• Battlefield 1's first DLC revealed: four maps, two vehicles, and a new mode
    13 replies, posted
[url]http://www.pcgamer.com/bf1-dlc[/url]
I like how unique all the maps look.
oh boy that fort = operation metro 1914
[QUOTE=DETrooper;51721157]I like how unique all the maps look.[/QUOTE] BF1 in general seems to do a pretty good job at making me feel like all the maps are different and require some different play.
[QUOTE=Levelog;51721218]BF1 in general seems to do a pretty good job at making me feel like all the maps are different and require some different play.[/QUOTE] They differ between being funnel maps and open slates with buildings slopped down on them WH40K field style, which makes for a lot of different varying gameplay. Map diversity is always a good idea imo.
[QUOTE=Lizzrd;51721256]They differ between being funnel maps and open slates with buildings slopped down on them WH40K field style, which makes for a lot of different varying gameplay. Map diversity is always a good idea imo.[/QUOTE] I always found the maps to be half the reason the game is so immersive, the amount of carnage and chaos that each one has been designed around genuinely gives the feeling of total warfare; from grounds pockmarked with huge craters and mountains of artillery shell casings to towns that have been absolutely ravaged, to pristine country estates that represent important strategic locations; the maps feel really open-ended like actual battlegrounds rather than being designed specifically around the placement of objectives. Also, while there's chokepoints on each map; with the right tools you can break them wide open (see point C at the central bridge on Argonne conquest, pick Support, throw two smokes onto the enemy's side of the bridge and wall the rest off with smoke mortars and you can cap easily). I'm an arena shooter fan at heart but they somehow managed to make BF1 fun as fuck; will definitely be picking this pack up [editline]24th January 2017[/editline] also Trench Raider more like Trench Raver, man's got the shades just needs the glowsticks.
Frontlines sounds cool.
[QUOTE=Jelman;51721210]oh boy that fort = operation metro 1914[/QUOTE] Yeah I don't really get why people like these maps, they're incredibly obnoxious explosions fests only good for stat padding.
[QUOTE=Saxon;51722893]Yeah I don't really get why people like these maps, they're incredibly obnoxious explosions fests only good for stat padding.[/QUOTE] Because the other maps take too long to get to shit actually happening. [editline]a[/editline] Metro is my favorite map because I can get to the top of the scoreboard just by reviving people.
[QUOTE=Saxon;51722893]Yeah I don't really get why people like these maps, they're incredibly obnoxious explosions fests only [B]good for stat padding[/B].[/QUOTE] This is the entire reason people play maps like Operation Metro. They just want to unlock shit.
I actually liked Metro, more so in 4, because it was straight up infantry combat which is what I was good at in BF, and in 4 it wasn't a map when every other eejit in the game just sat halfway across the world sniping because the other eejits blew up all the cover for fun. Hopefully though if they do a similar map there is multiple ways to flank. At times it was pure cancer trying to get past an enemy team perfectly entrenched when your team was just jerkin their gherkins in spawn.
[QUOTE=usaokay;51723571]so what's the behemoth for that map then?[/QUOTE] No clue, they haven't said much. Considering they only have the train, zeppelin, and the new tank its going to be one of them. Depends on the map size and layout. If it has the space for tanks then they'll go with their new tank
The new behemoth is the Char 2C [url]https://en.wikipedia.org/wiki/Char_2C[/url]
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