Yea... and it was delayed for 2 weeks just to add denuvo for those who is out of the loop.
OMG get over your fucking selves internet! Gonna sound like a massive shill here but fucking hell this actually infuriates me about how anal people are getting over this...
The. Game. Works.
The. Game. Is. Fun.
I was able to run the game perfectly fine while streaming about 12 hours ago, i feel this constant complaining about it's DRM and the delay for it is just needless bitching for the sake of bitching. Sure, DRM can be annoying. But consider the flip side: You and a dozen of your colleagues have all worked their ass off on a game for months. You go and release the game and you have a choice: Don't use DRM, or use DRM.
If you don't use DRM, only 1 person needs to buy it and put it on Piratebay, and suddenly every tom dick and harry has it, you only have the profits from one sale despite 100 people playing it, you are literally fucked over instantly.
If you use DRM, sure the DRM will get cracked in a week or two, there will be chiptune-filled crackers online designed to bypass your DRM at the push of a button, but by that time you've already gained enough day-one and pre-order sales to make back what you spent on the game.
Honestly, I think this complaining about the DRM is the same as all the kids on the Steam Discussions complaining that Mania is just a fucking ROM hack: It's just stupid people regurgitating the same stupid shit some other stupid fuck said. And I'd kindly like if this entire discussion over the DRM of Sonic Mania could be nipped in the butt as fast as possible, it's the first good sonic game since generations and the first good 2d sonic game since Sonic & Knuckles (others might say Sonic CD but i think S&K was better).
[highlight](User was banned for this post ("Learn to make a point without calling everyone else 'stupid people'. also dumb post lol" - postal))[/highlight]
[QUOTE=Redfiend;52628800]OMG get over your fucking selves internet! Gonna sound like a massive shill here but fucking hell this actually infuriates me about how anal people are getting over this...
[/QUOTE]
You mean like people that want to play the game offline?
[editline]30th August 2017[/editline]
Nah, fuck those people though, they just need to "GET OVER THEM FUCKING SELVES"
[QUOTE]
If you don't use DRM, only 1 person needs to buy it and put it on Piratebay, and suddenly every tom dick and harry has it, you only have the profits from one sale despite 100 people playing it, you are literally fucked over instantly.[/QUOTE]
this sounds absolutely delusional
you do realize that Minecraft (as just 1 example) didn't need some elaborate DRM anything? It was very easy to just copy it and send it to people with your account saved, no effort needed. You can probably still do this.
if piracy was that terrible it would be literally impossible for minecraft to have ever turned the massive profit that it did
That's not even including the massive list of games that are popular on GOG and Humblebundle, and many other DRM free stores. If piracy was THAT BAD those stores couldn't possibly exist.
Big huge surprise, you make a good game and it sells well. DRM or not.
[QUOTE=Redfiend;52628800]OMG get over your fucking selves internet! Gonna sound like a massive shill here but fucking hell this actually infuriates me about how anal people are getting over this...
The. Game. Works.
The. Game. Is. Fun.
I was able to run the game perfectly fine while streaming about 12 hours ago, i feel this constant complaining about it's DRM and the delay for it is just needless bitching for the sake of bitching. Sure, DRM can be annoying. But consider the flip side: You and a dozen of your colleagues have all worked their ass off on a game for months. You go and release the game and you have a choice: Don't use DRM, or use DRM.
If you don't use DRM, only 1 person needs to buy it and put it on Piratebay, and suddenly every tom dick and harry has it, you only have the profits from one sale despite 100 people playing it, you are literally fucked over instantly.
If you use DRM, sure the DRM will get cracked in a week or two, there will be chiptune-filled crackers online designed to bypass your DRM at the push of a button, but by that time you've already gained enough day-one and pre-order sales to make back what you spent on the game.
