• Why Respawn cut complex mech controls from Titanfall; "The cutting room floor is three feet deep"
    32 replies, posted
[url]http://www.pcgamesn.com/why-respawn-cut-complex-mech-controls-titanfall-cutting-room-floor-three-feet-deep[/url]
I found myself forgetting about the follow and attack mode with the AI Titan, so I probably wouldn't have even utilized the extra modes.
Auto titans are absolutely retarded anyway and whenever I saw one I just thought "ooo free titan kill"
I think a sort of "Go here" command would be nice where you just hold the key for a moment and the Titan will move to the target location then automatically go in to defend mode. It'd be great for something like Hardpoint. If you want to see them off to defend a hardpoint you can just find a vantage point with the area visible and send them off. Or if you want to attack, you could send them to a hardpoint just ahead of you as a distraction, then while they're being focused on you use that to get in to the hardpoint without be harassed as much.
[QUOTE=Dirf;43995819]Auto titans are absolutely retarded anyway and whenever I saw one I just thought "ooo free titan kill"[/QUOTE] They're useful if you can team up with them and double the fire power output, but yeah whenever a pilot wasn't around their Titan melted in no time. An actually piloted Titan on the other hand is really dangerous and usually becomes a priority.
I dunno why, but I love the noises that the titans make. I don't know if piloted ones make the same noises, but I know that auto titans emit this mechanical scream-like thing, like a siren or an alarm, when they see other titans and/or players. And when they get punched.
when I read 'complex mech control' I thought they'd have a different control scheme like driving a tank instead of just being a larger FPS shooter dude, not "we took away the aggressive option from idle mode". in my short playtime it felt like titans melted hard and fast even with a pilot inside, the AT weapons were ridiculous. bailing out of a titan was leaving it as a decoy to get shot at instead of you, much less getting an extra hand in a fight. There was one time I had a surprise experience, where I died just as I called a titanfall and thought I'd lost it. A minute or two later as I'm running around the other side of the map, a titan comes around the corner and takes out a pilot that was shooting at me, and I realized it was mine. felt like a surreal movie moment
[QUOTE=Dirf;43995819]Auto titans are absolutely retarded anyway and whenever I saw one I just thought "ooo free titan kill"[/QUOTE] Not if you're smart and stay within visual and firing range of your titan, then you can defend it and it's a valuable asset when you are on foot.
I usually only had to call down one or two titans in a match because my auto titan would hold it's own pretty well. It often killed pilots too, though I suspect it was accidentally stepping on them.
But they'er not Mechs they're "Titans". Jokes aside though I hope in TitanFall 2 they allow way more customization to the mechs
[QUOTE=SpartanXC9;43996400]But they'er not Mechs they're "Titans". Jokes aside though I hope in TitanFall 2 they allow way more customization to the mechs[/QUOTE] I hope they allow that in this game, why don't you? No matter if it's a "beta" (rather a demo), it could be an unannounced feature. Doubtful though. They could also add it as DLC later on. Just hope for shit like this to be added into the first game, since I'd rather not have a sequel instantly in mind. Knowing their previous titles, though, it's probably what they're thinking about too.
[QUOTE=SpartanXC9;43996400]But they'er not Mechs they're "Titans". Jokes aside though I hope in TitanFall 2 they allow way more customization to the mechs[/QUOTE] Who knows what the base game has to offer. [editline]21st February 2014[/editline] [QUOTE=I am Error;43996488] No matter if it's a "beta" (rather a demo) [/QUOTE] This was a beta, not a demo. The entire point of this was the stresstest the servers for launch.
[QUOTE=I am Error;43996488]I hope they allow that in this game, why don't you? No matter if it's a "beta" (rather a demo), it could be an unannounced feature. Doubtful though. They could also add it as DLC later on. Just hope for shit like this to be added into the first game, since I'd rather not have a sequel instantly in mind. Knowing their previous titles, though, it's probably what they're thinking about too.[/QUOTE] I'm going to say at most they'll let you put decals on one of the three chassis you can pick. Don't expect anything like Armoured Core or Mechwarrior [QUOTE=Delta616;43996513]Who knows what the base game has to offer. [editline]21st February 2014[/editline] This was a beta, not a demo. The entire point of this was the stresstest the servers for launch.[/QUOTE] Beta's are just exclusive demos now-a-days.
