• Squad Steam Greenlight trailer (Project Reality: BF2 successor)
    51 replies, posted
[video=youtube;HEBqUSWqyR4]http://www.youtube.com/watch?v=HEBqUSWqyR4[/video] Forums are here: [URL]http://forums.joinsquad.com/[/URL] Greenlight page: [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=402654862[/URL]
Let's hope that there's more than just US/Taliban Archetype teams. I'd like to see some variety
I'm not sure how to feel about this. The trailer looked really bland and boring.
[QUOTE=Zillamaster55;47469778]Let's hope that there's more than just US/Taliban Archetype teams. I'd like to see some variety[/QUOTE] Al Qaeda vs ISIS
[QUOTE=itisjuly;47469795]I'm not sure how to feel about this. The trailer looked really bland and boring.[/QUOTE] It looked like a more advanced Project Reality. Which is awesome.
[QUOTE=Zillamaster55;47469778]Let's hope that there's more than just US/Taliban Archetype teams. I'd like to see some variety[/QUOTE] It's going to be US vs Insurgents for the moment. Though as far as I know there hasn't been any "official" statement on other factions, I'm pretty sure they plan to add more as time goes on. In fact there's a stickied poll asking which factions you'd like to see in the game, I think the first ones after US and Insurgents are finished up will be a conventional faction to serve as OPFOR against the US.
According to some reading on the Greenlight page in the comments there are little to no vehicles on release, at best limited to light vehicles until an update way down the line Which killed what little interest I had in this game from the trailer. The only reason Project Reality interested me is because it depicted all-out war like a Battlefield game should, and did it in a unique way that had its appeals. For some people you can say it was Insurgency mode that made it good but I never particularly liked that mode. These sorts of games boil down to going into an area and being sniped (realistically) from across the map by a machine gun/marksman you never had a hope in hell of seeing, and having more deaths than kills but no taste of teamwork either. That, and I've played so many modern shooters, much less modern shooters as USMC in the middle east, that I feel seriously bored shitless when I play them now.
I like how there is the guy trying to be tactical "south, south west" Then a clip "There's one at that gate over there, uh that.. that gate, or that door"
[QUOTE=Ricenchicken;47470375]I like how there is the guy trying to be tactical "south, south west" Then a clip "There's one at that gate over there, uh that.. that gate, or that door"[/QUOTE] since using directions means that you're trying to be a 1337 tactic00l armchair general that wants to feel like a badass because directions dont have any practical purpose at all right? there should be a compass at the bottom, don't really see it in this vid tho, but in project reality it really fucking helped when people called out directions anyways i really wish they chose more interesting factions. project reality had dozens to mix and match around, like the Canadian and Dutch forces. instead they went for the most trite combo possible. even US Army vs MEC would have been better. I think the best part of PR was the big conventional army vs another big conventional army thing it had going for a lot of the maps. vehicles made project reality a lot of what it was imho, sad to see them go, at least initially. I know I won't be buying it until it has at least half the content of pr, like helicopters and boats.
[QUOTE=Dr.Critic;47470204]According to some reading on the Greenlight page in the comments there are little to no vehicles on release, at best limited to light vehicles until an update way down the line Which killed what little interest I had in this game from the trailer. [/QUOTE] Well there are at least 8 months between now and when it's supposed to be released. Personally I won't be buying into it until it's got full-scale conventional scenarios. [quote]The only reason Project Reality interested me is because it depicted all-out war like a Battlefield game should, and did it in a unique way that had its appeals. For some people you can say it was Insurgency mode that made it good but I never particularly liked that mode.[/quote] I despised insurgency myself especially in its later incarnations. Apparently they're going to have a gamemode similar to [URL="http://forums.joinsquad.com/topic/867-game-mode-front-lines/"]this[/URL], whether as a replacement or supplement to PR's AAS I'm not sure. [quote]These sorts of games boil down to going into an area and being sniped (realistically) from across the map by a machine gun/marksman you never had a hope in hell of seeing, and having more deaths than kills but no taste of teamwork either. That, and I've played so many modern shooters, much less modern shooters as USMC in the middle east, that I feel seriously bored shitless when I play them now.[/quote] I thought you enjoyed PR? If you've played it for more than a few minutes, especially before 2013, you'd notice it's one of the few games where almost everyone in any given server used their microphone to communicate and actually fought cohesively instead of as a shitstorm of lone-wolves. Said sniper on a hill can be avoided, suppressed or obscured and if it's gonna be anything like PR that'll be one of the very few you'll come up against in the round. That and Squad has weapon sway and some level of ballistics modelling making their job that much harder. Completely agree with you on the factions, however it's probably best development-wise for them to start out small, get the infantry mechanics all worked out then slowly start introducing new vehicles and the factions to go along with them.
