• Elder Scrolls Online’s Skill System Lets You Be Everything
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This looks interesting, except for the fact that the combat STILL looks like shit it looks like typical elder scrolls flannelswordary except you do even LESS damage
[QUOTE=Cloak Raider;43065496]This looks interesting, except for the fact that the combat STILL looks like shit it looks like typical elder scrolls flannelswordary except you do even LESS damage[/QUOTE] if it were anything like the usual TES combat it would be great it's just traditional MMO combat with a thick coat of "oh no it's totally TES, look! first person animations!"
Have the genuinely taken parts straight from the Skyrim UI and what looks like even the combat and put it in the MMO? I cant imagine real time first person combat working in an MMO
[QUOTE=Mastahamma;43065750]if it were anything like the usual TES combat it would be great it's just traditional MMO combat with a thick coat of "oh no it's totally TES, look! first person animations!"[/QUOTE] I wouldn't call TES combat great, it lacks skill elements and is repetetive. The difficulty is created by giving enemies alot of health or damage instead of good AI or special attacks. TES should really go towards a more action game direction with it's combat.
[IMG]http://i.imgur.com/EoBURoA.png[/IMG] are those fucking sunglasses
[QUOTE=Cloak Raider;43065496]This looks interesting, except for the fact that the combat STILL looks like shit it looks like typical elder scrolls flannelswordary except you do even LESS damage[/QUOTE] I was bored to death when I played it. The only saving grace I found was the high end armors pretty much all looked great across the board, rather than too over the top spikes everywhere and microkinis
[QUOTE=Sadim;43065850]Have the genuinely taken parts straight from the Skyrim UI and what looks like even the combat and put it in the MMO? I cant imagine real time first person combat working in an MMO[/QUOTE] Unless you're playing on a >50ms connection to the server (or another player) you're gunna have a hard time imho.
I think the combat looks almost identical to the actual Skyrim game. Ofcourse it doesn't look and smooth and tweaked, but that's an MMO for you. I have no problem with real time combat in an MMO, atleast they are doing things different. You'd all complain of another WoW clone if they used your traditional MMO battle system, and it'd be way to much like just about every other MMORPG out there.
Is it just implying that there is a lot that you can do, or do they mean "be everything" ala The Secret World or Mabinogi, where you CAN max out every(almost every in Mabinogi's case) skill given time?
[QUOTE=SteakStyles;43066671]Is it just implying that there is a lot that you can do, or do they mean "be everything" ala The Secret World or Mabinogi, where you CAN max out every(almost every in Mabinogi's case) skill given time?[/QUOTE] Within the first 30 seconds of the video they say with time you can master everything. [editline]4th December 2013[/editline] aka, gonna be shit.
[QUOTE=mon_ons;43066859]Within the first 30 seconds of the video they say with time you can master everything. [editline]4th December 2013[/editline] aka, gonna be shit.[/QUOTE] Thats a though, it's not going to turn into Skyrim 2 Electric Boogaloo is it? I don't want to be a WarriorRogueMage who's the leader of (several) guilds or whatever.
[QUOTE=kenji;43066883]Thats a though, it's not going to turn into Skyrim 2 Electric Boogaloo is it? I don't want to be a WarriorRogueMage who's the leader of (several) guilds or whatever.[/QUOTE] Well, unless they do some phase shit, that guild thing probably won't happen and it being an MMO I can't see them allowing characters to just instantly murder the hardest monsters like you can in Skyrim, but yes, after a while there will be WarriorRogueMages everywhere.
[QUOTE=DeEz;43066362][IMG]http://i.imgur.com/EoBURoA.png[/IMG] are those fucking sunglasses[/QUOTE] Holy shit, I thought that too until I realised that the eye wasn't a reflection.
[QUOTE=Falchion;43066263]I wouldn't call TES combat great, it lacks skill elements and is repetetive. The difficulty is created by giving enemies alot of health or damage instead of good AI or special attacks. TES should really go towards a more action game direction with it's combat.[/QUOTE] TES combat is fantastic. The skill elements come from how well you use your surroundings and movement against your enemies and know when to attack and when to run. Sure you can just buy 300,000 health potions and you're safe from everything but instakill killcam attacks but it'd be terrible farming all those up. I love how reactive the enemies and player are from being staggered by big hits on their shield. I mean if you compare it to something like devil may cry where the intense action comes from dodging telegraphed attacks rapidly while finding openings to attack it becomes very obvious that you cannot do that in a first person game, it would be terrible. You'd have to completely warp the feel of the game to make it like that and there's already enough great games that have that style of combat but few with the TES style
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