[QUOTE=SpartanXC9;43997257]Beta's are just exclusive demos now-a-days.[/QUOTE] No, they certainty are not, have you worked behinds the scenes during a consumer beta like this? Yeah, I thought not. This is all about server stress testing, balancing, player feedback that will impact day 1 patch (if there is one) and last but not least game breaking bugs that didn't exist until you throw your game out there to millions of people. And it all has to be done in less than a month. I wish I still worked Microsoft QA, would have been a blast with Titanfall. And ofcourse free marketing.
betas DO serve as marketing hype material and a sneak preview of what's in the works but viewing them like that is the biggest reason you personally should never take up space in a beta. Shit doesn't get done if everyone's just there to gawk around, and key things that DID need fixing just end up with bitchy footnotes on blogs about how something's "not done yet" and "will suck" instead of that person going through the support process, detailing what was going on with lag issues/stuttering/graphical errors/whatever, what their computer specs are in case it's an issue with certain CPUs/GPUs, RAM limitations being misjudged, etc impatient beta tourists are a disease that causes misinformation to potential customers and even create delays in the finalization process
[QUOTE=Marik Bentusi;43995978]They're useful if you can team up with them and double the fire power output, but yeah whenever a pilot wasn't around their Titan melted in no time. An actually piloted Titan on the other hand is really dangerous and usually becomes a priority.[/QUOTE] I wouldn't say getting out would necessarily double your firepower, your AT weapon is much weaker than the stuff your Titan has, and your Titan probably won't be running at full steam either. Does make for a nice distraction when you want to rodeo someone though Also, the beta was actually really damn smooth for me. I had almost no crashes, and I had a really good framerate even though I was playing on a crappy computer. I certainly had a much more stable framerate than I did in BO2 at least, which is insane considering how massive the scale is.
[QUOTE=Delta616;43997348]No, they certainty are not, have you worked behinds the scenes during a consumer beta like this? Yeah, I thought not. This is all about server stress testing, balancing, player feedback that will impact day 1 patch (if there is one) and last but not least game breaking bugs that didn't exist until you throw your game out there to millions of people. And it all has to be done in less than a month. I wish I still worked Microsoft QA, would have been a blast with Titanfall. And ofcourse free marketing.[/QUOTE] It sounds like your making this into a bigger deal then it is. Public betas are basically demos now-a-days because Public betas are basically the complete project only with a few missing assest, plus they've filled the category of demo ever since demos have become a rarity and as you said they only serve for stress-testing. Internal betas have waay more bugs then what we get in the public ones. As Dai said they also have marketing purpose. Let's review what Demo's were: Sneak peaks into the game build hype and allow people to see if they like it allows for free marketing Now let's go over what public beta's are: Stress tests Allows people to see if they like the game Builds hype allows for free marketing They're basically the same only one might have more bugs.
[QUOTE=SpartanXC9;43998765]It sounds like your making this into a bigger deal then it is. Public betas are basically demos now-a-days because Public betas are basically the complete project only with a few missing assest, plus they've filled the category of demo ever since demos have become a rarity and as you said they only serve for stress-testing. Internal betas have waay more bugs then what we get in the public ones. As Dai said they also have marketing purpose. Let's review what Demo's were: Sneak peaks into the game build hype and allow people to see if they like it allows for free marketing Now let's go over what public beta's are: Stress tests Allows people to see if they like the game Builds hype allows for free marketing [B]Backend optimization[/B] [B]Mass feedback for balancing[/B] [B]Fix Tons of backend bugs that didn't exist due to lack of major stresstesting[/B] [B]Tons of other launch preps that is easier to do due to consumer beta[/B] They're basically the same only one might have more bugs.[/QUOTE] Added a few things in [B]BOLD [/B] They are not the same, especially backend wise. A demo is a preview of the final build of the game, a consumer beta fine tunes and shapes the final build of the game. I never said they don't have marketing purpose, infact I mentioned that in my post. I'm not making a bigger deal out of anything, i'm simply providing proper information of what goes on during a consumer beta.
