Hey folks. I have some problems with my network right now.
I'm LANing with my friend in his room with the wireless router in my room. We're connected wirelessly to the router for internet access, but using a switch to connect our computers via LAN.
The main issue is that Minecraft seems to not be allowing us to connect over LAN. It should theoretically show up under his LAN IP of 192.168.1.90 but it only shows up under his WAN IP of 192.168.0.14
I have my networking set to prioritize LAN over Wireless, and his is set the same.
An alternate problem is that when Pingtesting, I get a fair amount of packet loss (4%) and jitter (5-50ms) even though my signal strength is 4-5 bars with a connection speed of 65-75mbps.
He's getting a solid 130mbps connection speed and 3 bars of signal strength over his wireless, but he gets 0% packet loss and very low jitter in comparison. I'm wondering if anyone has any idea how to make
his dedicated MC server work over the LAN, and if his wireless signal might be interfering with mine?
Router is Cisco DPC3825, Wireless Adapter is D-Link DWA-160.
Thanks
WAN => Internet, not Wireless - that is WLAN
Anyways, if you have problems with wireless and have wired, then why not just disable it?
Then I have no internet, which is kinda necessary to login to Minecraft and authenticate the account credentials when entering the server.
each interface has its own IP address, make sure you're connecting to the right one
open command prompt
type 'route print'
look at what's going on with your interfaces
you might need to add a route if you're going to use two interfaces on the one machine AND be connected using a switch
Its probably an issue with static IPs on your computers.
192.168.1.90 is on a different subnet to 192.168.0.14.
You should use DHCP on your router to assign each computer an IP.
Streaming games over wireless is never good. Because of the way wireless works, most wireless networks employ CSMA/CA: Only 1 machine can speak on wireless at a time, normally if you've got several computers on the same network, they can reserve time on the wireless radio for a short time while they communicate over the network. Streaming lots of game data between 2 computers might be detrimental to other users on the network. [URL]http://en.wikipedia.org/wiki/Carrier_sense_multiple_access_with_collision_avoidance[/URL] If you want, get a second router and broadcast on a different channel.
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