• Diablo 3 Released With Day One Game-Breaking Bug : Error 3006
    62 replies, posted
[IMG]http://gumship.com/wp-content/uploads/2012/01/diablo3banner.jpg[/IMG] [quote= Polygon / The Verge] With the launch of[I] Diablo 3[/I] just recently underway, some unfortunate players are already reporting a game breaking bug said to disconnect the user from the game's server and prevent them from logging back in. Error 3006 is triggered when the user interacts with the Templar character early on in the game and equips the non-player character with a shield. Multiple users on Blizzard's official[URL="http://eu.battle.net/d3/en/forum/topic/4078907877?page=1"][I]Diablo III [/I]forums[/URL] are pointing the bug out, and recommend that other players do not trade with the Templar. It is believed the issue may be specific to the Demon Hunter class. Blizzard is investigating the matter, however no fixes are available as of yet. Source: [URL]http://www.theverge.com/gaming/2012/5/15/3021498/diablo-3-includes-game-breaking-bug/in/2785795[/URL] 45 Page Forum Thread: [URL]http://eu.battle.net/d3/en/forum/topic/4078817846[/URL][/quote] With the success of the Beta you think they would have caught a crash caused by something as simple as exchanging equipment. :v:
This might just break the record for most broken video game launch since Half Life 2
Welp, guess i'm not gonna do THAT any time soon. Guess he'll have to be a two-handed guy or dual wield light weapons. (can we even do that?) But really, you'd think they'd have sorted that out before launch. I just hope it gets fixed quick; get Jim on it.
[QUOTE=ironman17;35967365]Welp, guess i'm not gonna do THAT any time soon. Guess he'll have to be a two-handed guy or dual wield light weapons. (can we even do that?) But really, you'd think they'd have sorted that out before launch. I just hope it gets fixed quick; get Jim on it.[/QUOTE] I know for sure he can't wield 2h weapons.
[QUOTE=koeniginator;35967346]This might just break the record for most broken video game launch since Half Life 2[/QUOTE] Aside from the expected server overload at 12:01 I have run into zero bugs or issues in my playthrough so far. Clearly this templar bugs exist, but the buggiest game launch, this is not.
[QUOTE=koeniginator;35967346]This might just break the record for most broken video game launch since Half Life 2[/QUOTE] Honestly I don't think they could've really done much better with this. Most of their problems haven't been bugs, just the fact that they couldn't handle the sheer number of people trying to play the game all at once. For a broken launch, it's a pretty damn successful one...
[QUOTE=koeniginator;35967346]This might just break the record for most broken video game launch since Half Life 2[/QUOTE] Dead Island.
[QUOTE=koeniginator;35967346]This might just break the record for most broken video game launch since Half Life 2[/QUOTE] You don't play very many video games do you. Also source is pretty bad. The actual problem is extremely specific. You need to be a demon hunter, you need to have a shield, you need to have given it to the Templar before killing a specific mob. It's one of those things that just passes through QA because that specific chain of event's didn't occur
My internet cut out mid game, now I cant play since it says unable to find all of the appropriate game configurations to join or create a games when I click resume or start game.
You guys forget Stalker's Amazing Glitches?
[QUOTE=VengfulSoldier;35967472]You guys forget Stalker's Amazing Glitches?[/QUOTE] Yea those games are chalk full of glitches.
Only happens with the Witch Hunter class, as stated in the OP. So unless you're that class, there's no need to worry.
[QUOTE=assassin_Raptor;35967461]My internet cut out mid game, now I cant play since it says unable to find all of the appropriate game configurations to join or create a games when I click resume or start game.[/QUOTE] BUT IT STOPS PIRATES!!!!!!!!!!!!!!
[QUOTE=koeniginator;35967346]This might just break the record for most broken video game launch since Half Life 2[/QUOTE] Sword of the Stars 2? They literally released the alpha version as if it was the release candidate. It still isn't up to par and after 6 six months it's finally nearing the beta stage.
[QUOTE=ZombieDawgs;35967491]BUT IT STOPS PIRATES!!!!!!!!!!!!!![/QUOTE] worst part: the moment this thing gets cracked, the pirated version is going to be a hundred times more reliable, thanks to servers not being necessary.
[QUOTE=timmyvos;35967623]Sword of the Stars 2? They literally released the alpha version as if it was the release candidate. It still isn't up to par and after 6 six months it's finally nearing the beta stage.[/QUOTE] Wasn't there this random game on Steam which literally put up one of their alphas for release?
[QUOTE=Sector 7;35967738]worst part: the moment this thing gets cracked, the pirated version is going to be a hundred times more reliable, thanks to servers not being necessary.[/QUOTE] And eventually they'll crack LAN-play with friends like they did with SC2.