[QUOTE=Delta616;43996513]Who knows what the base game has to offer. [editline]21st February 2014[/editline] This was a beta, not a demo. The entire point of this was the stresstest the servers for launch.[/QUOTE] If it was a stresstest why would they limit the participants as heavily as they did? Surely they'd want something more akin to how many people are going to buy it on the first day. Besides, they were also using an older, but stable, build anyhow. You can call it beta all you wish, but EA does this mainly to demonstrate the game. You can, of course, call it beta because it's not the full, finished version, but then again so are most demos. Whatever it was, I'm glad they did it (even though I wasn't a part of it), but EA do what EA does.
[QUOTE=I am Error;43999602]If it was a stresstest why would they limit the participants as heavily as they did?[/QUOTE] Stresstests are done in phases, you can't just throw millions upon millions of players on servers at once, you gotta work your way up to high numbers so the servers DON'T crash. That's besides the fact they [B]OPENED THE BETA FOR ALL [/B]48 hours before it ended. Heavily? Do you know how easy it was to obtain access to the game!? You contact EA and they gave you a key. [QUOTE]Surely they'd want something more akin to how many people are going to buy it on the first day.[/QUOTE] I never said there isn't a marketing aspect to consumer beta's, especially one so stable. [QUOTE]Besides, they were also using an older, but stable, build anyhow. You can call it beta all you wish, but EA does this mainly to demonstrate the game.[/QUOTE] They we're using an older but stable build of the game to run the beta?! You don't say! (That's how most consumer beta's are handled) [quote]You can, of course, call it beta because it's not the full, finished version, but then again so are most demos. Whatever it was, I'm glad they did it (even though I wasn't a part of it), but EA do what EA does.[/quote] I will call it a beta all I wish, because that's exactly what this is! Saying otherwise is false. EA isn't even the one hosting the beta, they are the publisher, nothing else! This is all about server stress testing, balancing, player feedback that will impact day 1 patch (if there is one) and last but not least game breaking bugs that didn't exist until you throw your game out there to millions of people. And it all has to be done in less than a month. And ofcourse free marketing. This is a beta, not a demo, their are significant differences. EA do what EA does? The only thing EA is doing here is Publishing. Respawn Entertaintment and Microsoft ran the show.
[QUOTE=dai;43996195]when I read 'complex mech control' I thought they'd have a different control scheme like driving a tank instead of just being a larger FPS shooter dude, not "we took away the aggressive option from idle mode". in my short playtime it felt like titans melted hard and fast even with a pilot inside, the AT weapons were ridiculous. bailing out of a titan was leaving it as a decoy to get shot at instead of you, much less getting an extra hand in a fight. There was one time I had a surprise experience, where I died just as I called a titanfall and thought I'd lost it. A minute or two later as I'm running around the other side of the map, a titan comes around the corner and takes out a pilot that was shooting at me, and I realized it was mine. felt like a surreal movie moment[/QUOTE] I thought Titans were perfectly expendable. Not so powerful that one guy could run around the map for an entire round and kill you over and over again before you could do anything, and not too weak that they were completely useless. While the auto-titan AI wasn't amazing, which is again I think a rather balancing factor, I got a ton of use out of my auto-titan. I realized that I wasn't using my titan much because I'd be so focused on getting kills myself, so I began just calling a Titanfall whenever I saw I could. This led to a ton of titan kills on my part, and decent assistance from my auto-titan with enemy pilots. What I do is simply have my auto-titan following me while I parkoured above, perhaps capping a hardpoint or something, and as soon as I was alerted that an enemy titan was engaging, I'd hop on out and rodeo the titan. This puts that pilot in a bad spot. They can't get out of their titan and pick me off because there's another titan (and possibly alot of other chaos going on) shooting at them, and they can't get me off unless they have an electric cloud. So they'd be stuck in their titan with my auto-titan unloading on them and me directly damaging their core. They went down pretty quick. If they have an electric cloud, I hop off and pull out my AT weapon while they're (hopefully) distracted with my auto-titan. And if it's an auto titan, it goes down all the faster with me shooting the core and my titan shooting it from the outside, or covering me. As well as that it gives a good escape route. If I need to hurry somewhere or get away from where I am, I just hop in and dash away. Even if I have to Eject almost immediately, it'd gain me the distance I'd need and a vantage point. Anyway, more on topic, yeah I expected a lot more at the mention of "complex mech controls". An aggressive mode most certainly would've been relatively useless though, yeah. As someone mentioned above, I'd definitely like a "go there" option. Other than that I felt like the Titan controls were all that they needed to be, and were more than accessible and useful to me throughout my playtime.
