The two pieces of raid-like content, being Tequatl and Three Headed Wurm are good except for lack of support for guild-instances. I spent four months leading raids for Teq and Wurm and teaching a ton of people the mechanics for the fight, but at the end of the day, the biggest problem with the raids wasn't the difficulty of the fights, but rather getting the 150 people in Teamspeak into a single map.
Guild Instances were recently data-mined, so this huge problem could be fixed, but who knows when.
How about some boss fights that you can't do in pure dps gear?
How about some boss fights that don't have 3 billion hp, but rely on interesting mechanics and positioning from multiple people instead of LOSing in a corner and perma stacking maximum might, fury, and battle standards?
Oh, and how about some split objectives for once? Give people rewards for completing stuff fast, then make the area non linear, so you can complete it as a team, or split off with solo/duo teams to be fast. You know, like FoW, UW, and even DoA had in GW 1?
Above suggestions ignore the core mechanics of GW2 which are dressing up, idling and sexually harassing people via tells. Find a way to work these gameplay elements in and you might have a winner on your hands Anet.
[QUOTE=Zephyrs;46157841]How about some boss fights that you can't do in pure dps gear?
[b]How about some boss fights that don't have 3 billion hp, but rely on interesting mechanics and positioning from multiple people instead of LOSing in a corner and perma stacking maximum might, fury, and battle standards?[/b]
Oh, and how about some split objectives for once? Give people rewards for completing stuff fast, then make the area non linear, so you can complete it as a team, or split off with solo/duo teams to be fast. You know, like FoW, UW, and even DoA had in GW 1?[/QUOTE]
This part was addressed a bit with the Tequatl revamp and the intro of the Triple Headed Wurm, but the part where you actually deal damage is all about stacking on one spot to share the might buffs, same as any other fight.
Those two boss fights are the only thing comparable to "hardcore" or "raid content" and even then, they're fairly straightforward and easy to do if you have 1-3 competent commanders with the majority of the zerg(s) in Teamspeak.
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Oh, not to mention. The bosses spawn on a schedule on a certain schedule and you can only receive the highest rewards once per day. You [i]can[/i] spawn the boss yourself, but it requires a lot of influence and guild merits, and it's completely not worth it.
I want raiding to be a bit more similar to World of Warcraft but also a bit like monster hunter...
Since most of the bosses are a damage sponge by default when it comes down to as bosses no matter what RPG you are (final fantasy, world of warcraft, breath of fire, etc etc... all bosses are damage sponge by default). Boss fights need to feel more like we are taken down the biggest of the baddest (quick time events, special mechanics (for example, boss bring in a spell shield that reflects damage, use the terrain to damage him by throwing boulders from above), and other events). When we are fighting a huge boss, it best to disable certain parts of it's body to disable certain abilities like monster hunter (sever the wings to prevent flying, sever the horn disable his charge, etc).
I want a boss battle feel like a boss battle besides being a damage sponge, I want to make it feel epic like it's slaying an evil god one on one.
I want raiding to work [b][i]well[/b][/i]. How about THAT, huh????
[QUOTE=Mastahamma;46158513]I want raiding to work [b][i]well[/b][/i]. How about THAT, huh????[/QUOTE]
When someone asks you how you want it to work, the answer shouldn't be "well."
You're giving absolutely no goddamn feedback.
add some gear that is actually worth running the raid for and doesn't just have the same stats as every other piece of exotic gear
it really blew my mind how they thought making all gear the same no matter where you got them was a good idea. there's no point in even putting any effort into getting gear since you can just buy the best stuff on the auction house.
[QUOTE=Shortyish;46159099]add some gear that is actually worth running the raid for and doesn't just have the same stats as every other piece of exotic gear
it really blew my mind how they thought making all gear the same no matter where you got them was a good idea. there's no point in even putting any effort into getting gear since you can just buy the best stuff on the auction house.[/QUOTE]
I think they wanted to avoid the gear-treadmill thing that occurs in pretty much every other MMO out there, so you can run the raids you want to mainly for cosmetics, rather than the ones you have to in order to get X gear so you can do a raid to get X+1 gear.
[QUOTE=Konork;46161818]I think they wanted to avoid the gear-treadmill thing that occurs in pretty much every other MMO out there, so you can run the raids you want to mainly for cosmetics, rather than the ones you have to in order to get X gear so you can do a raid to get X+1 gear.[/QUOTE]
Then that is alienating a large part of why you would even want to run raids in the first place for the people who want to run them. It's a progression thing, and special sparkles that make no statistical difference are not the kind of reward people will be looking for out of them.