Honestly, I think this complaining about the DRM is the same as all the kids on the Steam Discussions complaining that Mania is just a fucking ROM hack: It's just stupid people regurgitating the same stupid shit some other stupid fuck said. And I'd kindly like if this entire discussion over the DRM of Sonic Mania could be nipped in the butt as fast as possible, it's the first good sonic game since generations and the first good 2d sonic game since Sonic & Knuckles (others might say Sonic CD but i think S&K was better).[/QUOTE]
What if I say that DRM addition was a decision of some asshole from SEGA and not Mania devs? Whitehead and Webber tweets almost clearly say it was not them who decided to do that.
[QUOTE=Redfiend;52628800]OMG get over your fucking selves internet! Gonna sound like a massive shill here but fucking hell this actually infuriates me about how anal people are getting over this...
The. Game. Works.
The. Game. Is. Fun.
I was able to run the game perfectly fine while streaming about 12 hours ago, i feel this constant complaining about it's DRM and the delay for it is just needless bitching for the sake of bitching. Sure, DRM can be annoying. But consider the flip side: You and a dozen of your colleagues have all worked their ass off on a game for months. You go and release the game and you have a choice: Don't use DRM, or use DRM.
If you don't use DRM, only 1 person needs to buy it and put it on Piratebay, and suddenly every tom dick and harry has it, you only have the profits from one sale despite 100 people playing it, you are literally fucked over instantly.
If you use DRM, sure the DRM will get cracked in a week or two, there will be chiptune-filled crackers online designed to bypass your DRM at the push of a button, but by that time you've already gained enough day-one and pre-order sales to make back what you spent on the game.
Honestly, I think this complaining about the DRM is the same as all the kids on the Steam Discussions complaining that Mania is just a fucking ROM hack: It's just stupid people regurgitating the same stupid shit some other stupid fuck said. And I'd kindly like if this entire discussion over the DRM of Sonic Mania could be nipped in the butt as fast as possible, it's the first good sonic game since generations and the first good 2d sonic game since Sonic & Knuckles (others might say Sonic CD but i think S&K was better).[/QUOTE]
Having DRM is inherently anti-consumer and I won't bother with having not only one, not two, but three layers of it.
[QUOTE=J!NX;52628805]You mean like people that want to play the game offline?[/QUOTE]
You didn't read the story, or anything else clearly. You can still play offline, you need to be online when you start the game. There are plenty of games that are worse than that, such as:
Injustice 2, which will wipe your progress on any Multiverse just because your internet dropped for half a second (and thats a singleplayer mode, only requiring the internet to verify you are playing an active multiverse, something that can be tracked offline for up to an hour easily)...
Sims 3 (or 4? I'm not entirely sure), which required an ALWAYS ONLINE connection for a game with ABSOLUTELY NO ONLINE ELEMENTS. This differs from Sonic mania as mania only requires you to be online to start the game, and not to continually play it.
People can still play the game offline, and most of these complaints are coming from the same people who complained about the 1 week delay. These are also the same people who kept saying "it's just a glorified rom hack".
[QUOTE=Megalan;52628815]What if I say that DRM addition was a decision of some asshole from SEGA and not Mania devs? Whitehead and Webber tweets almost clearly say it was not them who decided to do that.[/QUOTE]
The point remains: even if the DRM holds for a short amount of time before being cracked, it still means there's X amount of time where people MUST buy the game to experience it, or know someone who owns the game and is willing to let them play. Thus, profits become less compromised.
If you'd rather developers or their managing bodies say "yeah go ahead, steal the game, these guys didn't need to be paid for their hard work anyway" then go ahead. I'll continue to support the devs I like.
The issue people have with DRM is that it makes it impossible to archive a game because the DRM could effectively make it unplayable in a few years time, [URL="https://www.youtube.com/watch?v=T2pdvh4uiaM"]if the server goes down that is[/URL]. Regardless of how well this DRM works, they're going to look at those examples and they have a good point in doing that. DRM has historically been a shitty practice. Most DRM that gets cracked never gets removed even though it hasn't worked in years
When you're going to pirate it no matter what, DRM doesn't instantly encourage you to buy a game, all you do is wait for the crack and then pirate it. What it does do is introduce a measure that ultimately can fuck the game over in the long run.
