• Team Fortress 2 Update Released
    50 replies, posted
[url]http://store.steampowered.com/news/2733/[/url]
Valve is going to change the new Sandman debuff from -30 to -25 health due to mass complaining I just know it
Aw fuck. They removed Civillian, stunning Ubers, and I can no longer fire the pistol amazingly fast. It is sad day.
Why -25 elevator?? Let's change the debuff to +25
[QUOTE=Simplemac3;16679225]Aw fuck. They removed Civillian, stunning Ubers, and I can no longer fire the pistol amazingly fast. It is sad day.[/QUOTE] It's actually locked to the fastest you can fire it. It's pretty much the same thing as tapping the button really fast, except now you just need to hold it down.
Mixed emotions run through this update.
That's fucking awesome.
[QUOTE=Dr Bob;16679279]It's actually locked to the fastest you can fire it. It's pretty much the same thing as tapping the button really fast, except now you just need to hold it down.[/QUOTE] Oh. Well, that's good news, I guess.
Awesome update is awesome, I'm pissed about the rapid pistol firing though :(
[quote]Ubercharged players can no longer be stunned[/quote] :aaa:
this is so fucked
[quote]The negative attribute has changed from "no double jump" to "-25 max health"[/quote] :aaaaa:
Very nice update. :love: Valve
Isn't stunning Ubercharged players part of an achievement?
Pistol now fires at a fixed rate, not based on the speed at which you press the firing button Aww man...
Added BLU main menu background Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them Awesome
Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists That [b]sucks.[/b]
[quote] Ubercharged players can no longer be stunned / Pistol now fires at a fixed rate, not based on the speed at which you press the firing button[/quote] WHY THE FUCK WOULD THEY DO THAT? The whole point of the sandman is that it's an Anti-Uber Weapon, That's what it's main design was for.. They even bragged about in the update! This is just like the backburner 50+ HP all over again, People bitched about on the steam forums and valve finally said "ALRIGHT!!" And the pistol was made for rapid fire damage, I can't tell you how many times it saved my ass as a scout or engineer, just because of my quick trigger finger.
Fuck they changed alot of major shit there
Mainly a good update. The sandman is no longer a faggoty weapon and mostly exploits got patched. I am impress, valve.
[QUOTE=Spacewolf;16679457]Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists That [b]sucks.[/b][/QUOTE] Not really, I hate spies who spawn camp the entry teleporters because there team is getting butt raped.
[QUOTE=DoctorBerry;16679479]WHY THE FUCK WOULD THEY DO THAT? The whole point of the sandman is that it's an Anti-Uber Weapon, That's what it's main design was for.. They even bragged about in the update! This is just like the backburner 50+ HP all over again, People bitched about on the steam forums and valve finally said "ALRIGHT!!" And the pistol was made for rapid fire damage, I can't tell you how many times it saved my ass as a scout or engineer, just because of my quick trigger finger.[/QUOTE] Well they also stated that an uber was supposed to be a few seconds of perfection that could turn the tide of a fight, so it was one or the other.
Fuck hugest update for TF2 I've seen yet. Most pleasing. Anyone got a pic of the new TF2 background?
[QUOTE=DoctorBerry;16679546]Not really, I hate spies who spawn camp the entry teleporters because there team is getting butt raped.[/QUOTE] I guess, but I'll hate having to run back to my spawn to rebuild a teleporter or something.
[QUOTE=Spacewolf;16679457]Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists That [b]sucks.[/b][/QUOTE] No, that's good. If you read, you can un-sap one teleporter just by knocking off the one next to you :black101:
[QUOTE=Spacewolf;16679457]Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists That [b]sucks.[/b][/QUOTE] Not really. Repairing it has the same effect, so you actually just get a better chance at repairing it. But of course it will be annoying having them sap your teleport that is on the other side of the map all the time. [editline]01:32AM[/editline] Also it can actually be quite the trick for some to think that the spy is in the base rather than on the other side.
Well, now that I think about it, that makes more sense. It'll just get on my nerves sometimes :( [editline]04:34PM[/editline] God I've got so many freakin' posts here, where is the edit button.
Why did they have to patch civilian heavy? :crying:
Civilian Heavy was like 50% of the fun in the game :flaccid:.
lol wow that's a lot of shit.
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