[QUOTE=Banned?;46162468]Then that is alienating a large part of why you would even want to run raids in the first place for the people who want to run them. It's a progression thing, and special sparkles that make no statistical difference are not the kind of reward people will be looking for out of them.[/QUOTE]
[QUOTE=RichyZ;46162487]yeah but cosmetics are boring
especially since when you hit the cap, you're just going to try to only run the raid with the look you want and be done with raiding forever because who cares not gonna get any stronger[/QUOTE]
You say that and yet people STILL do shards of orr speed clears constantly in GW 1. People still do bogroots. People still do kath, oolas, rragars, frostmaws, you name it.
You can get people in some alliances to still do nearly any dungeon in the game. It won't always be a crisp and clean run because not everything is frequently run by everyone, but people still actively hunt for skins in a "dead" game. That's not including the FoW, UW, and DoA scene that utterly refuses to die, and has had several all time speedrun records (post some VERY serious nerfs) in numerous categories.
Skins mean a lot to people. As does difficult content with clearly defined metrics of speed and success.
Toss on a leaderboard for completing areas based on completing objectives quickly, and then add on the ability to do stuff with certain constraints (think stuff like, you cannot use your heal skill, but certain mobs behave differently, or some effect triggers whenever you use a blast finisher). Then give people rewards for placing on the leaderboard.
I guarantee that if you do that, and have even halfway decent mechanics, people will happily continue to play that content until the heat death of the universe.
All you need to do is make sure that you have someone moderating obvious abuse of something until the game breaking bugs are worked out. That shouldn't be a problem considering their revenue stream.
[QUOTE=RichyZ;46162797]as a reply to the top part of the post
no one who hasn't already quit the game cares about skins, and the people who do still play and care about them aren't going to be going anywhere any time soon anyhow
as for the second part
leaderboards mean jack shit since the average player isn't going to get anywhere good on there, and it will be dominated by the no-life try-hard guilds of the community, as is any leaderboard in any competitive environment
the constraints things is a good idea ya
really it all comes down to loot, people want to see bigger numbers and be able to do shit better than other people based on how long they've played
is it unfair at times? for sure
is it fun? yeah
does it retain and gain players? look at wow, they have like 3123924 tiers of loot and blizzard is making the big bucks[/QUOTE]
Yeah, but Guild Wars 2 was never made for the big numbers, they made it a fair game for everyone involved, that's why people love it, adding that now, 2 years late would go against that
Speak for yourself.
I stopped playing because the game was mechanically a complete and total shit show. There is literally nothing interesting. If I wanted to play "dodgerolls: the dps race", I'd play dark souls. Dark souls at least has neat boss fight mechanics.
Skins are just a nice bonus you can waste money on.
In reference to this.
[quote]as for the second part
leaderboards mean jack shit since the average player isn't going to get anywhere good on there, and it will be dominated by the no-life try-hard guilds of the community, as is any leaderboard in any competitive environment
the constraints things is a good idea ya[/quote]
There are dozens of guilds that still do UW and FoW, and they almost all "suck". There's still faction farming alliances, and the people there "suck". You don't have to be a hardcore player to want to do content, and simply being aware of the existence higher end stuff drives people to learn more.
Most of them know they aren't top end. They don't care. Run times give them a metric of their skill, and they are happy when they do better than normal. A ranking system built into a dungeon, with a leaderboard helps that, especially with wacky mechanics that you can add on. Hell give them a minor reward if they score higher than they have recently. That's a goddam skinners box goldmine right there.
For people in the top end, they are there to be the best. That will be the case regardless, and a leaderboard gives them an excuse to hang around and keep hammering those extra fractions of a minute off their times. And the longer you can keep THOSE players around, the better off your game is. They are generally by far the wealthiest, and most knowledgeable. They have a disproportionate impact on the economy at large, and they have a disproportionate impact on the attitude of the playerbase.
[QUOTE=RichyZ;46162951]but then what would be the reward? gold? loot?
gold is already super inflated, last i played, it was basically impossible to farm dungeons to get the gold to buy gems (which is pretty much the only thing worth buying at this point)
and since all loot is the same, no one really cares about it (unless it was ascended but im sure anet wouldn't allow people to bypass 100+ hours of grind)[/QUOTE]
People do care about the skins, especially if they're rare or exclusive to an area/event. The Guild Wars series has always used cosmetics as the "main goal" and it works pretty well. People don't make Legendaries mainly because they're ascended quality weapons that can swap stats, they make them because of the particle effects that might make them stand out.
Same reason people make Chaos Gloves and Obsidian Armor in GW1.
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