• Isometric pixel art needed for MMOCC
    20 replies, posted
About a month ago, me and a friend decided to make a MMOCC (Massive Multiplayer Online Chat Community) Mostly for experience. We started using placeholder textures from Habbo Hotel because we don't have a pixel artist. The engine has got to the stage where we can't be ripping off Habbo Hotel and need some of our own art. I seen some fucking awesome isometric pixel art in this section a while back so I may as well ask here. We currently have the foundations of an engine with smart A* player path-finding and the start of a UI lib. [img]https://dl.getdropbox.com/u/99765/cb1.png[/img] We will be adding all the features you would expect in a MMOCC game. Furniture placement, chatting, in-game radio's, things like that. This isn't recruitment or anything. It's a thread to show off your ideas and for your ideas to be used in a MMOCC. You don't have to contribute if you don't want to. I thought this could be a nice game for facepunch to piss around on. Also this is built with C++ and DirectX
Looks cool, good luck with your project =)
Saw this in the programming section before, I have to say it looks like it could become a nice little MMOCC. It would be fun to help but I don't think I would be of any asset for the project since I'm pretty bad at isometric art plus I'm to lazy :keke:
I would love to help out a little, but I don't know what sizes should things be.
That looks like a cool project! I also tried to make something isometric just to test! [IMG]http://i495.photobucket.com/albums/rr314/fantafuzz/Random%20Shit/Tablething.png[/IMG] Hope it looks ok?
habbo much ?
[QUOTE=qwerty000;16524700]habbo much ?[/QUOTE] hence why we need original art
[QUOTE=qurl;16524891]hence why we need original art[/QUOTE] I do believe you should attempt to make more than just a social community. Although they can be fun to an extent. They get boring after a while. I'd make it have more of a goal whether it be some type of RPG or have a neat fighting system or something. Having some kind of direction you'd like to go would also help people come up with art that pertains to that idea. [editline]08:09PM[/editline] Also, I don't know why I quoted that last message instead of the first post :v:
[QUOTE=DanTehMan;16531762]I do believe you should attempt to make more than just a social community. Although they can be fun to an extent. They get boring after a while. I'd make it have more of a goal whether it be some type of RPG or have a neat fighting system or something. Having some kind of direction you'd like to go would also help people come up with art that pertains to that idea. [editline]08:09PM[/editline] Also, I don't know why I quoted that last message instead of the first post :v:[/QUOTE] Well I'm pretty much adding everything I would want to see in a MMOCC. I don't really have a strict plan. It's art we have the problem with. Characters are hard to design, let alone with pixel art and in isometrics.
It would help if you gave us a size to work with, and an idea of what you want. Otherwise we'd have horribly proportioned sprites.
A good idea is to copy the image in the OP, and use the squares there...
[QUOTE=Mush;16536718]It would help if you gave us a size to work with, and an idea of what you want. Otherwise we'd have horribly proportioned sprites.[/QUOTE] Well all we need is a concept of how players will look, just a basic body head legs arms that we can then make object sizes based off the player. There isn't a strict rule size but here's the tile size we're using and a block to show average player height [img]https://dl.getdropbox.com/u/99765/tile.png[/img] [img]https://dl.getdropbox.com/u/99765/playerblock.png[/img] Pretty much habbo inspired but your own style. The base body doesn't have to be complex or anything, just a basic shape of a isometric person, we're planning on having players create their own clothes and accessories so the body just needs to be a reference, nothing fancy.
I can't do it full time but I'd be more than happy to help out.
[img]http://i31.tinypic.com/fzahpj.png[/img] You could use it for a placeholder or some shit. Also, Dev textures ;D
heh thats pretty cool
[QUOTE=coolrider102;16548332][img]http://i31.tinypic.com/fzahpj.png[/img] You could use it for a placeholder or some shit. Also, Dev textures ;D[/QUOTE] Unless you make those tiles bigger that's going to be a massive eyesore. That's exactly what dev-textures aren't meant to be.
[img]http://i29.tinypic.com/actp9s.png[/img]
[QUOTE=coolrider102;16573417][img]http://i29.tinypic.com/actp9s.png[/img][/QUOTE] We already have a dev textures like that in greyscale so we can just add a color property in code
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I've put a face on it: [url=http://a.imagehost.org/view/0982/pixelblockface][img]http://a.imagehost.org/0982/pixelblockface.png[/img][/url]
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