• Best games of 2014: Middle-earth: Shadow of Mordor
    29 replies, posted
[url]http://www.pcgamesn.com/middle-earth-shadow-of-mordor/best-games-of-2014-middle-earth-shadow-of-mordor[/url]
SoM is fantastic, one of the best games of the year imo.
[QUOTE=BuffaloBill;46804239]SoM is fantastic, one of the best games of the year imo.[/QUOTE] It's also a lot more Assassins Creed than Assassins Creed. Crazy.
I feel like the only one who didn't like this game. I gave it a fair shot and no claims of "it gets better later on" will ever sway me on any game. and by fair shot I mean at least 4-5 hours I put in. That's more than fair IMO.
[QUOTE=patq911;46804707]I feel like the only one who didn't like this game. I gave it a fair shot and no claims of "it gets better later on" will ever sway me on any game. and by fair shot I mean at least 4-5 hours I put in. That's more than fair IMO.[/QUOTE] I don't see how it can get better later on in this game. It's pretty much the same throughout the entire length. If you didn't like it at start, not much will change later on. Nemesis system is far overrated imo. It's a cool system don't get me wrong but not something major. I personally really liked the game, fun gameplay, good performance, great visuals. Story was kinda underwhelming and ending boring but besides that I really liked it. If you don't suck at this game aka die very little, nemesis system plays minimal role since time advances only when you die and that's when all the inner conflicts between chieftains progress. Even then it all happens on a "board", to the actual world it matters little as to which orc is the chieftain. The UI to manage your weapon upgrades is horrible though, I dreaded the times I got new runes and needed to check if they were better than what I had. Enemy variety is also something that gets stale fast. Orcs all look almost the same and you get tired of fighting same looking dudes all the time. Same with your character, he looks cool at first but no customization and long play time makes him look boring after a while. I feel that games that have more than 8 hours of gameplay should have some sort of character customization if you're stuck with same dude throughout the whole experience. Combat was really enjoyable if a bit OP with its stun mechanic. But slaying a small army of orcs without getting hit once feels so satisfying here. Imo it's a power fantasy done really well in that regard. I hope they use the systems they have and make a new LOTR universe game with stuff added on top. I want to fight more than just orcs, add humans, elves, some more animals and what not.
The game has its flaws, but it's also so goddamn good. Really one of my top games. Don't even know what the fuck those commenters on PCGamesN are saying.
I haven't played it but from what I saw it was one of the better games this year. Gameplay is a nice mix of other games, mainly AC and Arkham games so if you like those and also enjoy LOTR I think you should enjoy it. And the nemesis system seems overrated but then it can give you this: [video=youtube;atWRu6SGK8g]http://www.youtube.com/watch?v=atWRu6SGK8g[/video]
[media]http://www.youtube.com/watch?v=6AV9W2ZdmjU[/media]
[QUOTE=itisjuly;46805385]I don't see how it can get better later on in this game. It's pretty much the same throughout the entire length. If you didn't like it at start, not much will change later on. Nemesis system is far overrated imo. It's a cool system don't get me wrong but not something major. I personally really liked the game, fun gameplay, good performance, great visuals. Story was kinda underwhelming and ending boring but besides that I really liked it. If you don't suck at this game aka die very little, nemesis system plays minimal role since time advances only when you die and that's when all the inner conflicts between chieftains progress. Even then it all happens on a "board", to the actual world it matters little as to which orc is the chieftain. The UI to manage your weapon upgrades is horrible though, I dreaded the times I got new runes and needed to check if they were better than what I had. Enemy variety is also something that gets stale fast. Orcs all look almost the same and you get tired of fighting same looking dudes all the time. Same with your character, he looks cool at first but no customization and long play time makes him look boring after a while. I feel that games that have more than 8 hours of gameplay should have some sort of character customization if you're stuck with same dude throughout the whole experience. Combat was really enjoyable if a bit OP with its stun mechanic. But slaying a small army of orcs without getting hit once feels so satisfying here. Imo it's a power fantasy done really well in that regard. I hope they use the systems they have and make a new LOTR universe game with stuff added on top. I want to fight more than just orcs, add humans, elves, some more animals and what not.[/QUOTE] I read an interview by the devs a couple of days ago and they said that were set on a sequel, so hopefully they'll expand on what the did here. There's definitely a lot of potential here. IMO, if they go for an even more sandboxy feel with lots of customization, it'll be a very damn good sequel.
