysidedtale/?p=16360[/url]
[QUOTE=Jackald;37399757]good points[/QUOTE] I've always said mass effect 2 was utterly pointless, it's quite jarring when you realize how useless it is to the overarching plot. True, the individual character stories were interesting but there was almost no main story progression at all. I liked ME3 better for the simple reason that stuff actually happened.
[QUOTE=Generic.Monk;37401264]I've always said mass effect 2 was utterly pointless, it's quite jarring when you realize how useless it is to the overarching plot. True, the individual character stories were interesting but there was almost no main story progression at all. I liked ME3 better for the simple reason that stuff actually happened.[/QUOTE] Took me a while but after I realized how stupid the story of ME2 was I actually hated the shit out of it. I don't know why they didn't try to create a solid atmosphere again like they did in ME1. ME2 was all over the place, there never was a really specific tone like before.
Also, I love the expression she has in the preview for the video in the article. The woman looks like she is going "Shepard, I'm about to shit out a Volkswagen Beetle!"
[QUOTE=Jackald;37399757]bla[/QUOTE] Sorry, they can't hear you with their river of cash flowing through the bioware dev team office.
[QUOTE=Clementine;37393631]Shut up, I wish I could say that as rudely as possible because this kind of annoying shit is unneeded and illogical. Mass Effect story and writing is fucking great, I know you'll bring out your e-degree on literature or some shit, but if Mass Effect was truly terrible in the writing or story department then why the fuck do people give such a big shit about it? Jesus Christ, why do you people need to bring up how "TERRIBLE DA STRY IS EVEN DOE IF ASKED I WOULD HAVE DIFFICULTY EXPLAINING WHY, AND EVEN AFTER EXPLANATION IT WOULD BE IMPOSSIBLE FOR ME TO TELL YOU HOW THIS IS RELEVANT TO THE QUALITY OF THE SERIES AS A WHOLE"[/QUOTE] To be honest from a certain standpoint I can see where he is coming from. To look at it a bit from a certain distance. Mass effect 1 - introduces shephard as a human in the right place in the right time. Overall Shephard is not all that special, but has cool timing and as such gets the cypher. Overall good writing, well balanced between overall plot and characters. Mass effect 2 - Shephard suddenly becomes essentially superhero that is somehow necessary to win the war with the reapers. Why is never said. On top of that mass effect 2 is essentially worrlthless in terms of overarching plot. All of it has virtually no impact at all. (reapers are still coming and collectors are too small time to actually endanger the races). The characters are written decently though. The plot not. On top of that most of theo game deals with the problems of your squadmats. I'd garner that 80-90 percent are recruitment and follower misions. Plot missions are rare and far in between. Mass effect 3 - the deification of Shephard is completely bonkers by now and you're constantly thrown into a position that you're somehow completely and utterly essential for the fight. Further bioware is suddenly forced to move the plot ahead (since they didn't in ME2) and it shows that they can't really. squadmember characters from before barely get a mention (Morinth anyone), other squadmembers are forced into certain storylines and overall the plot suffers as well in making virtually no sense in areas. So to sum it up. Mass Effect 1 - Okay Gameplay, good overall plot, good overall character plot. Mass effect 2 - Good gameplay, miniscule game plot, zero overall trilogy plot, huge loads of generally decent character plot Mass effect 3 - Good gameplay, rushed game plot, rushed character plot.
I think a factor in having a different story ending was that the writer for mass effect 1 and 2 didn't write 3. [url]http://en.wikipedia.org/wiki/Drew_Karpyshyn[/url] notice he also wrote most of the mass effect novels. I think that he had the structure better down then the other writer that came in 2 and lead the writing in 3. So when people in my opinion rate the mass effect games with each other they should take some notice that it may have been done differently if Drew Karpyshyn wrote the third game.
