Yeah I doubt it. They've had 20 years working with DirectX and it's only now, after Mantle comes out, that they suddenly go Hey, we've worked on some killer drivers improving performance up to 71%!
[t]http://cdn.pcgamesn.com/sites/default/files/black%20flag%20nvidia.jpg[/t]
That mountain lion is hilarious
[QUOTE=TheTalon;44487213]Yeah I doubt it. They've had 20 years working with DirectX and it's only now, after Mantle comes out, that they suddenly go Hey, we've worked on some killer drivers improving performance up to 71%![/QUOTE]
They say that every time though.
Just started replaying Witcher 2, really wish it was DirectX 11 now
The performance improvement between the last driver and the current driver is 100% of the difference.
[quote]...and performance boosts in games like Battlefield 4, Thief and [b]Titanfall.[/b][/quote]
Isn't Titanfall a DX9 game?
[QUOTE=Qwerty Bastard;44487581]Isn't Titanfall a DX9 game?[/QUOTE]
No.
I remember reading somewhere that graphic card makers would like to make the move over to OpenGL because it has more potential or something, any news on this? Or are they still going to be using Direct X until they get something good out of OpenGL.
I'm not sure if I am experiencing placebo but games like Stalker COP is much more fluid after I installed this driver.
titanfall also runs faster here
[QUOTE=TheTalon;44487213]Yeah I doubt it. They've had 20 years working with DirectX and it's only now, after Mantle comes out, that they suddenly go Hey, we've worked on some killer drivers improving performance up to 71%![/QUOTE]
This is why competition is good: AMD is losing market share to Nvidia so they decide to create Mantle, Nvidia likely have the same tech working for a while behind closed doors but keep it to themselves to continue to sell better performance GPUs at a premium, Nvidia's hand is turned by Mantle and has to react.
Just like mantle, I'd like to see the before and after with detailed system specs in realistic situations.
[QUOTE=TheTalon;44487213]Yeah I doubt it. They've had 20 years working with DirectX and it's only now, after Mantle comes out, that they suddenly go Hey, we've worked on some killer drivers improving performance up to 71%![/QUOTE]
The 71% is from their benchmarks of 780's in SLI, recently Creative Assembly put out a patch for Rome 2 that improved SLI scaling and combined with these drivers they hit 71%.
The actual performance increase seems to differ between 1-30%, with most games being in between 1-10%. Which is still quite an improvement.
[QUOTE=SteveUK;44488038]No.[/QUOTE]
Since when did source do DX11?
[QUOTE=Qwerty Bastard;44489590]Since when did source do DX11?[/QUOTE]
Saying Titanfall runs on Source Engine is the same thing as saying you are your grandfather since you take a lot of facial features after him
The things they've done to the engine itself makes me wonder why is it still called "Source Engine"
[QUOTE=Sam Za Nemesis;44489722]Uhhhhhhhhhhhhh because Respawn's branch of the Source Engine works almost exactly like vanilla Portal 2 engine
Don't say things based on presupposition please.[/QUOTE]
It's been rewritten based off Direct 3D 10, so I suppose it is at least slightly different
You are right it is very tweaked but it's still based on Source Engine [del]just like Natural Selection 2 is[/del].
[quote]They’ve emerged with a set of new beta drivers, promising an up to 71% reduction in load times[/quote]
careful wording. I highly doubt these drivers would literally boost performance to almost double in speed. Just like mantle, these performance boosts just increase "loading times" (CPU overhead?) by 71%.
anyway, don't expect your games to run twice as fast.
[QUOTE=Hellsten;44489784]You are right it is very tweaked but it's still based on Source Engine just like Natural Selection 2 is.[/QUOTE]
Yeah no, [URL="http://wiki.unknownworlds.com/ns2/Spark"]Spark[/URL] (NS2 engine) was made completely from scratch.
[QUOTE=TheTalon;44487213]Yeah I doubt it. They've had 20 years working with DirectX and it's only now, after Mantle comes out, that they suddenly go Hey, we've worked on some killer drivers improving performance up to 71%![/QUOTE]
Its basically just a normal nvidia performance driver update, only this time the PR team wrote a blog post about it.
[QUOTE=RautaPalli;44490078]Yeah no, [URL="http://wiki.unknownworlds.com/ns2/Spark"]Spark[/URL] (NS2 engine) was made completely from scratch.[/QUOTE]
Huh, I was under the impression NS2 used a modified source engine. I even recall them showing some tech video using their editor.
[editline]8th April 2014[/editline]
Oh I guess it must've been its asset import tools that had me confused.
[QUOTE=Hellsten;44490123]Huh, I was under the impression NS2 used a modified source engine. I even recall them showing some tech video using their editor.
[editline]8th April 2014[/editline]
Oh I guess it must've been its asset import tools that had me confused.[/QUOTE]
They did use Source very early in the development but then scrapped it pretty quickly because of the limitations it placed on them.
NS2 has had it's fair share of performance problems (most of which are fixed now), but it's still super impressive. The entire engine was made by basically just one person.
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