That seems like a fairly good attitude to have? Better to have lots of different games than one series constantly releasing Unitys and Syndicates.
One of the reasons a lot of regular gamers are so sick of the industry right now is because there's so little variety. And what's there is like a stew that's been overcooked into a colourless, homogenous sludge.
What's terrible about this though is many big publishers refuse to take risks with new franchises - or even risks within old franchises. It's working though, as a SimCity 2013-like invisible population is guaranteeing their income by buying these games because good greficks. They've pretty much backed themselves into a nice, comfortable corner and we get to eat their shit as a result.
As long as they stop sending PIs to people's houses-- great!
Making smaller IPs used to not be viable for AAA titles because the lack of brand recognition meant you were taking a very big risk, the kind of risk nobody wants to take on multi-million dollar budget titles (especially when games like Homefront, Brink and Spore exist).
However now that we've had some franchises practically kill themselves financially and critically speaking by releasing annually there's a chance that releasing more unique games developed over longer periods of time may be financially viable again.
All I wish is that good ideas and good prototypes stop being refurbished into being artificially grafted onto an existing licence. It's happened several times and it almost always hurts the game because it just strips it from any likable/charming identity.
[QUOTE=Ganerumo;49904594]Making smaller IPs used to not be viable for AAA titles because the lack of brand recognition meant you were taking a very big risk, the kind of risk nobody wants to take on multi-million dollar budget titles (especially when games like Homefront, Brink and Spore exist).
However now that we've had some franchises practically kill themselves financially and critically speaking by releasing annually there's a chance that releasing more unique games developed over longer periods of time may be financially viable again.
All I wish is that good ideas and good prototypes stop being refurbished into being artificially grafted onto an existing licence. It's happened several times and it almost always hurts the game because it just strips it from any likable/charming identity.[/QUOTE]
Quite right, and it's totally feasible nowadays. Just do well with your advertising and make it look good at E3 or hell, just claim something's in the same genre as another popular game you've made. You know how Bethesda just said they're making a new bleeding edge RPG? I have no fucking clue what it is and I'm already leaning more toward buying it than further away just because I enjoy playing Bethesda RPGs. I have never gotten less than my money's worth out of one of them, and while Fallout 4's performance and radiant quest issues have bugged me quite a bit, I've still logged 158 hours in it, and I plan to log even more as the first DLC hasn't even come out. As for the "making it look good and have good advertising," I'm really wanting the Division and I haven't even managed to play the "beta." The moment it's not $60 I'll probably buy it.
Just prove the game isn't boring and do well in the advertising and you're good.
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