• [Q] Creating a bump map for lq model from hq model
    4 replies, posted
Hey guys, so basically that's all. I have a super high-poly model and I need to transform the details onto a low-poly model using textures. Would you please give me some advice? Also, do the models need to have the same "base model" (do I need to use the original lq model or can I use a different one)? Thanks for any advice <3 *cookie*
you need some normalmapping man Here's a tut if you use 3dsmax :p [url]http://forums.mapcore.net/viewtopic.php?t=6806[/url]
Yes! That's exactly what I wanted, BUT... [IMG]http://dl.dropbox.com/u/13381351/wheel.png[/IMG] I'm not using a flat shape. Does that affect the process or can I just create a huge cylinder around it and render to texture using it?
Yes you can, if mapped right it will capture are the details on the flat shape :3
[QUOTE=cocknugget;34541854]Yes you can, if mapped right it will capture are the details on the flat shape :3[/QUOTE] Ok, I'm gonna give it a try, thanks. Oh, and have a cookie. [IMG]http://i631.photobucket.com/albums/uu31/nancyhull/Accessories/Food/cookie.png[/IMG]
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