[QUOTE=Jackald;37424760]Well the original ending was to do with stopping dark energy. The reapers needed to stop the spread of dark energy that had happened because of eezo technology being so prevalent, so they harvested the best race each cycle in order to find a way to stop it, hence all the dark energy foreshadowing in ME1 and ME2. [url=http://www.strategyinformer.com/news/17086/mass-effect-writer-drew-karpyshyn-reveals-original-mass-effect-3-endings]Source[/url] But that was apparently too sciencey for Casey Hudson and Mac Walters, so they just made the Reapers generic omnicidal maniacs.[/QUOTE] It's a damn shame, I played through half way of mass effect 1 and it makes me not even want to continue with the series because I don't want to be severely dissapointed if I get engrossed in the story.
[QUOTE=Jackald;37399757]Want me to explain why? Here I go: - Mass Effect 2 is largely completely pointless, everything in that game, the big moral choice at the end was boiled down to 30ems points in Mass Effect 3. - Mass Effect 3 suddenly introduces a mysterious magical anti-reaper device right at the start when there's a de-activated anti-reaper weapon in-lore that nobody so much as mentions. - In Mass Effect 3, every fighter and frigate is equipped with Thanix cannons which can 2 shot a collector ship and 1 shot a reaper, but Bioware forgot about that. - Shepard is completely un-needed to the plot in Mass Effect 3. No matter what you do, the crucible gets finished anyway, no matter how badly you fuck things up, the only thing Shepard needs to do is effectively push a button (A button that Anderson would have pushed if you hadn't been there to shoot him.) If you don't import a save, every major plot decision in Mass Effect 2 is purported to have been carried out by someone else (including the events of the Arrival DLC, which was supposedly why Shepard was incarcerated in the first place) - Every single character that is dead from ME2, but has a plot-critical function in ME3 is replaced with their brother/aunt/friend who is nearly identical. It gets absolutely ridiculous when there is literally a VI clone of legion. Not to mention the countless inconsistencies and lore-errors such as: - Extended barrels don't make sense because guns in Mass Effect fire microscopic shavings of metal. Lengthening the barrel would do nothing to stabilize the bullet. - What kills a Reaper? So far we have a few things that can kill reapers: The entire quarian fleet firing multiple times on 1 reaper, a single shot from a cain, 2 thanix missiles, or a thanix cannon. So why aren't all the ground troops equipped with cains and why aren't the fighters equipped with thanix cannons and thanix missiles (which the codex says they are, but they never use) - Thermal clip upgrades don't make sense because there are frictionless materials in Mass effect. - The fleet that attacks earth fires nuclear shells that accelerate 2% of light speed and impact with the force of 3 hiroshimas every 5 seconds. Earth is behind the reapers. What happens if they miss? And let's not even get into the ending and the number of problems that raises. Don't get me wrong, I realise I sounded like a bit of an angry buttfrustrated spaghetti mongler before. I liked ME2 and ME3 for the characters and gameplay. They were fun shooters with a rich and interesting universe. ME2 was the definition of a summer blockbuster game, and ME3 had a lot of fan service which was fun, but if you actually start to think about the story, it's a horrible inconsistent mess. Take a look at [url=http://www.youtube.com/user/smudboy/videos]This guy's videos[/url], they really made me think about Mass Effect in a different light.[/QUOTE] I can agree on the inconsistencies and basically every point you made, but I just generally believe that since I had such a warm reception to the universe and the game as a whole, saying it has bad writing is a little weird, and I just don't...agree with at least that. It may have its faults and stuff, and I won't deny they're there, but even with them I enjoyed the series SO MUCH (2 and 3 included, 3 the most actually) that I don't want to say that something as important as the story/writing is bad, because that would be a disservice to the entire series that I loved.
[QUOTE=Jackald;37424760]Well the original ending was to do with stopping dark energy. The reapers needed to stop the spread of dark energy that had happened because of eezo technology being so prevalent, so they harvested the best race each cycle in order to find a way to stop it, hence all the dark energy foreshadowing in ME1 and ME2. [url=http://www.strategyinformer.com/news/17086/mass-effect-writer-drew-karpyshyn-reveals-original-mass-effect-3-endings]Source[/url] But that was apparently too sciencey for Casey Hudson and Mac Walters, so they just made the Reapers generic omnicidal maniacs.[/QUOTE] That would of explained why the game is called mass effect in the first place, damn shame what they did to it.
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