This is really an incredibly well crafted game, albeit a bit short and could have been improved in terms of story and characters. It is still a really enjoyable game, the nemesis system is just amazing. I wish though that they would add some additional difficulty level.
It's biggest flaw for me was difficulty scaling: there's none. The beginning was great, some of the warchiefs were very difficult to take on without some preparation, over time you become stronger and stronger to the point where you can chain instakill moves indefinitely and warchiefs go down without even trying The brand mechanic aswell, while an interesting concept, was way too good and too easy to pull off and there was no reason to kill anyone once you had it. At least when you kill a captain they either respawn or come back to life and hunt you down, when you brand someone you cut all interactions between him and the player, they just become a faceless minion
There was a lot of talk about this nemesis system. The only problem is... nemesis with who exactly? [t]https://dl.dropboxusercontent.com/u/3655193/Screenshots/Misc/MeSoM-Nemewhat.jpg[/t] 4 Hours into the game and you can basically have every current orc captain killed if you want to. Weakness and strength seems completely redundant. Shoot arrow at the head, was he immune? No? Keep spamming arrows for a while. Yes? Spam left click button until dead, you may have to dodge and parry.
I wish I bought this instead of Dragon Age Inquisition.
Bought the game in the Steam sales, definitely feels quite well crafted. Sadly it's quite bad to control on a mouse and keyboard so I'm considering an Xbox wireless controller receiver.
the game is really fun gameplay-wise imho and has a lot of potential if the story was bigger it took me a good time to finish it but the ending was just really underwhelming because [sp]you attack and possibly kill sauron himself and you are free[/sp] i spent the rest of the time after finishing the game branding every single warchief and captain and that was fun tho.
[QUOTE=erkor;46840697]the game is really fun gameplay-wise imho and has a lot of potential if the story was bigger it took me a good time to finish it but the ending was just really underwhelming because [sp]you attack and possibly kill sauron himself and you are free[/sp][/QUOTE] [sp]the game is set right before the events of lord of the rings, and because sauron has no ability to physically manifest himself he acts through his main jerk-lord the black hand. You kill the black hand, but that in no way kills sauron himself who is I suppose technically dead anyhow[/sp] v:v:v
[QUOTE=MadPro119;46808908][media]http://www.youtube.com/watch?v=6AV9W2ZdmjU[/media][/QUOTE] who is this fuckwit
[QUOTE=MadPro119;46808908][media]http://www.youtube.com/watch?v=6AV9W2ZdmjU[/media][/QUOTE] "Look at how good I am, I have every upgrade in the game and I'm fighting weak captains and standard orc."
[QUOTE=Feuver;46843940]"Look at how good I am, I have every upgrade in the game and I'm fighting weak captains and standard orc."[/QUOTE] The only orc he isn't fighting there is a berserker, doesn't make that much of a difference. Everyone dies instantly to an execution. No matter how strong a warchief is you can still easily dodge and execute the orc crowd vigerously as he is doing there, especially if the warchief isn't immune to combat finishers. I just finished the campaign of the game, and branding the elite warchiefs was for the most part sickeningly easy. I don't know how you're supposed to build nemesis relations with the orcs when you can defeat all of them on the first try when you have a grasp on the mechanics. Especially the "run away behind a wall and nobody will know where you are, feel free to stealth kill/brand" mechanic. Not to mention the tiring cinematics whenever you meet them, and sometimes when you kill them (when it goes Oblivion on your ass, showing a portrait view of the character talking to you in the midst of battle, no worries, time has stopped for everyone but the two of you). Hearing the same kind of dialogues over and over with the same and/or similar voices just doesn't distinguish them enough to really make them anything more than lumps of meat for me to kill that has a nametag on them. Certainly the game wasn't always easy, and I've had a handful of deaths to the orcs due to my own incompetence or arrogance (sometimes though the game just doesn't want to register you clicking the button prompt and that kills you), but overall it was way too easy. It doesn't help that time only progresses when you die or you decide that it should progress (and honestly, why would you?), so branding/killing them all is just a cakewalk because they don't grow stronger unless you tell the game to make them stronger.
