As much as I'm happy for Telltale's success with this game, I don't want to see a new one so soon. I'd rather see the King's Quest game they announced ages ago, or a new Sam & Max season first.
I want another sam and max too please.
[QUOTE=werewolf0020;39097869]but..I JUST DELETED MY SAVES
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Why would you ever do that?
Another Sam&Max would be great. Telltales S&M series is what brought me into point&click games.
Although they should take their time figuring out what they want to do next, probably deserve it after Walking Dead.
[QUOTE=werewolf0020;39097869]but..I JUST DELETED MY SAVES
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Don't worry there's probably going to be a save editor just like for Mass Effect and The Witcher.
I wish they'd move on to a new engine or something. I mean I like the aesthetics of their games and how they work with the limits, but there seems to be so many issues outside of the graphical limitations (save issues, weird camera finnickyness, those random pauses as the game loads assets that almost totally kill the tension and pacing every time, constant character/scene pop-in/out) that it's sort of getting silly of them to have stuck with whatever they've been using for so long. Not to mention having decent facial animation would go a long way towards selling the characters.
I had little bugs with the walking dead but when I did, I had floating people in scenes etc which sort of breaks immersion lol.
Think I lost my last chapter save but have up to episode 4 backed so not to bad, would like to know what they have in mind though, playing as clem young or something, not sure what they could do?
Why not just have the new games launch from the current game (IF they keep the engine the same)?
It's just 'The Walking Dead' in my games list without Season One, and you can select episodes from the menu.
Too bad most, if not all, of my saves were corrupted from the first game anyhow.
If the new Walking Dead Game is as buggy as the first, I'm going to cry. I can't even replay the first game because my saves don't retain my choices.
[QUOTE=Funny Hats;39098160]I wish they'd move on to a new engine or something. I mean I like the aesthetics of their games and how they work with the limits, but there seems to be so many issues outside of the graphical limitations (save issues, weird camera finnickyness, those random pauses as the game loads assets that almost totally kill the tension and pacing every time, constant character/scene pop-in/out) that it's sort of getting silly of them to have stuck with whatever they've been using for so long. Not to mention having decent facial animation would go a long way towards selling the characters.[/QUOTE]
The TellTale Tool is what you are referring to.
Also, I agree, I am a complete TellTale fanboy but they really need to work on reducing their limitations.
[QUOTE=werewolf0020;39097869]but..I JUST DELETED MY SAVES
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Honestly, why? Do you normally clean out save files? Are they that big? I could understand bethesda games like skyrim. I save all the time in that and have like 5gb of save files.
Get some advice from EA/Bioware with the mass effect save system, although Telltale will probably accidentally get bought under the ownership of EA :v:
For me and several other people I know, crashes or force closing can delete all saves. Happened to me several times in the past. Was able to recover them and finish season 1. But they're all gone again. Don't know how that happened this time.
[QUOTE=Funny Hats;39098160]I wish they'd move on to a new engine or something. I mean I like the aesthetics of their games and how they work with the limits, but there seems to be so many issues outside of the graphical limitations (save issues, weird camera finnickyness, those random pauses as the game loads assets that almost totally kill the tension and pacing every time, constant character/scene pop-in/out) that it's sort of getting silly of them to have stuck with whatever they've been using for so long. Not to mention having decent facial animation would go a long way towards selling the characters.[/QUOTE]
The reason they're sticking with the current one is because it allows easy porting towards mobile platforms such as iOS (afaik)
Real glad there will be a season two, but with the choices I've made, it'll be really odd.
I just read [URL="http://venturebeat.com/2013/01/04/the-walking-dead-developer-wants-to-work-on-star-wars-or-half-life-next/"]another story[/URL] about how they want to work with "deep" licenses. As someone who was introduced not just to Telltale, but to point and click overall with the free episode of Sam and Max on Steam, I have since bought just about every Telltale season. I think that their new story telling direction is interesting as long as they throw their point and click fanbase some bones, but I think that they need to find a healthy balance between limitations and their story. It would be [I]very[/I] hard to take a Star Wars game seriously with their current engine/assets/etc.
I remember when I tried out Sam and Max Season 1 episode 4: Abe Lincoln must Die!
It was love from there on <3
a starwars telltale game would be the greatest thing ever
especially from the point of a non force user
[QUOTE=Brt5470;39099292]Honestly, why? Do you normally clean out save files? Are they that big? I could understand bethesda games like skyrim. I save all the time in that and have like 5gb of save files.[/QUOTE]
installed new windows..since i finished the walking dead i supposed i wouldnt need the saves
[QUOTE=MaxOfS2D;39099487]The reason they're sticking with the current one is because it allows easy porting towards mobile platforms such as iOS (afaik)[/QUOTE]
I know, but doesn't UE3 scale well to mobile these days? I bet they could refine it down to something that doesn't have that ultra-shiny plastic look that most UE3 games seem to carry with them, plus they could probably have a bona fide outline effect that isn't just part of the texture.
Ask Bioware on how they did it with the mass effect series.
[QUOTE=Funny Hats;39100474]I know, but doesn't UE3 scale well to mobile these days? I bet they could refine it down to something that doesn't have that ultra-shiny plastic look that most UE3 games seem to carry with them, plus they could probably have a bona fide outline effect that isn't just part of the texture.[/QUOTE]
didn't Epic Games do that sword mobile game thingy a while back with the Unreal engine?
Come on Telltale; If Bioware, makers of the hilariously buggy Aurora and Odyssey Engines, can make a save game importer you can too.
-snip, wrong one-
[QUOTE=Funny Hats;39100474]I know, but doesn't UE3 scale well to mobile these days? I bet they could refine it down to something that doesn't have that ultra-shiny plastic look that most UE3 games seem to carry with them, plus they could probably have a bona fide outline effect that isn't just part of the texture.[/QUOTE]
UE3 is also very expensive, probably too much for small studios like Telltale
Maybe it's not figuring out [i]how[/i] to import saves, maybe they're trying to figure out what to do with those choices.
[QUOTE=MaxOfS2D;39101059]UE3 is also very expensive, probably too much for small studios like Telltale[/QUOTE]
They probably have enough money from the Walking Dead do buy a license as an investment. If not, there's always UDK where you just have to pay Epic a small percentage of your profits after your game reaches a certain profit threshold. Doesn't seem realistic for a full on game dev but it wouldn't necessarily be a BAD idea.
[editline]4th January 2013[/editline]
[QUOTE=SFC003;39100764]didn't Epic Games do that sword mobile game thingy a while back with the Unreal engine?[/QUOTE]
Yeah, it looked great and played great because it played to the strengths of the platform while also being very smart about its limitations. Aside from the sword fighting it was basically a big point and click adventure anyway, which means the devs had a lot of control over what shows up on screen and therefore a lot of wiggle room for balancing performance with visual quality.
[IMG]http://i.imgur.com/qfcb7.png[/IMG]
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