• How Japan learned to love PC gaming again
    7 replies, posted
[url]http://www.pcgamer.com/how-japan-learned-to-love-pc-gaming-again[/url]
They can as well remove all references to Japan from the whole article, because this is just an article about Steam growth, its rising influence and indies. Around 2010 is when Steam became mainstream and indie releases saw significant growth. Capcom was already releasing their game since 2007 there. All the changes and growth that they make look like they are Japan specific happened everywhere else at the same time.
[QUOTE=AntonioR;52085504]They can as well remove all references to Japan from the whole article, because this is just an article about Steam growth, its rising influence and indies. Around 2010 is when Steam became mainstream and indie releases saw significant growth. Capcom was already releasing their game since 2007 there. All the changes and growth that they make look like they are Japan specific happened everywhere else at the same time.[/QUOTE] To be fair, getting japanese devs and publishers to give a shit about pc ports and steam was, and is, insanely hard.
[QUOTE=Crimor;52086529]To be fair, getting japanese devs and publishers to give a shit about pc ports and steam was, and is, insanely hard.[/QUOTE] Getting them to care about any system that isn't Japanese in origin is pretty hard. If you take the Original Xbox, the Xbox 360, and the Xbox One and combined their total sales in Japan together, you'd barely beat the Dreamcast for hardware sales. The PSP and PS Vita are both individually leagues more popular than those 3 combined as well for reference. Western consoles aren't popular in Japan, at all.
[QUOTE=F.X Clampazzo;52086747]Getting them to care about any system that isn't Japanese in origin is pretty hard. If you take the Original Xbox, the Xbox 360, and the Xbox One and combined their total sales in Japan together, you'd barely beat the Dreamcast for hardware sales. The PSP and PS Vita are both individually leagues more popular than those 3 combined as well for reference. Western consoles aren't popular in Japan, at all.[/QUOTE] To add to that aren't handheld gaming devices generally more popular in Japan as well?
[QUOTE=FingerSpazem;52086827]To add to that aren't handheld gaming devices generally more popular in Japan as well?[/QUOTE] Yeah, people game more on the commute between work/class and home generally I believe.
well, Steam did show that games can sell. And japanese devs and publisher saw this. I would say win-win situation for all.
Heh, funny this, because it turns out that Bayonetta's PC version happens to be the first PC port for Steam that Sega has decided to release in Japan after all their previous ones (Binary Domain, Valkyria, etc) were region-locked from China, Korea, and Japan.
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