[QUOTE]“It’s become mandatory that each platform has its own built-in [digital] shop.” Sakurai reflected in his semi-weekly column in Weekly Famitsu. “So among those, which online shop is superior and offers the most incentive to buy from it? I would answer, ‘Steam.’”[/QUOTE]
[url]http://www.kotaku.com.au/2015/02/smash-bros-creator-is-totally-impressed-with-steam/[/url]
Hmmmm... I smell a collab coming on
[editline]4th March 2015[/editline]
[QUOTE=mcgrath618;47256323][url]http://www.kotaku.com.au/2015/02/smash-bros-creator-is-totally-impressed-with-steam/[/url]
Hmmmm... I smell a collab coming on[/QUOTE]
Shiet I botched his name
Super Bash Sisters for Steam when?
Kerfuffle inbound.
Get hype.
Goes to show that in-addition to creating a brilliant digital store, Steam / Valve are great at marketing it too.
Shame about the whole greenlight process.
I guess he never had to deal with Steam Support...
Smashahiro Sakurai
Very unlikely that Sakurai will make a PC game, as much as I'd like that. Much more likely, however, is that the Nintendo eShop will takes some cues from Valve, which certainly isn't a bad thing.
[QUOTE=KennyAwsum;47256581]Shame about the whole greenlight process.[/QUOTE]
It has its problems, but Valve's longterm goal is to let anyone put anything on the Steam store, as they've said themselves.
Just recently the steam inventory system expanded to allow any steam title to have its own objects, and utilize the steam marketplace.
Steam really is the best thing to use to get your game out there. They offer you networking/server connection integrated with the program's social features, flexible game pricing options, you can give your game a demo, sell DLC, automatically update everything, run special developer-only or beta-only branches of your games, sell digital artbooks and music, give your game a standardized marketplace, and all of that ontop of the publicity of existing on steam in the first place.
[QUOTE=The_Gardek;47256590]I guess he never had to deal with Steam Support...[/QUOTE]
I haven't dealt with Steam support in ages but my experience with them was pretty okay. Submit ticket, do some steps, and problem fixed. Time it takes to do this is what is expected from a huge store. So not spectacular but not unexpected.
I've never had any of my experiences with Steam support go well. Not one.
Steam support got my main account back in a week after a kiddie from gmod hijacked it 5 or so years ago.
You can usually directly email someone from valve and ask them for help, works for me :v:
Steam is great because of the fact that so many people have it installed. It is such huge market, part of the reason why japanese devs are releasing more on pc.
a smash style game for the PC with a bunch of characters from really popular pc franchises would be amazing
I think that the Nintendo eShop would be up there if they took care of their older games more and priced them reasonably (Urban Champion for $5, I am looking at you). The backlog of Nintendo games they haven't released digitally is starting to get horrifying when there is clearly a market for it, especially with games like Fire Emblem: Path of Radience and Radiant Dawn, which have become some of the most difficult-to-get 1st party Nintendo titles in existence, and that's not even looking into the more obscure games or the possibility of translating Japanese titles for the west. Heck, no region even has Nintendo 64 ports on the Wii U mode when those could be made to take advantage of HD resolutions.
The lack of a proper account system and the retained use of friend codes is also disheartening, but they're getting closer each generation.
[QUOTE=Mellowbloom;47256959]a smash style game for the PC with a bunch of characters from really popular pc franchises would be amazing[/QUOTE]
Heavy/Medic Ice Climbers when
[QUOTE=Mellowbloom;47256959]a smash style game for the PC with a bunch of characters from really popular pc franchises would be amazing[/QUOTE]
[media]http://www.youtube.com/watch?v=DJIoZASXL2c[/media]
only valve stuff but w/e
[QUOTE=Mellowbloom;47256959]a smash style game for the PC with a bunch of characters from really popular pc franchises would be amazing[/QUOTE]
That would be a legal spaghetti dinner. With Smash Bros all of the characters are Nintendo IPs (with a few exceptions being made due to negotiations between the companies), PSAS all have contracts with Sony so there's little deviating to be had. Popular PC titles would be all over the place because there's no real shared-owner between them, it'd need to be worked out with each respective company.
It's a pipe dream but an incredibly unrealistic one. Although a third party making the game and using thinly-veiled parody characters could work.
[QUOTE=nomad1;47256755]Steam support got my main account back in a week after a kiddie from gmod hijacked it 5 or so years ago.[/QUOTE]
Not to shit on Steam support or anything, but EA support is fantastic compared to Steam.
