• Wii U Zelda coming in 2014, will be biggest Zelda game ever
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[quote]According to our source in Japan, Nintendo is betting big on the next Zelda game, set for release in 2014 on the Wii U. This comes from the same source that accurately predicted Wii U achievements in the past, and broke the news Nintendo was working on a Wii U social network, which turned out to be Miiverse. So we’re quite confident in this information. The source is from within Nintendo and has seen the new Zelda game in action. He’s impressed, to say the least. The first bit of information concerns the visual style of the game. Many Zelda fans are hoping for a darker, Twilight Princes-like Zelda on the Wii U, but it looks like Nintendo is sticking to most recent Zelda art style, found in Skyward Sword. “Nintendo is sticking to the core values of Zelda, while trying to appeal to a wide range of gamers, casual and hardcore”, our source told us, adding, “They feel they’ve found the sweet spot with Skyward Sword, and they’re continuing this approach with the Wii U Zelda game”. Wii U Zelda has the biggest development team ever Nintendo has assembled the biggest team ever to work on a game at Nintendo EAD 3 in Japan. “They got hundreds of people working on the new Wii U Zelda game”, which still hasn’t got an official subtitle. The development is once again led by Eiji Aonuma, who has been working on the game with his team since late 2010. “It’s a 4-year development cycle with a new console, new technology, new engine etc. It’ll end up being the most expensive game they’ve made to date. It’s a huge investment for them [Nintendo] in money and manpower, this is Rockstar/GTA territory”. Nintendo originally planned to release the game in Fall 2013 to strengthen the Wii U against the new consoles from Microsoft and Sony, but apparently that didn’t turn out to be realistic. “They targeted a 2013 release, but quickly abandoned that goal. This is the biggest project they’ve [Nintendo] ever done, no way is it gonna be ready for Q3 2013. At least from where I see it”. Biggest, most ambitious Zelda game to date. The new Wii U Zelda will feature “about the same amount of dungeons as previous Zelda games, but these will be vastly bigger in scope and will be totally different from each other. Some dungeons are so big they’re broken up in 3 parts and will literally take hours to complete”. The Wii U Zelda game will also “have mini-games and side quests, but these are still on the drawing board”. Finally, the game’s composers are creating a brand new orchestral soundtrack with “hours of music”. No word on whether any characters will speak in the game. Regarding the story, he said “I really can’t comment on that [the story] because I have no idea what it is. I dunno where it’s set in the Zelda timeline. I’ve seen a grown up Link who looks like a much higher detailed Link from Skyward Sword. I haven’t see any cut scenes or boss fights either at this point. I’m not sure they’ve made any of that yet”. “Some dungeons are so big they’re broken up in 3 parts and will literally take hours to complete” One of the dungeons is said to be an entire forest. “The first test dungeon they made was a giant forest running on early and buggy Wii U hardware — the dungeon was bigger than the Hyrule field in Ocarina, and the whole thing is one dungeon. You use the gamepad to navigate, avoid traps, follow clues etc. It’s dark, lush, with a ton of trees, foliage, some which you have to cut your way through. Its scope and details are unlike anything you’ve seen in a Zelda game”. He added that the Wii U Zelda game is so big, it wouldn’t be possible without the 25 GB Blu-ray based storage that the console uses. “It’s a huge investment for them [Nintendo] in money and manpower, this is Rockstar/GTA territory” Zelda fans looking for online multiplayer will be somewhat disappointed, according to our source. “Online multiplayer was never on the drawing board, they’re sticking with the tried and tested Zelda formula. It’ll have some online features like Miiverse and some sort of system where players can leave hints and help each other in the dungeons. That’s about it”. The online component is still very much on the drawing board, according to our insider. “As far as I know, none of this [online] stuff has begun development as of Summer 2012. It’s still on paper only and will probably be one of the last things they’ll add. It’s not a big priority for them. Unless they got some separate team elsewhere working on it”. Nintendo are said to be very pleased with the art direction and visual style of Skyward Sword, and are continuing this look. Of