• Miyamoto not sure he's a good boss
    56 replies, posted
[url]http://www.egmnow.com/articles/news/nintendos-miyamoto-not-sure-if-hes-a-good-boss/[/url] [QUOTE][B]THE BUZZ:[/B] In a new Iwata Asks interview posted up on Nintendo’s official site, legendary game creator Shigeru Miyamoto wonders if he’s too harsh of a boss or not. “I don’t know if it comes from not having a boss, but I can’t tell if I’m a good boss or not,” Miyamoto ponders. “For example, staff members who have worked with me for a long time will often come up to me and say, ‘I thought of something,’ but about 70% of the time, I say, ‘That won’t work.’ I know it isn’t nice, but I know if that idea was mine I’d decline it too, I have to say it anyway. Sometimes, I think if I don’t stop that, I won’t be able to help anyone grow. …when I think about it later, I didn’t need to be so harsh for about 20% of that 70%.” A little later in the interview, Miyamoto talks about the problem with settling for games being “passable”. “But I think that in the beginning everyone felt responsible for what they’d made. But then we started calculating sales, and thinking about cost performance. Of course there’s nothing wrong with that, but somehow it all becomes someone else’s responsibility at that point. So sometimes when we’re presenting what we’ve made, we end up saying, ‘I guess it’s okay, right?’ And I think that’s really unacceptable. You’ll ask the director, ‘How it’s look?’ And he’ll answer, ‘It’s passable.’ How could you call something passable?” Going back to the idea of shooting down a lot of the suggestions brought to him from his staff, Miyamoto talks about [I]Super Mario 64[/I], and how he was originally against one of its gameplay features. “So if it looks like something has an endpoint, I’ll have out with it, even if it’s a project that I originally put a stop to. You know how in [I]Super Mario 64[/I] you can grab Bowser and spin him around by his tail? I actually stopped that. I didn’t tell them it was impossible, but I said, ‘Don’t explore that direction anymore.’ I just felt like it was pretty risky. Then something happened to get the program working, and I decided that since there was now a light at the end of the tunnel, we should go with it as one of the main features.” [B]EGM’s TAKE:[/B] The interview is an interesting look at one of Nintendo’s most fabled minds, and brings up the question about how strict and focused you must be to help foster creativity. Apple founder Steve Jobs was known for being notoriously hard to work for, as he always demanded perfection in even the smallest details—but one could argue that that push for perfection is what got Apple to where it is today. The same can no doubt be said for Nintendo—like their games or not, it isn’t often that the company releases a game that doesn’t feel more polished or developed than most of the other efforts out there. [/QUOTE]
How would you have beaten Bowser otherwise?
At least he's acknowledging it I suppose
Now that's a cool boss, one who isn't afraid to admit he may make mistakes and actually tries to correct them.
He sounds like a respectable man.
Well, I hope he acknowledges that he's a good person.
In all honesty, he's a good developer, but he's having a lot of trouble adapting to the modern gaming industry.
[QUOTE=Aredbomb;33508517]In all honesty, he's a good developer, but he's having a lot of trouble adapting to the modern gaming industry.[/QUOTE] I'm pretty certain anyone from the 80s would if they were still around. Unless *maybe* they were a DOS developer, as for some reason the PC keeps people up to date more.
[QUOTE=Aredbomb;33508517]In all honesty, he's a good developer, but he's having a lot of trouble adapting to the modern gaming industry.[/QUOTE] AKA 15 dollar DLC, half-finished games and CTRL+C, CTRL+V development?
I hope that, in the way they make their games, that Nintendo will never change. Except for a few spin-offs, each game they make is original, entertaining, and well thought out. What I especially like is that you learn through playing, and not a specific tutorial.
[QUOTE=LegndNikko;33508777]I hope that, in the way they make their games, that Nintendo will never change. Except for a few spin-offs, each game they make is original, entertaining, and well thought out. What I especially like is that you learn through playing, and not a specific tutorial.[/QUOTE] If you like that type of learning, I suggest you try out Dark Souls if you haven't.
