• Thief trailer teaches 'Thief 101' as game goes gold
    12 replies, posted
[url]http://www.shacknews.com/article/82947/thief-trailer-teaches-thief-101-as-game-goes-gold[/url]
well... that looked quite bland.
Meh. the game seems.. alright. but there's no way in hell I'm paying full price for it, I'll wait for a heavy discount.
TH14F: The Decline Project The game itself looks OK, I suppose, if you look at it unbiased, but it's still full of bad decision choices and the plot appears practically gutted.
looks like a decent weekend game though
-snip-
Looks pretty neat though, now it only depends on how it actually plays out. Trailers like that can be really decieving.
As a huge fan of stealth games I'm apprehensive of buying this game, definitely waiting for the reviews for this one.
Seems like they carried over a lot of what worked in DXHR without considering whether it still works in this genre. Like, in DXHR you're the awesome cyborg that fights the conspiracy. It's not only a premise open-ended enough for both the action and the subtle approach, but the gameplay freedom also feeds into the feeling of having this powerful character, as well as a feeling for the world's richness of technology. Thief on the other hand, as the title and narrator try to suggest while Garret unnecessarily sets guards ablaze screaming and buildings collapse, I'd like to think is all about stealth and subtlety, and making action seem just as valid and important makes the game feel schizophrenic in my opinion. Like the devs don't know how to improve on the ancient stealth gameplay of "stay in the dark, learn patrol patterns, knock them out one by one for minimal challenge", like they or the publisher don't have faith the stealth gameplay's good enough to grab an AAA audience. And that impression just fills me with a lot of doubt. A concrete example of this dissonance would be the see-clues-through-walls mechanic that would fit DXHR's world and character, but in a game about subtlety its blatantness just undermines the premise in my opinion. Both Deus Ex and Thief had multipath, but Thief's always was (usually, dang monster levels) about different stealth methods instead of making stealth just one option out of many with action being treated (almost?) as an equal. If the game wasn't marketed as a Thief game and didn't try to convince me it's about stealth awhile stuff explodes, I probably wouldn't be so hesitant to grab it even at a discount. Then again, it would me think even more of Dishonored...
'blablabla people are so poor' *later* 'Steal from the people, garret the saviour!' Nice saviour.
I don't know... With the first footage and info I wasn't interested but after the fan uproar I think they decided to change few things (at least I think they did, jumping and XP notifications come to mind). This trailer seemed a bit more exciting but I'm definitely waiting for gamer reviews.
First five sentences of the trailer and the story already sounds like Dishonored all over again. Only this time you're a thief instead of a bodyguard of an empress. Plague? check Lord Regent? check Uprising? check And before anyone dumbs this, yes, Dishonored was inspired by the original Thief. The elements Dishonored introduced however seem to inspire this game's story mostly. This is also backed by the fact that they apparently removed the original factions and aspects of "The Dark Project", which mean that it's really mostly Dishonored and only a slight bit Thief-like, despite having "Thief" in the title.
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