course, it’ll be in full HD with much improved quality compared to what we saw on the Wii. “They’re using a new, state of the art engine that’s being built from ground up in parallel with the game. It’s got the most advanced visual features Nintendo has ever made, and includes a lot of third party tech like Havok for physics and rendering middleware from Umbra (which was recently confirmed for the Wii U)”. He added, “The Wii U Zelda stuff you saw at E3 2011 was just a tech demo, nothing else. I’ve seen none of that in the real game. The tech demo was even made by an entirely different team with an older engine”. The next Zelda won’t just use the GamePad, it’ll take it to a new level with never before seen features, showing just what’s possible. In fact, the game is said to have been influential to the design of the controller to begin with. “At least one of the hardware features added to the GamePad were solely implemented because the Zelda team figured out they could do something cool with it”. “Each dungeon will offer a different gameplay experience with the tablet controller” The Zelda game was designed from ground up with the tablet controller in mind, “Zelda designers started sketching out concepts as soon as Nintendo decided to include a screen with the new console”, he said, adding, “everything in the game is built around the controller and its unique abilities. Every single feature in the controller is used to its full potential. Some of this stuff is still in early stages of development, but they’ve already implemented enough to show just what’s possible with the new controller. They showed some of this stuff to key third party devs behind closed doors last year to get them to realize the possibilities of the new tech.” The Wii U Zelda game will redefine gaming with its features and innovation, and will offer things that only the Wii U can do. “It’ll have some revolutionizing gameplay. It has stuff that would never be possible on any other console, and it’s not just one cool feature, it’s one cool feature after another. Each dungeon will offer a different gameplay experience with the tablet controller. It’ll be the most innovative game ever, they got stuff that will be copied by others for years.” So far, it looks like an epic Zelda game. Future Wii U owners definitely have something very special to look forward to. Even if we have to wait another two years for a chance to play it. [/quote] [url]http://wiiudaily.com/2012/09/wii-u-zelda-game-coming-2014/[/url] [i]One[/i] dungeon is the size of Hyrule field in Ocarina? I hope this game will be worth the wait. I'm not sure how I feel about the online elements about help. Surely that is optional.
I hope they bring exploration back, from what I heard, it was pretty weak in Skyward Sword.
make good 2d zeldas again plz no more crap for ds
I want another darker toned game like Majora's mask. It had a brilliant atmosphere.
[QUOTE=Mingebox;37575777]I hope they bring exploration back, from what I heard, it was pretty weak in Skyward Sword.[/QUOTE]It was almost non-existent in Skyward Sword. Frankly, the flying mechanic was next to useless. You spent most of your time on the surface where no flying is allowed and everything is very linear. When you are in the sky and flying, there were only a handful of locations to even actually visit. [editline]7th September 2012[/editline] [QUOTE=Dah-thla;37575753]I'm not sure how I feel about the online elements about help. Surely that is optional.[/QUOTE]I like the idea as long as they do it right. It sounds like how Demon/Dark Souls does it. You leave a little simple note on the ground that only tells a little bit like "Traps ahead!" or "Watch out behind you!" or "Beware of flying enemies." Not like they would let you say. "Ok, push this block up three times, then right four times, down twice, then left once. When the enemies pop out, their weakspot is on their back, and you can climb on this ledge to avoid all of their attacks."
I'm hoping this new Zelda is at least better than Skyward Sword. Also, do you think they'll deviate from the Ocarina style of gameplay or is that pretty much a "winning formula"?
They are using the same style as from skyward sword ? Shit, the skyward sword look was good because wiis hardware sucked balls, would have nice to see a dark and gritty zelda like in TP and MM with modern graphics.
[QUOTE=Clio;37575804]make good 2d zeldas again plz no more crap for ds[/QUOTE] I swear you are just trying to bait people into screaming at you.
release this on PC faggots
[QUOTE=gRuKz;37575911]release this on PC faggots[/QUOTE]What? Has there even been an official PC version of a Zelda game before now?
