I hope they have at least two different characters (with their own plots) so that it would have the story intersection thing. It's quite awesome in 6, especially after you play through a boss fight as the other party; seeing how other people react compared to how you did.
Please for [B]fuck sake[/B] go back to your roots and add the eerie feeling of the old games
Make another game like RE4 please.
They need to stop going for a "one size fits all" approach, it doesn't work.
You choose a target audience, and you shape your game to meet the demands of that audience. I hope they have realised that making a COD-RE hybrid just isn't going to get them anywhere because it gets stale quickly and provides a lackluster experience at best.
I would like to see them do something original again like they did with RE4. Anything with survival horror at the core will be enough to wet my appetite!
The idea that there are gaming audiences who like only one or two genres is saddening. Do action gamers play action games because other games are somehow not engaging to them? I think the real problem in that question is that it's been a failure of marketing to explain to an action gamer what is so appealing about a game that isn't high octane, run-and-gun, shoot-em-ups. A trailer that somehow captures those moments in survival/horror/strategy games can work. It doesn't need to front being an action game. Skyrim is a good example. They captured the essence of the game, and with careful wording they were able to have people fantasize about how awesome it could be to be anyone, do anything, and go anywhere. So with RE, they need to go back to capturing that survival horror feel, and then make their potential buyers fantasize about how fun it can be to survive through means of solving puzzles, scavenging items, and using your wit to manipulate the situation in any way possible to survive.
[QUOTE=Jazer;39585166]The idea that there are gaming audiences who like only one or two genres is saddening. Do action gamers play action games because other games are somehow not as engaging to them?[/QUOTE]I play a pretty wide variety of games, but with preference towards certain genres. Really, the only genre I don't play is the MOBA genre. It does not interest me even a little.
It really needs to go back to the old survival horror roots for RE7, whilst retaining the good movement formula and combat of Resident Evil 4. It needs to be less like a rotting fish and more like a terrifying new survival adventure in which you're waiting in suspense, dreading encounters, scrimping and saving and scavenging if you want to truly get ahead.
In other words, it should probably be a bit more like Silent Hill. To me, both series' are kinda similar; both take place in a place beset upon by an unnatural menace (bio-weapons and zombies in RE, Lovecratian daemon-creatures in SH), they both have roots in survival horror, and somewhere along the line something went banana-tits up and caused a drop in quality over the years.
To me, it seems that a crossover would be somewhat reasonable, like the T-virus infection reaches Silent Hill and there are now mutant bio-weapons as well as weird shambling daemon-things. Combine the atmosphere and desolation of Silent Hill 2 with the control scheme of Resident Evil 4 and you could have something pretty neat.
Best example I can think of mixing the good ol' RE feeling and some of RE4's improvement was from RE5's Lost in Nightmares DLC, give us something more like that please. Or another Revelations too.
I don't care if they land either way - go back to trying to grab the survival horror crowd or commit to the action genre fully - so long as they stick in one camp and stop trying to win over the other with half-hearted creative and gameplay decisions.
[QUOTE]“Well, you have to understand, we have a couple different sets of Resident Evil fans,” he explained. “We have those who love Resident Evil 1, 2, 3, Code Veronica, and Zero, and then we have those who came along during the RE4 era and like things a little more action-oriented, and RE5 even more [action-oriented]. And then RE6 was even more action-focused than that.”
[/QUOTE]
Casuals
They should really make a pre-rendered RE like the old ones.
How insane could pre-rendered look today?
yeah
focused on DLC
Capcom: Next Resident Evil Will Be More ‘Focused'...
...on action.
I have a sneaking suspicion "focused" is going to translate to "focused on what works for the competition". Then we end up with a "new" RE called "Raccoon City Raiders" that's some bizarre hybrid of mostly Saint's Row/GTA, some COD thrown in, oddly enough some *insert whatever year it is EA sports games* and the tiniest drop of Resident Evil, just enough to have familiar monsters and some characters.
All this on top of on disc DLC, oddles of paid DLC that adds the same thing colored differently and a PC version released like a year later that's made from a unoptimized beta build with none of the bells and whistles, because PC gamers are filthy pirates who don't deserve extras.
Then when that tanks, we get RE Kart, RE Party Brawlerz, and all manner of crap that they claim will "redeem the franchise". Then it's killed off for 5-10 years and the cycle begins again.
Honestly?
Sorry to say this, but Capcom, please disregard every fan that likes the games since RE4 onwards.
Or better yet, grab what made RE4 good, scale it back a bit so you aren't a 1 man army, and then listen only to the old fans that like the first RE games.
You will never ever achieve anything good by making a "jack of all trades" game like you've been doing, and even though you might not conquer every fan out there with your game, you wont conquer anyone at all by making something that SHOULD appeal to everyone.
Seriously, go back to what made RE famous and ditch almost everything from the past few years, because 90% of it sucked.
It baffles me how Capcom made RE4, which is highly praised and an amazing game, to then fucking it up so bad.
Like, they saw what worked but threw it all away.
[QUOTE=HoodedSniper;39587895]It baffles me how Capcom made RE4, which is highly praised and an amazing game, to then fucking it up so bad.
Like, they saw what worked but threw it all away.[/QUOTE]
IMO, they started dropping the ball on RE4 as a start.
The game started getting actiony in RE4, but it still managed to retain some of its better attributes along with the brand new gameplay. It was an almost perfect mix of action and horror, but ultimately being a very good and refreshing game.
I guess Capcom completely looked at it the wrong way after that, and assumed "People don't like the regular zombies anymore, the game's too scary and the younger audience prefers more action"
Some people might be into that (and I don't regard them as any kind of audience Capcom should ever begin listening to, sorry) but it completely ruined the franchise and what it stood for, and overshadowed what actually made RE4 good in the first place: the new gameplay.
The people who can be called fans liked the new gameplay, not the change of setting and the action. All they've done with the newer titles was turn RE, known for survival horror and "oh god I got a pistol with 10 bullets for a monster that rips my head out while eating my entrails", into RE, staring Action Man, Superman, Batman, and whatever other super hero with a shitton of gadgets you can find, with his little suitcase full of weapons enough for a special forces team.
I get it that the characters are supposed to not be afraid of zombies and monsters and whatever after fighting them for so long, but its making it so stale, so boring and so cliche'd... Like Wesker's clone or who ever was that edgy guy that fist fights with monsters and Chris that looks like a steroid mutant punching rocks.
Holy fuck, look at the turns the franchise has taken... And they call Modern Warfare's story a piece of shit... This went from a game of regular weak average Joe people fighting zombies and undead monsters to G.I. Joe and his friends vs Cobra Commander's army of mutants!
And I know I'm a huge bitch on this matter, but it just sucks to see how hard in the ground Capcom has slam dunked the RE franchise. Fanboy or not, its beyond retarded the turns this franchise has taken towards generic bullshit.
[QUOTE=Viper202;39586873]Capcom: Next Resident Evil Will Be More ‘Focused'...
...on action.[/QUOTE]
Honestly, a focus on action is better than no focus at all. If you have no real direction, your game is fucked.
[QUOTE=Whatsinaname;39588676]Honestly, a focus on action is better than no focus at all. If you have no real direction, your game is fucked.[/QUOTE]
But people didnt play RE for action, they played it for b-movie dialog in a creepy, depressing, and horror setting trying to survive.
Plenty of other games fill the action niche a lot better than RE could ever hope, RE filled another and did it great.
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