Hope this doesn't mean it won't get a sequel, it's a really fun game. :c
Tomb Raider's a good sequel to a long run of mostly mediocre games, it's hard to care about it.
How is 3.4million sales remotely bad? This is just an example of the hole AAA gaming is digging itself - spending millions on protracted development cycles and massively overblown marketing, then needing the game to sell an absolute shitload to break even. This just forces them down the route of homogenizing everything into some cod-style trash because that's the thing that garners mass appeal.
Tomb raider underworld sold 1.5million copies in the same amount of time in 2008. While this failed to meet expectations, it went on to sell 2.6million by feb 2009 whic met them. Just shows that this industry is operating on more and more razor thin profit margins, and it needs another crash to convince them.
[QUOTE=Generic.Monk;40045610]How is 3.4million sales remotely bad? This is just an example of the hole AAA gaming is digging itself - spending millions on protracted development cycles and massively overblown marketing, then needing the game to sell an absolute shitload to break even. This just forces them down the route of homogenizing everything into some cod-style trash because that's the thing that garners mass appeal.
Tomb raider underworld sold 1.5million copies in the same amount of time in 2008. While this failed to meet expectations, it went on to sell 2.6million by feb 2009 whic met them. Just shows that this industry is operating on more and more razor thin profit margins, and it needs another crash to convince them.[/QUOTE]
That in my eyes Tomb Raider is a well known title, but it isn't as popular as it used to be. The originals were difficult platform puzzles games which has its own niche market.
The way they make games and market them all they're doing is setting themselves up for failure.
Hell, I don't even pay attention to marketing for any game really. If I hear about a game and it sounds interesting il search I up. If I see ads, I ignore them. They could save an assload of money and just it down on marketing everywhere
[QUOTE=Karmah;40045722]Hell, I don't even pay attention to marketing for any game really. If I hear about a game and it sounds interesting il search I up. If I see ads, I ignore them. They could save an assload of money and just it down on marketing everywhere[/QUOTE]
Except marketing does work. They spend so much on marketing because it's a proven strategy.
I personally disliked the game through and through, but around me I've seen almost nothing but praise - so for everyone else I'd be sad if the series ends here.
I wonder what caused the game to undersell in North America specifically and if this costly restructuring impacted Tomb Raider's red line, because 3.4 million copies seems pretty decent for an entry to a series that had more or less floundered up until this point.
The *2 says not including download. So does this mean they didn't factor in how much it sold from places like Steam and PSN?
Cause, I'm sure if you add those up, it is a lot higher than 3.4m.
[QUOTE=Jedi_Rayne;40045861]The *2 says not including download. So does this mean they didn't factor in how much it sold from places like Steam and PSN?
Cause, I'm sure if you add those up, it is a lot higher than 3.4m.[/QUOTE]
Thought so too. This does not include Origin and Steam purchases. This only box copies. Numbers should be higher.
[QUOTE=Jedi_Rayne;40045861]The *2 says not including download. So does this mean they didn't factor in how much it sold from places like Steam and PSN?
Cause, I'm sure if you add those up, it is a lot higher than 3.4m.[/QUOTE]
I address that in the final paragraph of the article.
[QUOTE=Jbenson;40045891]I address that in the final paragraph of the article.[/QUOTE]
You know, I somehow skipped right over that paragraph. My apologies.
I hope it doesn't kill the series or anything after hearing so many good things about it.
It looks like a ton of fun from what I've seen and I do plan on getting it at some point.
[QUOTE=MR-X;40045656]That in my eyes Tomb Raider is a well known title, but it isn't as popular as it used to be. The originals were difficult platform puzzles games which has its own niche market.
[/QUOTE]
Not really, lara croft is a gaming icon. And Tomb Raider Legend sold 4.5million copies over its entire lifetime, only 1.1million more than this has done in a few months.
[editline]26th March 2013[/editline]
[img]http://images.bit-tech.net/news_images/2009/04/eidos-shows-lifetime-sales-for-tomb-raider/pla.jpg[/img]
(the earlier games don't count too much in this because they were released almost 20 years ago and are absolute classics that have probably been bought and rebought)
Not bad considering the history of the later games in the franchise tbh.