For some reason I can easily see him leading Nintendo to develop a historically kickass PC game, if they ever attempted such. Maybe it's just me, but it feels like Nintendo has lost a ton of their fanbase to the fans' own reluctance (myself included). I left Nintendo after owning a Wii and reluctantly started paying for Live and got way more into PC gaming (the latter I'm glad for), hoping that Nintendo would quickly turn around and support its original fanbase, but they didn't. Miyamoto has brilliant visions and has projected his ideas into the gaming industry with AMAZING success. Pikmin was an all-time favorite of mine. Unfortunately, there's a lot of untapped potential within him because he doesn't seem to fully understand the vital connection between his aesthetic genius and graphical power, formulating a product that the consumer can openly appreciate. Back with the N64 and the start of the Gamecube it was a non-issue because Nintendo was either leading, even with, or just barely behind the competition in terms of innovation. They're so far out of the picture now to more mature gamers now that I worry for them a lot.
[QUOTE=Aredbomb;33508517]In all honesty, he's a good developer, but he's having a lot of trouble adapting to the modern gaming industry.[/QUOTE] He's been doing relatively well, his more recent games are still highly rated
[QUOTE=Maximo13;33508540]AKA 15 dollar DLC, half-finished games and CTRL+C, CTRL+V development?[/QUOTE] No. Nintendo's no stranger to the idea of maximizing profit while minimizing workload, although they don't do it nearly as much as they used to and it was never done through those means. I mean they've progressed very slowly in integrating gaming innovations into the development of their games and hardware. And on the few occasions where they did lead the way, they didn't stay there very long. I mean the Wii pretty much started out as a total investment on casual gamers, and while they did tap into that demographic succesfully, they ended up losing it to smartphones in a relatively short amount of time, leaving them with very little to fall back on.
I thought his reason was going to be because everything Nintendo makes nowadays is utter shit.
[QUOTE=Charybdis;33508419]At least he's acknowledging it I suppose[/QUOTE] Yeah, most bosses are arrogant cunts who blame their mistakes on others. This is why I love Nintendo, they may be dying a little, but they're very very friendly and always will be that way, making them a good example despite not being the best.
Just as a personal thought, I think that Nintendo should consider selling [I]some[/I] games on the pc. I think that they would sell more games by having a direct online connection instead of Wi-Fi. Also a lot of people pirate the games because they don't want to buy a Wii. They would at least get money from honest customers.
[QUOTE=RIPBILLYMAYS;33509871]Just as a personal thought, I think that Nintendo should consider selling [I]some[/I] games on the pc. I think that they would sell more games by having a direct online connection instead of Wi-Fi. Also a lot of people pirate the games because they don't want to buy a Wii. They would at least get money from honest customers.[/QUOTE] Multiplayer 3D side scroller Mario. Zelda for PC, etc. It could work. They really need to expand what they have to a braoder audiance and make their games more up to date and make good use of the technology today.
Nintendo will always have a place in my heart but while I was their core audience when I was young, nowadays I play games for drama and story too. Oh how good Max Payne was. Nintendo doesn't cater to that. So when I play Nintendo games nowadays I mostly do it for the fun in gameplay. Like Super Mario Galaxy, boy was that FUN! But always with a nostalgic tear in my eye. What I'm trying to say: They and he is good at making games for people who grew up with him since he grew with them too. The problem is kids who didn't know Nintendo, the kids who had the first contact with videogames through Angry Birds on their fathers smartphone. Because without knowing their rich past, Mario, Zelda and Kirby games (the story, mind that,not the gameplay) seem a bit... pale and dusty compared to what the rest of the videogame market has to offer.
[QUOTE=CottonTM;33508892]For some reason I can easily see him leading Nintendo to develop a historically kickass PC game, if they ever attempted such. Maybe it's just me, but it feels like Nintendo has lost a ton of their fanbase to the fans' own reluctance (myself included). I left Nintendo after owning a Wii and reluctantly started paying for Live and got way more into PC gaming (the latter I'm glad for), hoping that Nintendo would quickly turn around and support its original fanbase, but they didn't. Miyamoto has brilliant visions and has projected his ideas into the gaming industry with AMAZING success. Pikmin was an all-time favorite of mine. Unfortunately, there's a lot of untapped potential within him because he doesn't seem to fully understand the vital connection between his aesthetic genius and graphical power, formulating a product that the consumer can openly appreciate. Back with the N64 and the start of the Gamecube it was a non-issue because Nintendo was either leading, even with, or just barely behind the competition in terms of innovation. They're so far out of the picture now to more mature gamers now that I worry for them a lot.[/QUOTE] This is why I support the idea of Steam on the Wii U. A collaboration between Nintendo and Valve would probably help them out in that respect. It would help them BOTH out.
I grewup with nintendo, hell, I still play silver version on my gameboy color
Japanese CEO's are very respectable, in 2008, a Japanese Airlines CEO cut his salary down to the average workers salary so he wouldn't have to fire anyone.