[QUOTE=Article;37575753]“The first test dungeon they made was a giant forest running on early and buggy Wii U hardware — the dungeon was bigger than the Hyrule field in Ocarina..."[/QUOTE] So the whole dungeon was near-empty with a couple short walls a horse could jump over, and during the night zombies come out? :v:
Demon's Zelda and Dark Legend
[QUOTE=SinjinOmega;37575883]I swear you are just trying to bait people into screaming at you.[/QUOTE] not really the first 4 games were awesome n64 games were awesome gameboy color & advance games were ok phantom hourglass and spirit tracks are shit
Biggest zelda game to date? Suddenly huge oceans of nothing that you have to sail slowly with a boat to get somewhere.
Really need to get all big the zelda titles and my N64 and wii up and kicking the only bad part with zelda is it's super easy after a playthrough, so next playthough it's a case [I]"Lololololol this boss is SHIT BITCH LETS DO THIS"[/I]. It really needs a hardcore mode, and modes without certain non-essential items, like fighting without shields, etc. [QUOTE=gRuKz;37575911]release this on PC faggots[/QUOTE] would be interesting to see any nintendo game on PC though I know people can't disagree with this, either. You know you want it.
I feel like the only one who extremely loved Skyward and it's artstyle but really disliked Wind waker. That being said any new Zelda game is great news in my book and hopefully they'll try something actually new this time around.
They should bring friendly mountable creatures back, aside from Epona and the Bird from Skyward. Like from the Oracle games, you could ride a Kangaroo, Dodongo, and a flying bear thing.
[QUOTE=Quinnjdq;37576306]I feel like the only one who extremely loved Skyward and it's artstyle but really disliked Wind waker. That being said any new Zelda game is great news in my book and hopefully they'll try something actually new this time around.[/QUOTE] I am the other way around. I loved WindWakers style but not so much its emptyness and I disliked SkywardSwords linearity.
I honestly was not impressed with any of the games after Windwaker. Its dead to me, all things considered.
Time to poop myself in excitement :rock:
Wind waker was the best imo, the graphical style is amazing.
Being a huge Zelda fan and playing everything from Ocarina forward I have to actually say from a look and story perspective Skyward sword is my favorite. Keep in mind I am a huge Ocarina fan, like I know almost all the lore and have read just everything you can read about it. Not a lot of people agree and I can see why but Skyward just felt good to me, it felt emotional and epic (literal meaning) which a few of the games missed.
[QUOTE=themooselord;37576631]Wind waker was the best imo, the graphical style is amazing.[/QUOTE] It still looks amazing, even today.
[IMG]http://www.nowgamer.com/siteimage/scale/0/0/286340.jpg[/IMG] 2014 can't come any sooner
[QUOTE=Lambeth;37576744]PICTURE 2014 can't come any sooner[/QUOTE] I must know what this is from.
[QUOTE=rodent-man;37576801]I must know what this is from.[/QUOTE] a tech demo
Cool rumor, don't believe it for a second. Also lol "A dungeon as big as hyrule field", I wonder if whoever started this rumor realizes that hyrule field isn't that big anymore; and a few SS dungeons were bigger than it already. Seriously though folks; wait for official word. This is just Majora's Mask all over again [editline]7th September 2012[/editline] [QUOTE=AshMan55;37575808]I want another darker toned game like Majora's mask. It had a brilliant atmosphere.[/QUOTE] They already tried with TP, it was awful
"One dungeon is the size of Hyrule field in Ocarina?" that's uh kind of a bad comparison, unless they mean that one of the dungeons has a room that big?
[QUOTE=J!NX;37576225] would be interesting to see any nintendo game on PC though I know people can't disagree with this, either. You know you want it.[/QUOTE] Would I want it? Yes, I like the idea of a Zelda game that I can play on my PC. But Zelda games have always been on Nintendo consoles, and have never used a keyboard and mouse control scheme. As an avid fan of the series, I can't imagine playing a Zelda game with a keyboard and mouse feeling natural or intuitive at all. I have a feeling if they [i]tried[/i] it, it would turn out like RE4 on PC. And I never would wish that upon any game franchise.
I just started playing through wind waker and the gameboy games again. Can't wait
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