• Videogame piracy study finds number of downloaders substantially smaller than reported
    20 replies, posted
[url]http://www.pcgamesn.com/videogame-piracy-study-finds-number-downloaders-substantially-smaller-reported[/url]
Still, 5.37 million is nothing to sneeze at
Hmmmmm
No way...
Reading through the studying now, and I noticed this interesting blurb: [quote]For example, the 10 most popular titles comprised 41.5% of the total number of unique peers in the dataset. Finally, [b]aggregated review scores (averaged across multiple reviews) were found to be positively correlated with the games popularity on BitTorrent[/b], in terms of number of sharing peers (p<0.05). This indicates that game quality, as indicated by review scores, is related to piracy activity, such that [b]higher quality games get pirated more frequently.[/b][/quote] The argument that making a good game reduces piracy rates is pretty much debunked.
[QUOTE=KillerJaguar;40654297]Reading through the studying now, and I noticed this interesting blurb: The argument that making a good game reduces piracy rates is pretty much debunked.[/QUOTE] Review scores nowaydays don't mean jack shit though. It's pretty much saying popular games are getting pirated more (gee, I wonder why). Not saying there aren't any legitimate reviews out there anymore, but pretty much all the big and well-known sites that give out reviews usually give popular games (aka every new yearly release of Generic Shooter (X)) a high score.
[QUOTE=KillerJaguar;40654297]The argument that making a good game reduces piracy rates is pretty much debunked.[/QUOTE] Based on review scores which half the time don't mean shit i am late
[QUOTE=Bokito;40654358]Review scores nowaydays don't mean jack shit though. It's pretty much saying popular games are getting pirated more (gee, I wonder why). Not saying there aren't any legitimate reviews out there anymore, but pretty much all the big and well-known sites that give out reviews usually give popular games (aka every new yearly release of Generic Shooter (X)) a high score.[/QUOTE] [QUOTE=Lukeo;40654390]Based on review scores which half the time don't mean shit i am late[/QUOTE] They used aggregated review scores.
[QUOTE=KillerJaguar;40654297] The argument that making a good game reduces piracy rates is pretty much debunked.[/QUOTE] Good games also gets a lot more sales. Anyone who claimed that good games have less piracy is an idiot, but additional sales even it out.
[QUOTE=KillerJaguar;40654425]They used aggregated review scores.[/QUOTE] Which may or may not include those big reviewing sites I was talking about. It's not just one site who does this, it's actually a lot, and I don't see them taking small reviewers into the equation.
[QUOTE=itisjuly;40654586]Good games also gets a lot more sales. Anyone who claimed that good games have less piracy is an idiot, but additional sales even it out.[/QUOTE] Perhaps the overrall quality. It could play and look visually great, but it could also have a few inconviences to consumers. (Ubisoft's DRM, different store). Consumers are generally more favorable towards lax practices.
[QUOTE=KillerJaguar;40654425]They used aggregated review scores.[/QUOTE] Yes, _this_ doesn't mean anything. Because some high scores are bought, some journalists are stupid, and also scores can be modified but not on the aggregated score (ie. Simcity & Polygon). But still, I guess we can consider that when it's popular (which the aggregated review indicates more than anything else), it's heavily pirated.
"Entertainment Publishers turn out to be self-victimizing scumfucking liars like everybody thought"
[img]https://dl.dropboxusercontent.com/u/3877425/temp/piracy%20table.png[/img] Looks like bought scores alright.
Filthy lies! We need MORE DRM
Just finished reading through the study. It's pretty thorough, in-depth, and most importantly [i]unbiased[/i]. They also note that the reported number could actually be an [i]optimistic[/i] estimate, and the real number could be much higher. Regardless, it shows very clearly how prevalent piracy is, but there's still one missing link: piracy and sales. That will be the crux of the piracy debate.
[QUOTE=hypno-toad;40654759]"Entertainment Publishers turn out to be self-victimizing scumfucking liars like everybody thought"[/QUOTE] Um, except they're still pirated up the ass? If you read the article, you'd know that the number of pirates is lower than a few studies done a while back (including data from Torrentfreak, which is the exact opposite of "self victimizing liars"), it doesn't mean piracy has stopped. There's still millions of pirates out there, don't you worry [QUOTE=KillerJaguar;40654811][img]https://dl.dropboxusercontent.com/u/3877425/temp/piracy%20table.png[/img] Looks like bought scores alright.[/QUOTE] Huh, never would have guessed that FO:NV would be the most pirated game, no wonder it's on sale constantly
I thought most of the pirates moved on to one-click hosters as torrenting wasn't the safest of download methods. Quite weird to see the study being based soley on torrents. But then again, how are you going to track one-click hosters?
[QUOTE=MisterUndead;40656156]I thought most of the pirates moved on to one-click hosters as torrenting wasn't the safest of download methods. Quite weird to see the study being based soley on torrents. But then again, how are you going to track one-click hosters?[/QUOTE] The study acknowledges that torrent sites compromise about 40-60% of Internet piracy. They do mention file-hosting sites as a major distributor of illegal content. [quote][b]File-hosting Services:[/b] So-called “one-click” file-hosting services (e.g., RapidShare.com, MegaUpload.com) consist of servers to where digital content can be uploaded to and downloaded from, provided that the user has access rights to do so (some servers are open). While the use of file hosting services can be legitimate, this type of service can also be used to host and share illegally copied digital material, as shown by Antoniades et al. [1] who exposed how “one-click” hosting services offer a wide variety of copyrighted content. Users of file hosting services can access such material simply by searching for content of interest. The use of one-click hosting services can be appealing to people wishing to distribute copied content because they require only very limited technical knowledge to access it. For example, standard web links to specific files can be shared and searched for using standard web browsers. Recently, Maier et al. [21] noted a shift in the distribution of Internet traffic, claiming that the majority of Internet traffic by volume is a result of streaming media websites (e.g., youtube.com) and hosting services.[/quote]
[QUOTE=Ericson666;40655137] Huh, never would have guessed that FO:NV would be the most pirated game, no wonder it's on sale constantly[/QUOTE] That's because its unstable as fuck with a lot mods so eventually it needs a fresh reinstall hence having to repirate it. I know I've had to reinstall NV on steam at least 4 different times due mods making it crash every 30 seconds. Its also a great game.
[QUOTE=MisterUndead;40656156]I thought most of the pirates moved on to one-click hosters as torrenting wasn't the safest of download methods. Quite weird to see the study being based soley on torrents. But then again, how are you going to track one-click hosters?[/QUOTE] Uh, for how long has torrenting been an unsafe method of downloading things? [editline]15th May 2013[/editline] It's especially more secure for content hosters, less liability for the information to just get deleted by a single entity.
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