Portal coming to NVIDIA Shield; first Valve title running natively on Android
48 replies, posted
[QUOTE]One of SHIELD’s strengths is that it’s an open gaming platform. That means gamers have been enjoying the best of both PC and Android worlds since its launch.
Those worlds are now set to collide.
Portal_IllustrationFINAWe’re teaming up with Valve to bring the critically acclaimed Portal to SHIELD, as we just announced at the GPU Technology Conference.
Winner of over 70 industry awards and 95% MetaCritic score, Portal is a hybrid of FPS and puzzle style gaming that creates a a new genre of spatial brain teasers, offering hours of totally unique gameplay.
“NVIDIA has created a very powerful and unique device with SHIELD,” said Doug Lombardi at Valve. “Our companies have a strong history working together and we’re looking forward to Portal‘s arrival on SHIELD.”
Set in the mysterious Aperture Science Laboratories and noted for its humorous writing, the game requires player to solve puzzles and challenges by opening portals, maneuvering objects, and moving themselves through space in ways that used to be impossible.
Coming soon, Portal will be joining over 300 SHIELD-supported Android games currently available.[/quote]
[url=http://blogs.nvidia.com/blog/2014/03/25/portal-shield/]Source[/url]
This is pretty huge, it means [del]Valve[/del] NVIDIA has officially ported Source to Android. It seems exclusive to the Shield for now, but we might see it pop up on other Android (Tegra) devices in the future.
Update: According to [url=http://www.theverge.com/2014/3/25/5546238/portal-is-coming-to-android-courtesy-nvidia]The Verge[/url], NVIDIA ported the game, not Valve. They also say this:
[quote]While the game will initially be exclusive to devices that include the company's Tegra processors, as Nvidia is porting the game itself, a representative says that it won't be technically locked to Tegra chips, and might also come to the greater Android platform.[/quote]
OMG I hope this means valve is going to port more of their games to android since it's essentially Linux :)
[QUOTE=apierce1289;44351698]OMG I hope this means valve is going to port more of their games to android since it's essentially Linux :)[/QUOTE]
linux kernel yeah, but the application environment and video backend are entirely different.
This is big
If you can port mods to Android, this would be amazing
Imagine what games will follow this
It would be really cool to see the steam mobile app extend to a mobile steam client. Or even update the steam app in general.
I'll wait to see it in action before I consider this "big"
I can't wait for Dota2Go!
[QUOTE=Jays2Kings;44351811]It would be really cool to see the steam mobile app extend to a mobile steam client. Or even update the steam app in general.[/QUOTE]
Seriously the Android Steam app has been neglected for like 2 years now and they just release a game out of the blue?
Would it be hard to pack the games information in an apk and then have it downloaded like gta?
[QUOTE=PN_Redux;44351802]Imagine what games will follow this[/QUOTE]
I want portable HL2
Android is Linux based, no surprise there really that they managed this Nvidia probably had some help from Valve even if they ported it themselves.
[editline]25th March 2014[/editline]
[QUOTE=LoLWaT?;44351946]shit[/QUOTE]
Not exactly hard to get hold of an APK and install it, that's pretty much all you have to do to games that don't support your device.
[quote=Durrsly]I want portable HL2[/quote]
At that point, Gmod Portable.
[highlight][del]garry get behind this[/del][/highlight]
[QUOTE=nintenman1;44351756]linux kernel yeah, but the application environment and video backend are entirely different.[/QUOTE]
It's still a quite a short trip from OpenGL to OpenGL SE.
I thought Valve wasn't going to get behind portable... If they decide to get into it after this then I sincerely hope to see Half Life on 3DS
[QUOTE=BFG9000;44352317]I thought Valve wasn't going to get behind portable... If they decide to get into it after this then I sincerely hope to see Half Life on 3DS[/QUOTE]
It's not Valve doing that, it's Nvidia, and you can't expect them to port games to a competing platform.
Porting games to Shield and Android as a whole is a self promotion for them.
Now, Half-Life 1 and other goldsrc games for ios/android.
[QUOTE=BFG9000;44352317]I thought Valve wasn't going to get behind portable... If they decide to get into it after this then I sincerely hope to see Half Life on 3DS[/QUOTE]
Won't happen.
[QUOTE=Life On Mars;44351965]
Not exactly hard to get hold of an APK and install it, that's pretty much all you have to do to games that don't support your device.[/QUOTE]
Main problem would be running on non Tegra devices. If the port uses Tegra-specific extensions. Then it would simplely crash or refuse to run on devices that didn't have those extensions. Until they eventually put code in there to use generic extensions in the case that it was being ran on a non-tegra device.
[QUOTE=NinjaTomate;44352362]Won't happen.[/QUOTE]
Well, if Nvidia did it, maybe some brave soul might just....
[QUOTE=NinjaTomate;44352362]Won't happen.[/QUOTE]
They said they would never make games for PS3.
[QUOTE=Durrsly;44352513]They said they would never make games for PS3.[/QUOTE]
Except that the 3DS doesn't even have close to the same specs as the PS3 or Shield.
[QUOTE=gjsdeath;44352417]Main problem would be running on non Tegra devices. If the port uses Tegra-specific extensions. Then it would simplely crash or refuse to run on devices that didn't have those extensions. Until they eventually put code in there to use generic extensions in the case that it was being ran on a non-tegra device.[/QUOTE]
i don't think there really -are- any tegra-specific extensions, those don't go down well in an app based ecosystems
[editline]25th March 2014[/editline]
[QUOTE=nintenman1;44351756]linux kernel yeah, but the application environment and video backend are entirely different.[/QUOTE]
you can still run normal linux binaries (google doesn't like it because non-ARM platforms and the fact that they're very proud of dalvik, although you can just cross compile). I think that's how a lot of games are ported to android - because producing a reasonable-quality dalvik executable would be a fucking nightmare.
and the graphics backends are actually very similar - i don't think there's much in it between older versions of openGL and openGL ES
I have a Tegra phone.
It gets hotter than a thousand suns just playing Tetris.
I can't wait.
[QUOTE=NinjaTomate;44352850]Except that the 3DS doesn't even have close to the same specs as the PS3 or Shield.[/QUOTE]
and half-life doesn't even have close to the same specs requirments as the games the made for the PS3
[QUOTE=NinjaTomate;44352850]Except that the 3DS doesn't even have close to the same specs as the PS3 or Shield.[/QUOTE]
The 3DS is in between the Gamecube and Xbox in capability, and Source Engine ran on Xbox.
3DS could totally handle GoldSource even if Source is too powerful for it.
[QUOTE=Durrsly;44353991]The 3DS is in between the Gamecube and Xbox in capability, and Source Engine ran on Xbox.
3DS could totally handle GoldSource even if Source is too powerful for it.[/QUOTE]
team fortress classic 3ds please
If not 3DS then PS Vita.
I actually tried to run one of those "Half-Life Quake" mods on a PS Vita's ePSP emulator and it worked quite well - if by "quite well" you mean "not related to performance".
[QUOTE=DrPyspy;44354523]team fortress classic 3ds please[/QUOTE]
If that ever happens I will literally get on my knees and praise Gaben.
Fucking love TFC.
Hopefully Valves plan of bringing Dota 2 onto tablets will soon be realized and together with this we will see Valves baby steps into the mobile platform, it has a lot of potential for them and us.
Sorry, you need to Log In to post a reply to this thread.