I want to know how they managed to avoid the "conundrum" of PS2's pressure-sensitive buttons. Whenever I try to emulate MGS3, or even play the MGS2 PC version, I cannot aim automatic weapons and interrogating is half impossible without choking out/slitting someone's throat (which I normally would do anyways)
Really, it's as simple as making it require two different buttons used in conjunction, but that was enough to stop Kojima from porting it to PC apparently Q_Q
mgs vita hd ... sd one sounds great so far same price as MGS HD ps3 but missing Peace Walker and no HD lol
720p isn't HD to me either.
[QUOTE=sp00ks;36431967]720p isn't HD to me either.[/QUOTE]
That's not 720p, that's not even 480p
I know, I'm just saying.
Really now?
That's just a bad job at porting, it's not like the Vita is unable to handle this :v:
Even though it doesn't run at full res, it still looks great. I can confirm this first hand with my friends Vita. That thing has the best screen on any mobile device I've ever seen.
[QUOTE=wingless;36436238]Even though it doesn't run at full res, it still looks great. I can confirm this first hand with my friends Vita. That thing has the best screen on any mobile device I've ever seen.[/QUOTE]
Yeah I have the game and it looks great. Hell i didn't even notice anything looked funny.
I tried a demo of it at GameStop and I loved it. I didn't see anything bad about the graphics at all.
My 200$ must defend itself from Steam!
[QUOTE=sp00ks;36431967]720p isn't HD to me either.[/QUOTE]
Still better than playing them in their original resolutions.
Sorry, you need to Log In to post a reply to this thread.