Did a mech just shoryuken another mech at roughly 1:05? That better be possible in the game.
[hype intensifies]
A mech named Atlas? I hope they don't get screwed over by the Mechwarrior Online devs for that, consider what cunts PGI are.
apart from that though, yessssssssssssssss
So this is the "medium" class robut.
So this is in source engine. I wonder how it'll turn out
[QUOTE=wewt!;43290610]A mech named Atlas? I hope they don't get screwed over by the Mechwarrior Online devs for that, consider what cunts PGI are.
apart from that though, yessssssssssssssss[/QUOTE]
Mass Effect has Atlus mechs. I don't think the Mechwarrior Online devs has rights to the names of fictional robots.
What I want to know is if I eject from my mech while under a bridge or something will I be killed by impacting the roof?
^ I hope so, that'd be hilarious
The game needs better textures imo.
[QUOTE=nayr7259;43302458]The game needs better textures imo.[/QUOTE]
No, they need to name their robots batter. Why not call it Fontain or Ryan or Booker. Atlas sounded shrugged
The thing I love about the titan fall mechs is how they interact with the players.
I like how they pick you up and help you get inside, and how you can get out and have them follow you around like a puppy. I can't wait to see player's mechs come sprinting across the battlefield to save their pilots.
[QUOTE=BCell;43309863]No, they need to name their robots batter. Why not call it Fontain or Ryan or Booker. Atlas sounded shrugged[/QUOTE]
What
[QUOTE=viperfan7;43310556]What[/QUOTE]
I [I]think[/I] it was supposed to be a Bioshock joke? Maybe?
I think it's a series of puns based on Ayn Rand's works. I see Atlas Shrugged and The Fountainhead in there.
Honestly everytime I don't see one of the mechs I always mistake TitanFall for Call of Duty or even Halo sometimes.
The HUD is still stupid. You don't need three ammo counters.
The HUD is pretty good I'd say.
[editline]25th December 2013[/editline]
[QUOTE=SpartanXC9;43310744]Honestly everytime I don't see one of the mechs I always mistake TitanFall for Call of Duty or even Halo sometimes.[/QUOTE]Maybe loosely between the two? The environments are much more interesting, and the characters are more interesting. Is every FPS Call of Duty of Halo now?
[QUOTE=Doctor Zedacon;43310944]The HUD is pretty good I'd say.
[editline]25th December 2013[/editline]
Maybe loosely between the two? The environments are much more interesting, and the characters are more interesting. Is every FPS Call of Duty of Halo now?[/QUOTE]
FPSs fall into two categories these days. CoD and Halo.
There are no original ideas anymore, only derivitives of the two.
They also can't touch, its like meat germs getting on vegies and fruits. Bad things happen.
[QUOTE=Doctor Zedacon;43310944]The HUD is pretty good I'd say.
[editline]25th December 2013[/editline]
Maybe loosely between the two? The environments are much more interesting, and the characters are more interesting. Is every FPS Call of Duty of Halo now?[/QUOTE]
Nah it's just that it's really obvious that it was made by the Call of Duty guys. I only mention Halo because of it's new artstyle.
[QUOTE=LaTrefle;43302027]So this is in source engine. I wonder how it'll turn out[/QUOTE]
The devs said it was offensive to call it source at this point...
Couldn't even beat a Zuku. I'm disappoint.
Almost felt like a Ratchet and Clank Megacorp preview video or something
[QUOTE=S31-Syntax;43311214]FPSs fall into two categories these days. CoD and Halo.
There are no original ideas anymore, only derivitives of the two.
They also can't touch, its like meat germs getting on vegies and fruits. Bad things happen.[/QUOTE]
Can't mix? Let me introduce you to Halo 4, the bastard child of Call of Duty.
[QUOTE=ZombieDawgs;43322442]The devs said it was offensive to call it source at this point...[/QUOTE]
Was about to post this.
In essence, they rebuilt Source by tossing out the renderer and putting in a new DX11 rendering method that could handle multiple streams of map data, unlike Source 1. They replaced the audio system, and built a new set of development tools.
They were going to release it for current-gen a little bit ago but they set their sights on next-gen when the Xbox 360 and PS3 couldn't run the game.
This game looks like better and a peaked my interest, if only this game comes out in steam, i'll be better. I don't get so many technical issues and errors like I do in origin.
[QUOTE=MaddaCheeb;43330669]Was about to post this.
In essence, they rebuilt Source by tossing out the renderer and putting in a new DX11 rendering method that could handle multiple streams of map data, unlike Source 1. They replaced the audio system, and built a new set of development tools.
They were going to release it for current-gen a little bit ago but they set their sights on next-gen when the Xbox 360 and PS3 couldn't run the game.[/QUOTE]
It's still coming out for current gen.
[QUOTE=darkedone02;43330750]This game looks like better and a peaked my interest, if only this game comes out in steam, i'll be better. I don't get so many technical issues and errors like I do in origin.[/QUOTE]
I'd imagine getting on steam would be easy since the engine was originally source
[QUOTE=a-cookie;43335495]I'd imagine getting on steam would be easy since the engine was originally source[/QUOTE]It's an EA published game however, and the only thing EA has put on Steam since their falling out two years ago has been a couple Indie games immediately after the trouble started, and now delayed releases of Sims DLC.
One would hope that, being derived from Source, it would make it to Steam. But it's hard to tell when you deal with EA.
It looks good, but I strongly doubt it's coming to Steam, it's EA published so it'll end up on Origin.
[QUOTE=Cows Rule;43336075]It looks good, but I strongly doubt it's coming to Steam, it's EA published so it'll end up on Origin.[/QUOTE]
...left 4 dead 2 and the orange box were EA published?
[url]http://www.ea.com/uk/left-4-dead-2[/url]
[url]http://www.ea.com/uk/the-orange-box[/url]
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