[QUOTE=dgg;46844594]The only orc he isn't fighting there is a berserker, doesn't make that much of a difference. Everyone dies instantly to an execution. No matter how strong a warchief is you can still easily dodge and execute the orc crowd vigerously as he is doing there, especially if the warchief isn't immune to combat finishers. I just finished the campaign of the game, and branding the elite warchiefs was for the most part sickeningly easy. I don't know how you're supposed to build nemesis relations with the orcs when you can defeat all of them on the first try when you have a grasp on the mechanics. Especially the "run away behind a wall and nobody will know where you are, feel free to stealth kill/brand" mechanic. Not to mention the tiring cinematics whenever you meet them, and sometimes when you kill them (when it goes Oblivion on your ass, showing a portrait view of the character talking to you in the midst of battle, no worries, time has stopped for everyone but the two of you). Hearing the same kind of dialogues over and over with the same and/or similar voices just doesn't distinguish them enough to really make them anything more than lumps of meat for me to kill that has a nametag on them. Certainly the game wasn't always easy, and I've had a handful of deaths to the orcs due to my own incompetence or arrogance (sometimes though the game just doesn't want to register you clicking the button prompt and that kills you), but overall it was way too easy. It doesn't help that time only progresses when you die or you decide that it should progress (and honestly, why would you?), so branding/killing them all is just a cakewalk because they don't grow stronger unless you tell the game to make them stronger.[/QUOTE] I agree that the game lacks a difficulty setting, but I've seen some bullshit warlord that reminded me of the days of diablo 3 champions. One was literally invincible to combat, finishers, stealth and ranged. Of course it was an enemy from another player (probably his nemesis, considering...)
[QUOTE=dgg;46844594]I just finished the campaign of the game, and branding the elite warchiefs was for the most part sickeningly easy.[/QUOTE] This confused me the most when I played. I thought maybe I didn't notice and chose easy difficulty or something. For a big mechanic that depends on your death to advance you sure die very little. And once you upgrade your combat skills holy shit you become unstoppable.
Reminds me that the funniest part of the game is that branding someone is harder than just killing them. Because it sure as fuck is hard to grab hold of a leader when there is a bazillion orcs surrounding them, and as you try to clear off the orcs, the free-flow-combat-system likes to choose targets for you, meaning you'll hit the guy you want to brand every now and again, be it normal attacks or execution moves, and other times they just die randomly on their own. The lack of control really is annoying when the game sports unit types that requires different interactions (that is to say, attack or jump), in the midst of a giant gangbang party of orcs with all 3 unit types you're bound to have the combat system wildly sling you into the face of a berserker which then headbangs you when you wanted to hit that other orc instead but the game said no. Likewise having the finisher be combined with holding in SHIFT caused a lot of frustating moments where you aren't close enough so you pull your dagger out and go into sneak mode, getting you stuck in place for a short time because of the transition, and then you have to pull out your sword again awkwardly with the time it takes for the animation to do that. I found the game to be riddled with all sorts of minor irritations that really got on my nerves at times. All said though it was still a very enjoyable game, it just felt very unpolished.
I think(hope) they will address polish issues in the sequel. Because if they don't I don't see how they can possibly add new stuff without making it even more frustrating. The shift stealth mode/finisher is a prime example of why having separate keys for actions is good.