Well PR is the best game of it's kind(mod or retail game alike) so I'm excited for this.
Never was a fan for realistic shooters, they're just always done so boringly.
[QUOTE=Morbo!!!;47470571]Well there are at least 8 months between now and when it's supposed to be released. Personally I won't be buying into it until it's got full-scale conventional scenarios. I despised insurgency myself especially in its later incarnations. Apparently they're going to have a gamemode similar to [URL="http://forums.joinsquad.com/topic/867-game-mode-front-lines/"]this[/URL], whether as a replacement or supplement to PR's AAS I'm not sure. I thought you enjoyed PR? If you've played it for more than a few minutes, especially before 2013, you'd notice it's one of the few games where almost everyone in any given server used their microphone to communicate and actually fought cohesively instead of as a shitstorm of lone-wolves. Said sniper on a hill can be avoided, suppressed or obscured and if it's gonna be anything like PR that'll be one of the very few you'll come up against in the round. That and Squad has weapon sway and some level of ballistics modelling making their job that much harder. Completely agree with you on the factions, however it's probably best development-wise for them to start out small, get the infantry mechanics all worked out then slowly start introducing new vehicles and the factions to go along with them.[/QUOTE] PR is the only real exception I've encountered in the genre since the culture/community it had guaranteed teamwork, the same can't be said of say-so-similar games like Insurgency where the sort of people just looking for kills are going to creep in. I was basically told that in order to fly a Huey I saw on my first match, I'd need to do a whole lot of learning just to avoid screwing up take off, and I think the softcore crowd that come from games like COD and mainstream Battlefield got turned away by that quite quickly- PR is not a game where you can jump in and expect kills, and it is a game where you can expect teamwork. Hell, even shooting an assault rifle straight was really difficult for me at first, as full auto bursts had a massive bullet scatter.
[QUOTE=Dr.Critic;47470715]the same can't be said of say-so-similar games like Insurgency where the sort of people just looking for kills are going to creep in.[/QUOTE] Insurgency necessitates teamwork about as much as CoD does, and for all intents and purposes the core gameplay only differs in your low/no-regen health, fixed spawn points and an aiming deadzone. People trying to put it and similar games in the same camp as PR and certain aspects of ArmA aren't getting it right. Teamwork in Ins [I]can[/I] be used to your advantage but it's mostly inconsequential, as are deaths. People seem to have it in their minds that one/two-hit-kills + ironsights automatically = tactical shooter with teamwork but it needs oh so much more than that.
[QUOTE=Morbo!!!;47471152]Teamwork in Ins [I]can[/I] be used to your advantage but it's mostly inconsequential, as are deaths. People seem to have it in their minds that one/two-hit-kills + ironsights automatically = tactical shooter with teamwork but it needs oh so much more than that.[/QUOTE] Pretty much this. One of Insurgency's biggest problems is the lack of proper tools for proper teamwork. The Squads and roles are preset and Squads can't even communicate with each other than local voicechat or text. The other issue is the lack of commitment in the community to actually work in a team. Usually the whole team just blindly rushes objectives, rather than covering vital flanks or defending own control points. It is fun to exploit that for a while, but even that gets boring [sp]Also 90% of the players don't want to play non-wave based gamemodes, because they spawn much slower[/sp].
I am confident the dev team won't cock this up. From what I can tell they want to remake BF2's Project Reality but without the engine restrictions that BF2 had. That being the maximum 8 slotted vehicles (very inconvenient for transport helicopters), the view distance (especially bad for jet pilots) and random glitches and shit. Also fingers crossed for fast roping!
my favorite part about project reality was the european maps with the East vs the West, and from the trailer it seems we aren't going to be seeing that.
