• XCOM: Enemy Unknown 'Slingshot' DLC announced
    11 replies, posted
[url]http://www.shacknews.com/article/76343/xcom-enemy-unknown-slingshot-dlc-announced[/url]
Triad gangs vs Psiconic Aliens...
So does this mean I can have China readded to the Council? They pitched a fit because their Satellite was shot down two days before the Council report and buggered off.
This is bullshit, that should be in the game. I hate how every country looks the same, mapwise. Nigeria and Germany look the same and so on. Now I bet they realease different themed maps according to the locale.
I don't really want a side-mission expansion. It would be nicer if it was new content, or a new campaign. EDIT: Is the new squad member a new class or just a unique character?
I'm getting this first day. Aside from anything else, I've always got a shortage of Heavy troopers (and that's what the DLC trooper is, supposedly.)
[QUOTE=Jeep-Eep;38170185]I'm getting this first day. Aside from anything else, I've always got a shortage of Heavy troopers (and that's what the DLC trooper is, supposedly.)[/QUOTE]By the end of the game, my squad typically consisted of two support specialists, a sharpshooter, two assault, and either a Heavy or an Alloy S.H.I.V. I was honestly more fond of the S.H.I.V. because it served as portable cover, and so I always paired it up with my Sharpshooter, since half-covered counted as full cover for her.
[QUOTE=Doctor Zedacon;38170403]By the end of the game, my squad typically consisted of two support specialists, a sharpshooter, two assault, and either a Heavy or an Alloy S.H.I.V. I was honestly more fond of the S.H.I.V. because it served as portable cover, and so I always paired it up with my Sharpshooter, since half-covered counted as full cover for her.[/QUOTE] I'm running with a general squad config of a move and shoot sniper, a survivablity specced assault trooper, a support trooper specced for healing, a squad sight sniper, a heavy weapons trooper (Often the sole tutorial survivor, as he's a colonel by now and carries three rockets, counting the shredder.) and either another assault trooper or one of my two other heavies (I've 14 troopers right now). With plasma weapons (the only non-plasma weapons on the squad are a laser sniper rifle and conventional pistols) and Titan armor (4 titan suits, a skeleton suit on the moving sharpshooter and an archangel on the squad sight sniper), I've not had any losses in... two months, I think. I'm currently beefing up my air force (as I need to cover all 11 remaining nations and not let anything get through) and that guzzles resources (as I'm currently gearing up to Firestorms), most notably cash. Fortunately, I've got 5 workshops, all clustered together to cut expenses. I've just not got the resources for a SHIV at the moment (and I'd rather spend those resources on armor and guns for my troopers anyway.)
I've adopted classic Warmacht stylings. Meaning if the Machinegun isn't moving, the rest of the squad isn't moving up, and is instead focusing on flanking.
[QUOTE=Jeep-Eep;38170841]I'm running with a general squad config of a move and shoot sniper, a survivablity specced assault trooper, a support trooper specced for healing, a squad sight sniper, a heavy weapons trooper (Often the sole tutorial survivor, as he's a colonel by now and carries three rockets, counting the shredder.) and either another assault trooper or one of my two other heavies (I've 14 troopers right now). With plasma weapons (the only non-plasma weapons on the squad are a laser sniper rifle and conventional pistols) and Titan armor (4 titan suits, a skeleton suit on the moving sharpshooter and an archangel on the squad sight sniper), I've not had any losses in... two months, I think. I'm currently beefing up my air force (as I need to cover all 11 remaining nations and not let anything get through) and that guzzles resources (as I'm currently gearing up to Firestorms), most notably cash. Fortunately, I've got 5 workshops, all clustered together to cut expenses. I've just not got the resources for a SHIV at the moment (and I'd rather spend those resources on armor and guns for my troopers anyway.)[/QUOTE]My Sniper is a Squad-Sight Sniper with double tap. My primary Support is the squad medic. Everyone is using full Plasma weaponry, and they are all equipped with Ghost suits. Both supports, the sniper, and one of the assaults are all max-rank psions. The S.H.I.V. is also equipped with Plasma weaponry. My entire Airforce is comprised of Firestorms using the Fusion Lance. But yeah, my Sniper is the most deadly soldier I have. She does so much damage with each shot and has such a high critical chance that most enemies are killed with the first shot. She has double the kills of my medic, who is the next highest in kills, but a few less missions. She is just brutal.
[QUOTE=Doctor Zedacon;38170403]By the end of the game, my squad typically consisted of two support specialists, a sharpshooter, two assault, and either a Heavy or an Alloy S.H.I.V. I was honestly more fond of the S.H.I.V. because it served as portable cover, and so I always paired it up with my Sharpshooter, since half-covered counted as full cover for her.[/QUOTE] Personally ended with 1 arch double tap squadsight sniper - oh look I can dick anything from the air 3 ghost armour supports with sprint - oh look we can outrun just about everything and still shoot 1 ghost armour assault with alloy - oh look sectopod...what sectopod 1 titan heavy - AOE suppression
I'm expecting the DLC to be released 2 months after the original releas,e and a second DLC released a month after that, all you have to do to come tothat conclusion is look at one of the INI files,
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