• Fullbright On Life After Gone Home, Their Next Game
    14 replies, posted
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so they talked a whole bunch of shit about nothing
[QUOTE=lintz;43985696]so they talked a whole bunch of shit about nothing[/QUOTE] why do you think I slept through the lecture they gave at my uni
Yes, we get it. They made a game that you guys didn't like. Jeez.
i don't know if i am in the minority here but i preferred dear esther to gone home. i didn't bring back a single thing after finishing gone home, but that may be because i'm already deep in to the pool of literature and it didn't have anything to offer in that regard. i don't think i'd have brought anything out of it even if i wasn't so deep, though. i couldn't even say that there's any real symbolism in the game. it's not well written (or better than anything else) and the "story" it's trying to tell is dragging a rather common story (and perception, when it comes to religion) in a minimally interactive house. i don't regret purchasing it, but it's not a purchase that stands out to me at all. maybe if it costed more, i'd care more, but right now i look back and just think "eh" and these threads that keep popping up continue to keep me wondering how people see it as they do. people have different tastes and such, but although i really liked dear esther, that isn't going to stop me calling it an audiobook (but graphically it is very good for such a basic adaption of the source engine). calling gone home an audiobook would probably be a bit of an over statement, though. unless i'm suddenly forgetting that there was more dialogue within the 20 minutes of the game.
[QUOTE=Antimuffin;43986461]game[/QUOTE] :v:
[QUOTE=ColossalSoft;43986783]:v:[/QUOTE] That's the first "Gone Home isn't a game" joke I have ever seen. Congrats.
If they did actually attempt to stray from gone home it would do them a world of good. A developer that just plays it safe isn't one that will be held in high regard for very long.
[QUOTE=DeeCeeTeeBee;43986574]i don't know if i am in the minority here but i preferred dear esther to gone home. i didn't bring back a single thing after finishing gone home, but that may be because i'm already deep in to the pool of literature and it didn't have anything to offer in that regard. i don't think i'd have brought anything out of it even if i wasn't so deep, though. i couldn't even say that there's any real symbolism in the game. it's not well written (or better than anything else) and the "story" it's trying to tell is dragging a rather common story (and perception, when it comes to religion) in a minimally interactive house. i don't regret purchasing it, but it's not a purchase that stands out to me at all. maybe if it costed more, i'd care more, but right now i look back and just think "eh" and these threads that keep popping up continue to keep me wondering how people see it as they do. people have different tastes and such, but although i really liked dear esther, that isn't going to stop me calling it an audiobook (but graphically it is very good for such a basic adaption of the source engine). calling gone home an audiobook would probably be a bit of an over statement, though. unless i'm suddenly forgetting that there was more dialogue within the 20 minutes of the game.[/QUOTE] Well Dear Esther actually looks good so there's the whole visuals charm to it while Gone Home has chose possibly one of the most boring settings for a game ever. A fucking basic, standard house.
I can't wait for them to make another boring game that brings the world into the Golden age of Man game, ends war all together and launches us all into space simple because there was lesbians in it.
They should make a game like Gone Home, but set in a Resident Evil style mansion. No zombies, but imagine exploring an classy mansion full of price less art, knight armor suits, secret passage ways, and secret basement labs.
[QUOTE=cqbcat;43993393]They should make a game like Gone Home, but set in a Resident Evil style mansion. No zombies, but imagine exploring an classy mansion full of price less art, knight armor suits, secret passage ways, and secret basement labs.[/QUOTE] That exists and is a very good, but quite obscure horror game. Much more actual gameplay however. I believe it's called Amnesia, I heard a few people on youtube did some extremely high quality playthroughs of it. But seriously all jokes aside I do agree with you.
[QUOTE=Xion21;43993511]That exists and is a very good, but quite obscure horror game. Much more actual gameplay however. I believe it's called Amnesia, I heard a few people on youtube did some extremely high quality playthroughs of it. But seriously all jokes aside I do agree with you.[/QUOTE] I actually tried doing a mod for Amnesia a while ago where you were just a guy exploring a supposedly haunted mansion and you just found traces and info about how the place used to be full of supernatural shit and people that came before you cleaned it all up, so it's all just about free roaming. I gave up because I absolutely suck at modding and level design is hard but I think I still have the written storyline behind it.
[QUOTE=RichyZ;43988093]a certain valve would beg to differ[/QUOTE] Except they did do quite different games? The only link between them is the use of source engine and mostly being in the FPS genre. Then there's DOTA 2 of course. Fullbright just seem to want to do another Gone Home type game but slightly different from what Gaynor is inferring.
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