I don't know how everyone really feels,
but you can't call it [I][I]expansion pass[/I][/I] when it's not even released.
Expansion packs should be made AFTER the release, otherwise you are just obviously cutting content for more money, which is frustrating when its the fun shit
[QUOTE=Kickin Balls;48696767]I don't know how everyone really feels,
but you can't call it [I][I]expansion pass[/I][/I] when it's not even released.
Expansion packs should be made AFTER the release, otherwise you are just obviously cutting content for more money, which is frustrating when its the fun shit[/QUOTE]
They're not allowed to plan expansions before release? The article says will eventually unlock 3 expansions.
[QUOTE=Kickin Balls;48696767]I don't know how everyone really feels,
but you can't call it [I][I]expansion pass[/I][/I] when it's not even released.
Expansion packs should be made AFTER the release, otherwise you are just obviously cutting content for more money, which is frustrating when its the fun shit[/QUOTE]
What you have to realize is that the DLC included in season passes or released as stand alone is [I]not[/I] developed before the game is out and is [I]not[/I] part of the development cycle. It's additional content that's planned but that couldn't possibly be worked on in acceptable conditions while meeting up to the team's standards without delaying the game by several months or more, so they keep it as a side project and let it cook for later.
There are exceptions where DLC is straight up cut from the game or included on disc and basically locked behind an extra pay wall but this does not happen often at all. DLC and additional content are simply just another part of post-release support developers give of their game. Since you have to plan things along to work a successful business most dev teams plan DLC releases way in advance and put up season pass offers which entitle the consumer to receiving a product and locks the developers in a position where they have to deliver something.
So basicly a season pass. Nothing new.
[QUOTE=Ganerumo;48697085]What you have to realize is that the DLC included in season passes or released as stand alone is [I]not[/I] developed before the game is out and is [I]not[/I] part of the development cycle. It's additional content that's planned but that couldn't possibly be worked on in acceptable conditions while meeting up to the team's standards without delaying the game by several months or more, so they keep it as a side project and let it cook for later.
There are exceptions where DLC is straight up cut from the game or included on disc and basically locked behind an extra pay wall but this does not happen often at all. DLC and additional content are simply just another part of post-release support developers give of their game. Since you have to plan things along to work a successful business most dev teams plan DLC releases way in advance and put up season pass offers which entitle the consumer to receiving a product and locks the developers in a position where they have to deliver something.[/QUOTE]
Wasn't this the case with a lot of the Just Cause 2 DLC? I seem to recall some mods within a week of release to unlock DLC and retailer exclusive preorder content.
edit: yeah. Most of the DLC on the steam store was originally unlockable on Day 1 by preordering the game.
Just Cause 2 had preorder bonuses which were sold separately, and they were just tiny bonuses like one additional car or one additional gun. Nothing comparable to what you'd find in a (good) season pass.
[QUOTE=Ganerumo;48697085]What you have to realize is that the DLC included in season passes or released as stand alone is [I]not[/I] developed before the game is out and is [I]not[/I] part of the development cycle. It's additional content that's planned but that couldn't possibly be worked on in acceptable conditions while meeting up to the team's standards without delaying the game by several months or more, so they keep it as a side project and let it cook for later.
There are exceptions where DLC is straight up cut from the game or included on disc and basically locked behind an extra pay wall but this does not happen often at all. DLC and additional content are simply just another part of post-release support developers give of their game. Since you have to plan things along to work a successful business most dev teams plan DLC releases way in advance and put up season pass offers which entitle the consumer to receiving a product and locks the developers in a position where they have to deliver something.[/QUOTE]
Its like when the new Ratchet & Clank game was announced with DLC, people immediately jumped to the conclusion that it was cut content. When in reality it was never a part of the original development cycle to begin with, and the developers either had to skip some really cool items, or turn it into DLC.
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