Like cool, you only have to run it once. But if it gets cracked and they don't remove it afterwards, it just becomes a totally worthless server check that could eventually screw the game over. What happens when the server gets shut down because Sega shits the bed and doesn't care about customers?
[editline]30th August 2017[/editline]
You know how shitty DRM can get, clearly, so how can you not understand why people get so shitty about even minor DRM?
It's viewed as unneeded because piracy is a service issue at the end of the day. Shit like Steam and Netflix massively reduced piracy by just existing as superior services. If you want to reduce piracy, don't use shitty services.
[QUOTE=Redfiend;52628840]You didn't read the story, or anything else clearly. You can still play offline, you need to be online when you start the game. There are plenty of games that are worse than that, such as:
[/QUOTE]
Wow. That's great. I'll gladly pay $$$ to the train/airplane company for the internet access just so I can launch Mania.
[QUOTE=Redfiend;52628840]
The point remains: even if the DRM holds for a short amount of time before being cracked, it still means there's X amount of time where people MUST buy the game to experience it, or know someone who owns the game and is willing to let them play. Thus, profits become less compromised.
If you'd rather developers or their managing bodies say "yeah go ahead, steal the game, these guys didn't need to be paid for their hard work anyway" then go ahead. I'll continue to support the devs I like.[/QUOTE]
Whatever. One day you'll see this on one of your games and change your opinion about denuvo.
[IMG]http://i.imgur.com/bQZqUSv.png[/IMG]
maybe no one would give a shit if the DRM was unobtrusive, but if people are buying a game and noticing that they can't play because they need to be online then there's an issue, especially for a game that shouldn't require being online.
if people liked the game so much they'd buy it, but in instances like this i wouldn't doubt if some of the illegitimate downloads were from people who don't want to be restricted in any capacity from playing the game that they bought.
Sonic Mania on Steam doesn't get any money from me, in that case. Funny that the shitty DRM designed to prevent loss of sales is causing loss of sales, eh?
I seriously hope SEGA gets their mind out of the gutter and actually removes the DRM.
[QUOTE=Redfiend;52628800]I was able to run the game perfectly fine while streaming about 12 hours ago, i feel this constant complaining about it's DRM and the delay for it is just needless bitching for the sake of bitching. Sure, DRM can be annoying. But consider the flip side: You and a dozen of your colleagues have all worked their ass off on a game for months. You go and release the game and you have a choice: Don't use DRM, or use DRM.
If you don't use DRM, only 1 person needs to buy it and put it on Piratebay, and suddenly every tom dick and harry has it, you only have the profits from one sale despite 100 people playing it, you are literally fucked over instantly.[/QUOTE]
So, would you mind explaining to me the sales figures of games like Darkest Dungeon and Witcher 3? Both games available in DRM-less forms since day one.
[QUOTE=Megalan;52628857]Wow. That's great. I'll gladly pay $$$ to the train/airplane company for the internet access just so I can launch Mania.
Whatever. One day you'll see this on one of your games and change your opinion about denuvo.
[IMG]http://i.imgur.com/bQZqUSv.png[/IMG][/QUOTE]
What about Randy Shithead's 60$ Bulletstorm GFWL removal patch?
[img]http://imgur.com/vKLUpEc.png[/img]
[QUOTE=Redfiend;52628800]*wall of text with no real backing up*[/QUOTE]
Going to need some evidence here supporting your claims.
Also the way you're going about this makes you look like an asshole.
Just because you don't share the same concerns does not mean everyone else should 'stop being anal about it' or 'get over themselves'. Just no.
Can we get a confirmation that its only a one time login thing? As Redfiend stated?