[QUOTE=Sir Whoopsalot;35967750]Wasn't there this random game on Steam which literally put up one of their alphas for release?[/QUOTE] I think that was either Sword of the Stars 2 or Dead Island, both high-profile games that either mistakenly or on purpose released alpha's on Steam.
[QUOTE=ZombieDawgs;35967491]BUT IT STOPS PIRATES!!!!!!!!!!!!!![/QUOTE] This was never their argument for the always online part of their games design.
[QUOTE=Sector 7;35967738]worst part: the moment this thing gets cracked, the pirated version is going to be a hundred times more reliable, thanks to servers not being necessary.[/QUOTE] If Blizzard did go the long way and made really all the game mechanics serverside, then just "cracking" it might be impossible because your game is virtually incomplete without they server, and people who would want to circumvent the servers would have to emulate it, basically doing something like WoW private servers, all over again. [editline]15th May 2012[/editline] [QUOTE=Raidyr;35967810]This was never their argument for the always online part of their games design.[/QUOTE] Not the official one due to the flipping off they would receive due to the lately "fuck off DRM" attitude players have, but obviously the wery primary one.
[QUOTE=timmyvos;35967799]I think that was either Sword of the Stars 2 or Dead Island, both high-profile games that either mistakenly or on purpose released alpha's on Steam.[/QUOTE] No, it wasn't high profile. It was kinda low on the radar but kicked up quite a fuss.
[QUOTE=Sector 7;35967738]worst part: the moment this thing gets cracked, the pirated version is going to be a hundred times more reliable, thanks to servers not being necessary.[/QUOTE] By "the moment" you mean after a year? They'd need to emulate the whole server. Not just auth server, the entire game mechanics server.
[QUOTE=AceOfDivine;35967879]By "the moment" you mean after a year? They'd need to emulate the whole server. Not just auth server, the entire game mechanics server.[/QUOTE] There was a project that worked for one town for the beta version I saw a demo of on youtube a while back. He was able to interact with npc's and everything, but you go to far away and you ended up with a black abyssal wall, because nothing was that way yet.
[QUOTE=deadoon;35967941]There was a project that worked for one town for the beta version I saw a demo of on youtube a while back. He was able to interact with npc's and everything, but you go to far away and you ended up with a black abyssal wall, because nothing was that way yet.[/QUOTE] That's most certainly interesting. If someone got the whole world, couldn't that mean you could mod the shit out of it too?
Didn't get this error, thankfully. In other news this whole "the DRM sucks but everybody will buy the game because it's blizzard!!!" orgy is stupid, there is a huge difference between the Ubisoft DRM and Blizzard's. (which isn't even a DRM) However, cracking the game is impossible indeed. Check out Mooege, it's a blizzard server emulator. The way D3 works is like this: if you move a potion, or just click somewhere, it double-checks with the servers and waits for the green light before completing that action. The guys at Mooege have to implement EVERY function of the game and they never got the beta to work, it only had a few spells working and nothing else.
[QUOTE=Aiksey;35968017] there is a huge difference between the Ubisoft DRM and Blizzard's. (which isn't even a DRM)[/QUOTE] Yes, thank you. There is a difference between always-online DRM and game mechanics/design goals that just means you have to be online to play.
[QUOTE=Aiksey;35968017]Didn't get this error, thankfully. In other news this whole "the DRM sucks but everybody will buy the game because it's blizzard!!!" orgy is stupid, there is a huge difference between the Ubisoft DRM and Blizzard's. (which isn't even a DRM) However, cracking the game is impossible indeed. Check out Mooege, it's a blizzard server emulator. The way D3 works is like this: if you move a potion, or just click somewhere, it double-checks with the servers and waits for the green light before completing that action. The guys at Mooege have to implement EVERY function of the game and they never got the beta to work, it only had a few spells working and nothing else.[/QUOTE] Yep as I've explained in the other thread, emulators for blizzard games are very hard because they've had practice over 4 betas of their WoW expansions.
I was initially disappointed with the launch, but what it really comes down to is that there's no way to anticipate (or account for) the number of people that will sit there reentering their login info every ten seconds til they get in. In other news, servers are down again. I already miss my Monk.
Oh yeah for the origins of this crash it happens when you give a shield to your companion as a Demon Hunter
[QUOTE=parket;35968237]Oh yeah for the origins of this crash it happens when you give a shield to your companion as a Demon Hunter[/QUOTE]Is there any reasoning behind the bug? It just seems so randomly specific.
Sorry, you need to Log In to post a reply to this thread.