• Modder Runs SimCity Offline, Maxis Remains Silent
    147 replies, posted
[url]http://feedproxy.google.com/~r/RockPaperShotgun/~3/OEx58_sKOlg/[/url]
Wow, they lied. Incoming PR shitstorm.
Here we go
Man, I wish laserguided had taken my bet. It's not even half through the week and there's an offline mod/crack. :p
“significant amount of engineering” my arse.
Well, this just continues to prove that EA is full of douchebags and that Maxis are acting as their submissive slaves.
This is going to stir up some trouble for Maxis..
Well, now Maxis and EA really have to explain themselves, this is just embarrassing. Also, I'm betting that we will see pirated offline versions of Sim City popping up real soon.
Oh Maxis. You use to be so good.
And so it begins.
[QUOTE=DeEz;39909216]Wow, they lied. Incoming PR shitstorm.[/QUOTE] They deserve a shitstorm. And it better be a big one. I want people to go mad about this. They are lying to us. Intentionally. They are selling us always on copy protection as an inevitable procedure to provide gameplay. That's what they are basically saying 'This has nothing to do with copyright, there are calculations going on our servers that need to be done to provide gameplay. No servers, no functionality.'.
As an extra twist, the same debug menu lets you edit other people's cities online. Cities that have to be online because you are forced to when you play the game. Blunder of the decade.
just play openttd
Oh, [I]COME ON![/I]
Can't. Stop. Laughing.
Can't wait to see what maxis has to say. :v:
The second-best part is the fact that the city-limit appears to be completely artificial. Your move, EA.
The best part is how he edits the streets of a whole region like it's one big city. The amount of bullshittery in this game is breathtaking.
i bet it's gonna come out like this. this offline mode fix is released by the modder, everyone downloads it, no one plays the online mode anymore which lightens the burden on servers. And then EA plays it off as "look guys! we fixed the server problem! i told you you just had to wait. now which game shall we put this thing on next?"
The changes outside of the city boundary are unique to your city only, meaning that any other player will see the default world until they visit your city. Not exactly as crazy as it seems, but still pretty interesting.
[QUOTE=MacD11;39909255]Well, this just continues to prove that EA is full of douchebags and that Maxis are acting as their submissive slaves.[/QUOTE] What the fuck is Maxis supposed to do exactly? Just turn down however much they're getting paid and be cool with it, since I doubt the people they employ are going to be fine with not getting paid.
[QUOTE=GreenLeaf;39909470]i bet it's gonna come out like this. this offline mode fix is released by the modder, everyone downloads it, no one plays the online mode anymore which lightens the burden on servers. And then EA plays it off as "look guys! we fixed the server problem! i told you you just had to wait. now which game shall we put this thing on next?"[/QUOTE] I rated this funny as my first reaction, but then I got really sad because I can actually see that happening at this point.
[QUOTE=T2L_Goose;39909471]The changes outside of the city boundary are unique to your city only, meaning that any other player will see the default world until they visit your city. Not exactly as crazy as it seems, but still pretty interesting.[/QUOTE] Then how the fuck do the cars taking the new roads work? That would mean the "outside" interaction is completely independent from the actual status of the map. Oh wait. [editline]14th March 2013[/editline] [QUOTE=markg06;39909510]What the fuck is Maxis supposed to do exactly? Just turn down however much they're getting paid and be cool with it, since I doubt the people they employ are going to be fine with not getting paid.[/QUOTE] There is no "Maxis". It is just a hollow name they kept after EA bought the dev studio.
Are we over simplifying this though? I know nothing about coding or how to make a video game, so how simple would it [I]truly[/I] be to make the game save locally? This is an interesting outcome, but I imagine that's what they meant by "significant engineering". All this guy did was disable the kick for losing connection to the server. In order to save, he would still have to sync with the server. That's the kicker and the million dollar question: How hardcoded is this cloud sync business?
Everyday I hear something bad about EA in the news. Looks like my daily ritual in front of my hidden EA shrine in the basement works. Gotta get more lamas to sacrifice. They're like a building collapsing in slow motion. I'll throw a big party the day they go out of business.
[QUOTE=DeEz;39909216][b]Wow, they lied.[/b] Incoming PR shitstorm.[/QUOTE] You sound genuinely surprised. Of-course they lied. I thought it was abundantly obvious from the get go.
[QUOTE=Killuah;39909533]Then how the fuck do the cars taking the new roads work? That would mean the "outside" interaction is completely independent from the actual status of the map. Oh wait. [/QUOTE] Dunno. Just what the guy on the reddit thread said. They tested it and said that you could only see the custom placed highways when you were visiting the city they were placed from.
Bingo. I knew something like this would happen sooner or later.
[QUOTE=T2L_Goose;39909549]Are we over simplifying this though? I know nothing about coding or how to make a video game, so how simple would it [I]truly[/I] be to make the game save locally? This is an interesting outcome, but I imagine that's what they meant by "significant engineering". All this guy did was disable the kick for losing connection to the server. In order to save, he would still have to sync with the server. That's the kicker and the million dollar question: How hardcoded is this cloud sync business?[/QUOTE] Apparently the game is temporarily saved before they sync to the server, meaning it wouldn't be hard to just change the system to load from that temporary file and not delete it Considering that people are already close to finishing a crack, I wouldn't say it's that hardcoded
EA is purposely limiting the game and the customer's satisfaction when they clearly do not have to. At all, I mean seriously.
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