[QUOTE=dgg;46851053]Reminds me that the funniest part of the game is that branding someone is harder than just killing them. Because it sure as fuck is hard to grab hold of a leader when there is a bazillion orcs surrounding them, and as you try to clear off the orcs, the free-flow-combat-system likes to choose targets for you, meaning you'll hit the guy you want to brand every now and again, be it normal attacks or execution moves, and other times they just die randomly on their own. The lack of control really is annoying when the game sports unit types that requires different interactions (that is to say, attack or jump), in the midst of a giant gangbang party of orcs with all 3 unit types you're bound to have the combat system wildly sling you into the face of a berserker which then headbangs you when you wanted to hit that other orc instead but the game said no. Likewise having the finisher be combined with holding in SHIFT caused a lot of frustating moments where you aren't close enough so you pull your dagger out and go into sneak mode, getting you stuck in place for a short time because of the transition, and then you have to pull out your sword again awkwardly with the time it takes for the animation to do that. I found the game to be riddled with all sorts of minor irritations that really got on my nerves at times. All said though it was still a very enjoyable game, it just felt very unpolished.[/QUOTE] Combat branding orcs with fast combos while avoiding killing any on your side causes a lot of chaos and makes it very easy to grab the captain while the minions are fighting amongst themselves. Didn't encounter any control issues but I was playing with an xbox one controller (on pc mustard race, of course) and I will concede that sometimes it can be a bit iffy targeting a single orc in a big pack with a finisher sometimes :v:
[QUOTE=Elspin;46851266]Combat branding orcs with fast combos while avoiding killing any on your side causes a lot of chaos and makes it very easy to grab the captain while the minions are fighting amongst themselves. Didn't encounter any control issues but I was playing with an xbox one controller (on pc mustard race, of course) and I will concede that sometimes it can be a bit iffy targeting a single orc in a big pack with a finisher sometimes :v:[/QUOTE] I never took that ability because it seemed too boring. How was aiming the bow with a controller? I can't imagine it as anything but awful (making focus actually viable).
[QUOTE=dgg;46851383]I never took that ability because it seemed too boring. How was aiming the bow with a controller? I can't imagine it as anything but awful (making focus actually viable).[/QUOTE] Combat drain is easily the best ability you can ever get, once you can rack up combos quickly and drained orcs are branded it's way more effective for the enemy to be on your side than dead. As for aiming with the controller wasn't too bad. I mean the aiming is way less critical than an FPS and I didn't use the bow too often, but focus was definitely extremely valuable for getting head shots in
[QUOTE=Elspin;46851455]Combat drain is easily the best ability you can ever get, once you can rack up combos quickly and drained orcs are branded it's way more effective for the enemy to be on your side than dead. As for aiming with the controller wasn't too bad. I mean the aiming is way less critical than an FPS and I didn't use the bow too often, but focus was definitely extremely valuable for getting head shots in[/QUOTE] Seems really boring though, I can't see there being much challenge left in the game at that point, as if double execution after 5 hits wasn't OP enough. Bow was easily my favourite weapon in the game as it allowed for easy kills, chugging half of the orc captain health before engagement and teleportation. My god is it great to shadow strike a fleeing captain with the bow. (I never bothered with the anchoring foot shot, that is to say, I picked it as the last ability after finishing the game, feeling done with it)
[QUOTE=dgg;46851774]Seems really boring though, I can't see there being much challenge left in the game at that point, as if double execution after 5 hits wasn't OP enough. Bow was easily my favourite weapon in the game as it allowed for easy kills, chugging half of the orc captain health before engagement and teleportation. My god is it great to shadow strike a fleeing captain with the bow. (I never bothered with the anchoring foot shot, that is to say, I picked it as the last ability after finishing the game, feeling done with it)[/QUOTE] Well, the way I see it the challenge isn't in just the dicking about (because let's be honest that was easy even before you get to do 2 executions for every 5 hits) it's in the boss battles and missions. Stealth missions can give you a rustling no matter how many skill points you have in anything, and fighting a warchief with immunity to ranged, combat finishers, and stealth who has regenerating health is a nightmare even with my fully upgraded character :v:
[QUOTE=MadPro119;46808908][media]http://www.youtube.com/watch?v=6AV9W2ZdmjU[/media][/QUOTE] it would be best if this guy never plays any batman arkham game
I spent hours alone just trying to wipe out everyone in the command structure before I died Nice to see someone actually be innovative for change, something thats become a buzzword of late.
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