Well this is disappointing, since I had a really fun time with this game and was hoping for a sequel.
[editline]26th March 2013[/editline]
[QUOTE=Meller Yeller;40045946]I hope it doesn't kill the series or anything after hearing so many good things about it.
It looks like a ton of fun from what I've seen and I do plan on getting it at some point.[/QUOTE]
It's really fun, sorta like Uncharted with more survival-y themes and not exclusive to the PS3.
If you've ever wanted to play Uncharted but don't own a PS3, this game's probably your best bet.
When 3.4million is disappointing sales, you know we're in a industry bubble.
[QUOTE=Karmah;40045722]Hell, I don't even pay attention to marketing for any game really. If I hear about a game and it sounds interesting il search I up. If I see ads, I ignore them. They could save an assload of money and just it down on marketing everywhere[/QUOTE]
Wasn't there a study or something that shows Ads don't work? The amount of money spent on making and airing them is equal to or more than the amount of money they supposedly bring in. If they just keep the money they would be better off
rofl 3.4 million copies sold is considered bad now
[QUOTE=backfoggen;40046683]rofl 3.4 million copies sold is considered bad now[/QUOTE]
The sad part is, it's 3.4 million and it's only the 20th day or so that it's been out
if it aint CoD it isnt AAA amirite?
Gaming industry has been out of control for a few years now. Game budgets increase massively, greatly ignoring the diminishing returns of the investment, then the game doesn't sell. So publishers push for the already tried game formulas and steer away from new ideas since they don't want to risk loosing money. What happens when the overused formula stops selling? It's what's happening to CoD now.
Also game press and some devs are some of the worst, most shameful "professionals" of any industry. Those corrupt, immature shitheads wouldn't last a second in any industry that had any kind of decent customerbase (go tell a Mercedes customer to fuck himself for criticizing the car over Twitter as a Mercedes employee, I fucking dare you).
[QUOTE=acds;40049578]Gaming industry has been out of control for a few years now. Game budgets increase massively, greatly ignoring the diminishing returns of the investment, then the game doesn't sell. So publishers push for the already tried game formulas and steer away from new ideas since they don't want to risk loosing money. What happens when the overused formula stops selling? It's what's happening to CoD now.
Also game press and some devs are some of the worst, most shameful "professionals" of any industry. Those corrupt, immature shitheads wouldn't last a second in any industry that had any kind of decent customerbase (go tell a Mercedes customer to fuck himself for criticizing the car over Twitter as a Mercedes employee, I fucking dare you).[/QUOTE]
It's not so much devs as lead designers with backbreaking publishers breathing down their neck shouting "DO THIS MY WAY SO WE MAKE MONEY!"
apart from being easy as piss, i had fun with tomb raider for most of the game
Considering how solid the game was, the fact that over 3 million sold units sold and SQEX still considers it a loss makes me worried about the state of the gaming industry. Something needs to happen.
3.4 million sales is a LOT. How big was their fucking budget that they needed to sell more? Most games dont break 1 million
I know I didn't buy it because I'm extremely disappointed with the forced grittiness and it literally pushed me to boycott the game in hope that they would not try this again.
[QUOTE=Im Crimson;40050581]Considering how solid the game was, the fact that over 3 million sold units sold and SQEX still considers it a loss makes me worried about the state of the gaming industry. Something needs to happen.[/QUOTE]
Didn't the Square Enix CEO or something just resign due 2012 being a bad fiscal year? Maybe they were counting on Tomb Raider to help them out of the rut?
[QUOTE=RichyZ;40051085]missed out on a game that many would describe as better than a vast majority of the older titles[/QUOTE]
I see no appeal in this game whatsoever and the fact it's another title to a series I've grew up with is not going to push me to buy it. It just looks like they tried way too hard on the grittiness and it almost feels dumb. Hell if I want to play Lara's origin story I'd be better off playing Tomb Raider 5.
Overall the game looks and feels like they've been trying to fill it with as much survival gimmicks as possible. Hunting, gritty deaths, QTEs, moaning all the time, dynamic escape sequences, etc.
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