[QUOTE=Ricenchicken;47470375]I like how there is the guy trying to be tactical "south, south west" Then a clip "There's one at that gate over there, uh that.. that gate, or that door"[/QUOTE] HOSTILE EQUIPPED WITH RUCHNOY PROTIVOTANKOVYY GRANAMYOT LOCATED AT AZIMUTH 186.759 is that the sort of thing you want?
[QUOTE=Araknid;47473736]HOSTILE EQUIPPED WITH RUCHNOY PROTIVOTANKOVYY GRANAMYOT LOCATED AT AZIMUTH 186.759 is that the sort of thing you want?[/QUOTE] "oh fuck there's a geezer with a shooter left of that red car mate"
Wasnt there another PR2 that is actually called PR2?
[QUOTE=camper182 V2;47473906]Wasnt there another PR2 that is actually called PR2?[/QUOTE] That is being made on CryEngine though it seems like they're not nearly as far in production as this is.
[QUOTE=camper182 V2;47473906]Wasnt there another PR2 that is actually called PR2?[/QUOTE] they canceled it to make this which is just an Insurgency clone with bigger maps not something to be all that excited about
[QUOTE=Covalent;47473948]they canceled it to make this which is just an Insurgency clone with bigger maps not something to be all that excited about[/QUOTE] But Insurgency is basically a PR clone with smaller maps and no vehicles.
[QUOTE=wallyroberto_2;47471690]I am confident the dev team won't cock this up. From what I can tell they want to remake BF2's Project Reality but without the engine restrictions that BF2 had. That being the maximum 8 slotted vehicles (very inconvenient for transport helicopters), the view distance (especially bad for jet pilots) and random glitches and shit. Also fingers crossed for fast roping![/QUOTE] it'll be incredible if they can even get to the point in development where the lack of limitations on things like jet pilots and 20+ capacity transport choppers are a bonus though. that's a fucking huge amount of scope for a low-funded project. i'd be very interested to know what money they've got for these ideas
[QUOTE=Covalent;47473948]they canceled it to make this which is just an Insurgency clone with bigger maps not something to be all that excited about[/QUOTE] How is that not something to be excited about? Besides, there's far more to it than that. This has (or will have) vehicles, bigger maps, 100 player servers, a logistics/supply system, commander mode, fortification building, proper squads, several different armies etc. So far it seems like it's going to have everything Project Reality had.
So what's the difference between this and say, Arma? Not to be ignorant or trying to make a joke, serious question.
[QUOTE=nightlord;47474123]How is that not something to be excited about? Besides, there's far more to it than that. This has (or will have) vehicles, bigger maps, 100 player servers, a logistics/supply system, commander mode, fortification building, proper squads, several different armies etc. So far it seems like it's going to have everything Project Reality had.[/QUOTE] Once it has that, I'll be excited for it. I loved Project Reality, but the engine really made it become stale. In its current state, it's a bit bleak. If it's free, I'll probably give it a shot. If not, I'm going to wait until it has all the above. [editline]7th April 2015[/editline] [QUOTE=ZeroTimesCookie;47474149]So what's the difference between this and say, Arma? Not to be ignorant or trying to make a joke, serious question.[/QUOTE] arma doesn't have pvp
Weren't they saying they will make a free game?
They picked the absolute worst name they could.
[QUOTE=Covalent;47474255]Once it has that, I'll be excited for it. I loved Project Reality, but the engine really made it become stale. In its current state, it's a bit bleak. If it's free, I'll probably give it a shot. If not, I'm going to wait until it has all the above. [editline]7th April 2015[/editline] arma doesn't have pvp[/QUOTE] arma has pvp. [QUOTE=ZeroTimesCookie;47474149]So what's the difference between this and say, Arma? Not to be ignorant or trying to make a joke, serious question.[/QUOTE] This probably would run without, for the lack of a better way to put this [IMG]http://i.imgur.com/tOT6Pvj.jpg[/IMG]
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