I got my Origin account blocked last year because someone got in and tried to purchase FIFA 15. I was never billed because my payment details didn't include my security code, but the account was temporarily blocked because of unauthorized use anyways. I called EA first thing Monday, and the guy there unlocked my account pretty much immediately, and even combined some of my other EA/Origin accounts under one email too while he was at it. I didn't feel like I was in the wrong at any point. I didn't even remember my security question and it was totally fine. It was probably the most pleasant and smooth customer service experience I've ever had.
I'm not a massive fan of EA otherwise, but they know how to do customer service right.
One thing about Steam, it really, really opened the PC gaming market for developers. The issue before Steam for other devs, even devs who wanted to go from console games to pc/multiplat was the lack of proper outlet for their works. Thanks to steam, I was able to play a game from a franchise which a couple of months ago was a pure console, mostly handheld (!) exclusive. And shit's only going to get better the more of these games sell really well
ty valve
I dunno, I only had to deal with Steam support once - gave them some CD Key pictures and they got my account back within three days. I guess I got lucky considering all the horror stories I hear.
[QUOTE=EpikEnvy2.0;47257935]I dunno, I only had to deal with Steam support once - gave them some CD Key pictures and they got my account back within three days. I guess I got lucky considering all the horror stories I hear.[/QUOTE]
I think the main issue with Steam support is their somewhat delayed response times and an occasional inability to look at things in context but I think that's more due to understaffment than anything. Otherwise, they're fine - it's stuff like EA's customer support you should be afraid of.
If you think about it, Steam is probably the best entertainment store that exists. How many thousands and thousands and thousands and thousands of hours every day are played Through it or purchased from it
And gaming is still the best entertainment value per dollar spent (Even though triple A devs are making a case for old .25 a play arcade cabinets for being better value per money spent)
[QUOTE=Nexosz;47257633]One thing about Steam, it really, really opened the PC gaming market for developers. The issue before Steam for other devs, even devs who wanted to go from console games to pc/multiplat was the lack of proper outlet for their works. Thanks to steam, I was able to play a game from a franchise which a couple of months ago was a pure console, mostly handheld (!) exclusive. And shit's only going to get better the more of these games sell really well
ty valve[/QUOTE]
Hard to tell if you're talking about Valkyria Chronicles or Neptunia here.
[QUOTE=bitches;47256632]It has its problems, but Valve's longterm goal is to let anyone put anything on the Steam store, as they've said themselves.
Just recently the steam inventory system expanded to allow any steam title to have its own objects, and utilize the steam marketplace.
Steam really is the best thing to use to get your game out there. They offer you networking/server connection integrated with the program's social features, flexible game pricing options, you can give your game a demo, sell DLC, automatically update everything, run special developer-only or beta-only branches of your games, sell digital artbooks and music, give your game a standardized marketplace, and all of that ontop of the publicity of existing on steam in the first place.[/QUOTE]
Although I believe that there should be some quality control on Steam with Greenlight/Notoriously bad games (Like Ride to Hell Retribution which got eventually removed).
[QUOTE=Moustacheman;47257220]Heavy/Medic Ice Climbers when[/QUOTE]
Screw that, Gordon Marth when? What about D.O.G DK?
[QUOTE=AWarGuy;47265935]Although I believe that there should be some quality control on Steam with Greenlight/Notoriously bad games (Like Ride to Hell Retribution which got eventually removed).[/QUOTE]
valve's solution will most likely involve curators: their recommended games will probably eventually populate your front page and take priority in your searches
Steam is great because of the selection and prices but mechanically, a lot about it is terrible. The actual software is quite clunky and the support is probably the worst on the internet. I think it's going to eventually come to a point where publishers will demand that Valve address these issues because to the layperson it makes [i]them[/i] look bad too.
And unrelated, but what's with Kotaku Australia? It's so much better than the .com one. Everything is sorted by platform and it isn't sponsored articles every 5 inches of screen space.
You know, Sakurai is freelance and his company (Sora Ltd.) is indie. He could make a non-Nintendo PC game if he really wanted to.
I don't understand why he keeps doing sequels for Nintendo when the entire reason he quit HAL was because they kept doing sequels and he wanted more freedom. He did Meteos, which was awesome, and then...went back to doing sequels for Nintendo. Meteos was almost ten years ago.
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