[QUOTE=Aredbomb;33509169]No. Nintendo's no stranger to the idea of maximizing profit while minimizing workload, although they don't do it nearly as much as they used to and it was never done through those means.I mean they've progressed very slowly in integrating gaming innovations into the development of their games and hardware. And on the few occasions where they did lead the way, they didn't stay there very long. I mean the Wii pretty much started out as a total investment on casual gamers, and while they did tap into that demographic succesfully, they ended up losing it to smartphones in a relatively short amount of time, leaving them with very little to fall back on.[/QUOTE] Don't get me wrong, I love Nintendo. I was just making it clear that, well, Nintendo doesn't use any "modern" (Lazy) videogame making techniques.
OH WOW FIRST NOW HE NOTICES IT. Nintendo is going deeper and deeper in the pit of being inferior to their competetors. They need to pull their head out of their asses and do what Sony and Microsoft do if they want to survive any longer. The 3DS will be the last nintendo console I will ever buy unless they fix their shit with the Wii-U. I know multiple reasons to why nintendo is falling behind immensly [del]*A game that is downloadable from the eshop may be at its maximum 16 MB big. (Though rumour has it that this will be increased to 512 megabytes)[/del] proven false by some quick research. *Their super strict rules for becoming a developer really leaves small innovative indie developers behind. *Shitty online *Due to said shitty online, very VERY few games have online multiplayer. I simply cannot understand why they choose to do what they do, it obviously isn't helping them. They barely even listen to their community.
[quote]“I don’t know if it comes from not having a boss, but I can’t tell if I’m a good boss or not,” Miyamoto ponders. “For example, staff members who have worked with me for a long time will often come up to me and say, ‘I thought of something,’ but about 70% of the time, I say, ‘That won’t work.’ I know it isn’t nice, but I know if that idea was mine I’d decline it too, I have to say it anyway. Sometimes, I think if I don’t stop that, I won’t be able to help anyone grow. …when I think about it later, I didn’t need to be so harsh for about 20% of that 70%.”[/quote] Is this why we don't get any new Nintendo IPs any more [editline]30th November 2011[/editline] The thing I really want Nintendo to do is to a take a risk Maybe they'll succeed and become a major driving force in the video game industry again, maybe they won't But hell, it's better than resting on their laurels and sticking to the Pokemon/Mario/Zelda cycle
[QUOTE=J!NX;33509920]Multiplayer 3D side scroller Mario. Zelda for PC, etc. It could work. They really need to expand what they have to a braoder audiance and make their games more up to date and make good use of the technology today.[/QUOTE] God no. Not all the PCP in the world will make you want to brutally murder your friends and family faster than New Super Mario Bros. multiplayer.
[QUOTE=Red scout?;33510208]OH WOW FIRST NOW HE NOTICES IT. Nintendo is going deeper and deeper in the pit of being inferior to their competetors. They need to pull their head out of their asses and do what Sony and Microsoft do if they want to survive any longer. The 3DS will be the last nintendo console I will ever buy unless they fix their shit with the Wii-U. I know multiple reasons to why nintendo is falling behind immensly [del]*A game that is downloadable from the eshop may be at its maximum 16 MB big. (Though rumour has it that this will be increased to 512 megabytes)[/del] proven false by some quick research. *Their super strict rules for becoming a developer really leaves small innovative indie developers behind. *Shitty online *Due to said shitty online, very VERY few games have online multiplayer. I simply cannot understand why they choose to do what they do, it obviously isn't helping them. They barely even listen to their community.[/QUOTE] so you're telling me they need pay to play online and hard to develop for consoles?
He honestly means well, but his current strategy doesn't appeal to me especially. And the few times he has gone out of his current strategy in favour of the demographic I'm in, it's blown way back in his face. Y'all know that game I'm talking about. That [I][B]other[/B][/I] ga[I][B]m[/B][/I]e.
[QUOTE=AltFanatic;33512164]so you're telling me they need pay to play online and hard to develop for consoles?[/QUOTE] At which point did I say that? I just pointed out their issues and when I said "Do what sony and microsoft" are doing I don't mean DO EVERYTHING what they do, but at least do some things they do right. Like having a chat between friends FROM LAUNCH, not 3/4th a year after launch.
[QUOTE=Maximo13;33508540]CTRL+C, CTRL+V development?[/QUOTE] lol we're talking about mario here.
Sorry, you need to Log In to post a reply to this thread.