every single time I mounted a titan I'd get melted off it almost instantly by the electric smoke ability
[QUOTE=dai;43999945]every single time I mounted a titan I'd get melted off it almost instantly by the electric smoke ability[/QUOTE] I don't think I got smoked once. I saw it get used, but I never got hit by it while on foot.
[QUOTE=dai;43999945]every single time I mounted a titan I'd get melted off it almost instantly by the electric smoke ability[/QUOTE] One thing I always kept in mind is that the smoke doesn't start zapping immediately, it takes a second or two. So as soon as you see it, jump off and hide, then rodeo the titan once it wears off or he leaves and catch him while his smoke's on cooldown.
Also remember to not have your sidewinder out when you hop on, thaaat shit is embarrassing when you kill yourself with it. Which ability slot did esmoke replace?
[QUOTE=S31-Syntax;44000098]Also remember to not have your sidewinder out when you hop on, thaaat shit is embarrassing when you kill yourself with it. Which ability slot did esmoke replace?[/QUOTE] Vortex Shield, totally worth replacing IMO.
[QUOTE=Skyward;44000063]One thing I always kept in mind is that the smoke doesn't start zapping immediately, it takes a second or two. So as soon as you see it, jump off and hide, then rodeo the titan once it wears off or he leaves and catch him while his smoke's on cooldown.[/QUOTE] it was zapping me by the time the dramatic mount-and-rip-open-the-hatch animation even finished
[QUOTE=dai;44000154]it was zapping me by the time the dramatic mount-and-rip-open-the-hatch animation even finished[/QUOTE] The rodeo alarm doesn't usually appear until the hatch gets ripped off. BUT if you keep an ear out, you can hear when a pilot [I]lands[/I] on your Titan a second or two before they take the hatch off and trigger the alarm. So if you pop it as soon as you hear that thud noise of a pilot landing on you, they'll get zapped if they don't hop off before opening the hatch. Chances are you kept getting zapped by people who knew to keep an ear out.
[QUOTE=Skyward;44000117]Vortex Shield, totally worth replacing IMO.[/QUOTE] That's a very situational decision imo. Electric Smoke makes you strong in/against CQC, but vulnerable to ranged weapons. With the smoke you can shrug off rodeos fairly reliably and if you're hyper-aggressive even use it in melee combat against Titans, but you lose any protection against the anti-titan weapons of pilots and against Titan rocket barrages - unless you got mad dashing skills. So it really depends on your playstyle and that of the enemy imo.
[QUOTE=Marik Bentusi;44000472]That's a very situational decision imo. Electric Smoke makes you strong in/against CQC, but vulnerable to ranged weapons. With the smoke you can shrug off rodeos fairly reliably and if you're hyper-aggressive even use it in melee combat against Titans, but you lose any protection against the anti-titan weapons of pilots and against Titan rocket barrages - unless you got mad dashing skills. So it really depends on your playstyle and that of the enemy imo.[/QUOTE] Nothing better than a pilot trying to lock with his Archer, when you spin around, catch the missile midair and fling it back at them, got a couple kills doing that.
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