3D Sweatshop. Suggest me some models. And well, you know, I'll model them.
15 replies, posted
I'm working on my environment/prop portfolio for 3D and I need your help with ideas and motivation. Basically throw me an idea of some basic shit you've seen or would like to see in games. And I'll get to it.
Keep in mind it takes a while to do them, but I guarantee if you suggest it I'll get to it. I need a ton of more pieces for my portfolio, so yeah!
I'm aiming more towards assets and props, but I won't limit you. If you want to see a viking velociraptor, well then I suppose I'd have to do my best to accommodate you. And if you even want me to document how I model certain things, then tell me and I'll gladly make a tutorial. But I'm a shitty modeler. And human being.
[B]
Fuck reading[/B], basically. "Hey dude. Make a lamp."
"Done."
Cool.
So let's start!
So far I've made four low poly assets in the past few days.
[IMG]http://i5.photobucket.com/albums/y200/Hybridslinky/3-1.png[/IMG]
[IMG]http://i5.photobucket.com/albums/y200/Hybridslinky/2-1.png[/IMG]
Normal map Faaaaaaailure.
[IMG]http://i5.photobucket.com/albums/y200/Hybridslinky/1-2.png[/IMG]
[IMG]http://i5.photobucket.com/albums/y200/Hybridslinky/Block1.png[/IMG]
shit I'm doing:
GraveDigger:
Done blocking out. Detailing.
SweetSwifter and Mitsuma:
Modeling a future gun. Roughly going off those concepts. I'll probably animate it too.
Bugga12:
Drawing up a house concept tonight.
Model the GraveDigger
Model a totally epic futuristic machine gun.
Need one of these:
[IMG]http://www.abload.de/img/unbenannt-3kgit.jpg[/IMG]
(in GMod) :D
Can you come up with a stylized "Crooked house" ? Would love to see what you could come up with.
Before you offer to model things for people, I think you should improve on your skills. The wire frames look pretty bad, so go learn about topology and model flow and having a clean wire frame. I know yall are trying to be helpful, but you're doing more bad then good by giving people bad models. You're wasting polies and the models are full of errors and not smoothed well, if at all. Keep practicing, you'll get better, but I suggest you don't do this. Also learn to seal models too please.
[QUOTE=1chains1;19921764]Before you offer to model things for people, I think you should improve on your skills. The wire frames look pretty bad, so go learn about topology and model flow and having a clean wire frame. I know yall are trying to be helpful, but you're doing more bad then good by giving people bad models. You're wasting polies and the models are full of errors and not smoothed well, if at all. Keep practicing, you'll get better, but I suggest you don't do this. Also learn to seal models too please.[/QUOTE]
But I don't see any wireframe
Seeing as almost no smoothing is applied, you can see the individual faces and get a great idea at how the wire frame looks, for example, the pistol grip is not smoothed and fucked to hell and back with a shitload of polies that are not needed.
In other words, because I can tell what the wire frame looks like, and there is no proper smoothing, and there are a shit load of errors..the models are very...uhm...lacking in skill.
[QUOTE=1chains1;19921871]Seeing as almost no smoothing is applied, you can see the individual faces and get a great idea at how the wire frame looks, for example, the pistol grip is not smoothed and fucked to hell and back with a shitload of polies that are not needed.
In other words, because I can tell what the wire frame looks like, and there is no proper smoothing, and there are a shit load of errors..the models are very...uhm...lacking in skill.[/QUOTE]
Fair to me
Oh cool. he posted reasons.
Yeah, it's low poly and not really supposed to be about super high-res pieces of bullshit.
This is speed modeling mainly for practice.
And I get you trying to help, but there's a difference between helping and kind of sounding like an ass. My models get better by making other shit, and understanding 3D. If a pistol grip doesn't work right, oh well, better luck next time. This is just a thread for spawning ideas. And honestly the topology has errors but it's not devastation.
[IMG]http://i5.photobucket.com/albums/y200/Hybridslinky/isuck.jpg?t=1264806548[/IMG]
even my High res has errors, because I realize I'm relatively new. I do enough to understand why certain points go where and keep on. I'm just saying, there's nothing damaging about me asking for ideas. I may not deliver the best product but I'm still actively trying to get better, and I'll take criticism. But if my models are "Uhm ... lacking in sk-Skoff skoff I'm stuck up my own ass", post what you think needs work and bail
end rant.
I am trying to be helpful, do not get offended. Please read the above post, and google tutorials on the terms I told you to look up in the very first post I made. Thanks. I understand this is your work, and you have taken time on it, but realize I am not attacking it, and quit being so defensive.
snip
It literally updated between posts.
also got heated, and I would take it down, but eh. Fuck that. I'm a dick, you're trying to help. I'll stop being a bitch and go skate and come back to it for a bit.
sorry Chains
It's fine. But yes, those errors and bad topology mean everything, and are devastating. You don't even have the verts welded on the corners of the box. Your smoothing and wire frames and pretty much everything needs work. Don't jump ahead of yourself, and start with the basics. For example, that highpoly head up there is just the basic preset head with the rake brush pulled through it. High poly is for showing purposes unless the game can run it, so having errors on high poly models is also bad, especially if you're going to optimize it to a low poly version for a game. sorry.
That high poly head was built from scratch..?
Nice, good job
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