Couldn't remember what this was, and I still wouldn't say [I]best[/I] quest, but it's damn good. It's the kind of quest where if it was in a Bethesda game, it'd be made trivial by quest markers, but since it's not a Bethesda game, it takes real investigating and thought unless you've done it before or looked up the answer. I found the [sp]bill of sale[/sp] by accident while looting the location it's in, and reading it was a lot more exciting since I realized what it was and figured out who I needed to take in front of the dino, rather than just following quest markers and letting the game figure out who did it for me.
It's also got a fuck-up state for if you couldn't be assed to get real proof, and that's awesome too.
[QUOTE=gk99;52503254]Couldn't remember what this was, and I still wouldn't say [I]best[/I] quest, but it's damn good. It's the kind of quest where if it was in a Bethesda game, it'd be made trivial by quest markers, but since it's not a Bethesda game, it takes real investigating and thought unless you've done it before or looked up the answer. I found the [sp]bill of sale[/sp] by accident while looting the location it's in, and reading it was a lot more exciting since I realized what it was and figured out who I needed to take in front of the dino, rather than just following quest markers and letting the game figure out who did it for me.
It's also got a fuck-up state for if you couldn't be assed to get real proof, and that's awesome too.[/QUOTE]
You immediately get an optional objective as soon as you begin the quest telling you to look in the motel office for clues, and if you're the sort of person to do optional objectives first (like myself), then you'll easily find the bill of sale and then it pretty much tells you the answer.
[QUOTE=Samiam22;52504800]You immediately get an optional objective as soon as you begin the quest telling you to look in the motel office for clues, and if you're the sort of person to do optional objectives first (like myself), then you'll easily find the bill of sale and then it pretty much tells you the answer.[/QUOTE]
You need to get a clue for that first. If you interrogate a certain character they tell you that they saw shady things happening inside the motel on the night of the disturbance. That's when you get the objective to go to the motel and investigate.
Me, personally? When I first played, I played as a massive thief. So as soon as I rolled into Novac I took everything in that safe without even looking. So when it came time to talk to Boone about the quest, I started my investigation. I carefully interviewed everybody in town, learned their story and relationship to the victim, and eventually came to a conclusion: it had to be Crawford because her story was the shakiest.
So I took her in front of the statue and had her killed. I returned to Boone and went to explain why she was the one. Then the dialogue option appeared, "Here's the bill of sale."
I was walking around with the smoking gun in my pocket for the entire quest without even realizing it.
Speaking of quests, if you like quests like this where everything isn't just told to you and you need to do some good old-fashioned detective work, check out this mod:
[url]http://www.nexusmods.com/newvegas/mods/37172[/url]
There are no mission markers at all for this quest mod (outside of one exception where they justify it by saying your Pip-Boy can track a target). You need to read emails, notes, and environmental cues in order to solve the puzzles for yourself. This could include patrolling a stretch of highway for a wrecked car, manually diagnosing and repairing a computer system, figuring out how to create a specialized chemical mixture, and more. Be warned though, it gets ridiculous in some points, but I only had to look up a guide once because I misread a clue.
[editline]25th July 2017[/editline]
I will say one thing about New Vegas' quest design, though. I once played a non-lethal character, just to see how far I could get. Turns out I could do most side quests and the main quest (outside of explicitly mentioned assassination or bounty-hunting missions) without killing anybody. I wound up playing every faction against each other and taking New Vegas for myself, after getting every wild-card faction on my side and tricking the NCR into fighting with me. My first kill was ordering General Oliver to be thrown over the side of the Hoover Dam.
That fell apart for the DLC, though, where I was forced to make a kill in Dead Money. But for the main game, the fact that the vast majority of the quests I came across had a non lethal option through a combination of stealth, speech, pure guile, and the occasional unarmed bout with fatigue-inducing weapons, speaks to how well-made the game really is. The quality of the writing and quest design puts New Vegas in my top 5 games of all time I think. Not only can you play non lethal, but the game was clearly designed with that in mind. Good luck doing that in a Bethesda game.
I always liked Beyond the Beef.
Very little combat, but there's so many different ways to go about completing it and the experience is pretty unique-feeling compared to the rest of the game's quests, in part due to the great setting.
[QUOTE=Samiam22;52504800]You immediately get an optional objective as soon as you begin the quest telling you to look in the motel office for clues, and if you're the sort of person to do optional objectives first (like myself), then you'll easily find the bill of sale and then it pretty much tells you the answer.[/QUOTE]
pretty much any quest having you go look for shit in NV has a convieniant copy of it in a nearby, powerarmor? safe, bill of sale? safe, benny's plans? locked door, mr house? locked doors, brotherhood stuffs?
its not easy mind you and you had to build a character a certain way to take advantage of it but it was there
[QUOTE=Simplemac3;52506742]I always liked Beyond the Beef.
Very little combat, but there's so many different ways to go about completing it and the experience is pretty unique-feeling compared to the rest of the game's quests, in part due to the great setting.[/QUOTE]
This.
Beyond The Beef is pretty much [I]the[/I] go-to example of why New Vegas, in all it's flaws and shortcomings in aesthetics, is considered a better game than 3.
[QUOTE=Simplemac3;52506742]I always liked Beyond the Beef.
Very little combat, but there's so many different ways to go about completing it and the experience is pretty unique-feeling compared to the rest of the game's quests, in part due to the great setting.[/QUOTE]
true
[media]https://www.youtube.com/watch?v=yM1yR7WYqgM[/media]
I liked it the first time through, but these days, I generally consider it a formality, a mundane task I have to do to have a damn good sniper in the game.
But that might be because I've lost count of how many times I've run through the game.
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