Someone run it online, and then run it unplugged from the internet
[QUOTE=J!NX;52628915]Can we get a confirmation that its only a one time login thing? As Redfiend stated?
Someone run it online, and then run it unplugged from the internet[/QUOTE]
It's not a one time thing. It won't start until you have an internet connection.
[QUOTE=Megalan;52628919]It's not a one time thing. It won't start until you have an internet connection.[/QUOTE]
I guess thats what he means, you start it up with a online connection and once the game is booted you can unplug your connection
[QUOTE=J!NX;52628915]Can we get a confirmation that its only a one time login thing? As Redfiend stated?
Someone run it online, and then run it unplugged from the internet[/QUOTE]
I'm quoting from the article. "Those trying to access the game while offline are prompted to connect by a pop up box - though once the game's open, a connection is no longer needed."
Also sucks since this seems like a fun game to play on my laptop in the airplane or train where i have no internet available. Sucks i can't fucking play it then
[QUOTE=darth-veger;52628939]Also sucks since this seems like a fun game to play on my laptop in the airplane or train where i have no internet available. Sucks i can't fucking play it then[/QUOTE]
I have a solution. Run it in windowed while online before getting on the train/plane (most airports have free wifi), and then hibernate your computer while you aren't using it. Technically game always running, technically drm wont stop you.
And as you use hibernate, you can even replace the battery.
Does anyone know how well the game plays with family sharing? I know quite a few games have troubles with it and either don't start or have other misc. issues because they sometimes can't [I]quite[/I] detect what Steam account is playing it.
[editline]30th August 2017[/editline]
Usually it seems to be DRM that fucks with it but IDK if any of the DRM Mania uses would affect it.
[QUOTE=Redfiend;52628946]I have a solution. Run it in windowed while online before getting on the train/plane (most airports have free wifi), and then hibernate your computer while you aren't using it. Technically game always running, technically drm wont stop you.
And as you use hibernate, you can even replace the battery.[/QUOTE]
Or
Hear me out
We wouldn't have to jump through such hoops like this if the DRM wasn't there to begin with
[QUOTE=Redfiend;52628946]I have a solution. Run it in windowed while online before getting on the train/plane (most airports have free wifi), and then hibernate your computer while you aren't using it. Technically game always running, technically drm wont stop you.
And as you use hibernate, you can even replace the battery.[/QUOTE]
if i want to use photoshop or word i shouldn't be expected to launch it before i hop on a plane
The funny thing about the particularly bad DRM that gets cracked fast, too, is that after its cracked, pirates don't have to run the DRM, but paying customers do
The worst stuff is the stuff that requires additional logging in, too. Anything that has that is cancer. So glad SEGA never does that.
[QUOTE=Redfiend;52628946]I have a solution. Run it in windowed while online before getting on the train/plane (most airports have free wifi), and then hibernate your computer while you aren't using it. Technically game always running, technically drm wont stop you.
And as you use hibernate, you can even replace the battery.[/QUOTE]
wow what a fantastic solution, you're right i love denuvo now! when i buy a fucking game on steam, if it has any extra drm i usually don't bother with it. i bought it on steam, don't make me sign up for your extra shit or put cd keys in, and being able to play offline makes the game worth more in my eyes.
[QUOTE=Redfiend;52628946]I have a solution. Run it in windowed while online before getting on the train/plane (most airports have free wifi), and then hibernate your computer while you aren't using it. Technically game always running, technically drm wont stop you.
And as you use hibernate, you can even replace the battery.[/QUOTE]
i love how your idea literally requires stupid hoops to jump through
you've created this really pointless task that could be completely avoided outright by just not having DRM.
See it get cracked in 1-2-3 days.
Praise CPY, Baldman, Steampunks and CODEX
I did not know it had drm.
[QUOTE=Tampong;52629281]I did not know it had drm.[/QUOTE]
No one knew because there was no "includes 3rd party drm" notice on the store page or in the EULA until after the people has noticed it is protected by denuvo.
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