• Six Shots: Heavy Bullets Is A Roguelike-like FPS
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[url]http://feedproxy.google.com/~r/RockPaperShotgun/~3/NYYGGPit7qc/[/url]
roguelike means nothing nowadays. And now there's "roguelike-like"? [img]http://upload.wikimedia.org/wikipedia/en/1/17/Rogue_Screen_Shot_CAR.PNG[/img] here's a screenshot of "Rogue" for reference
[QUOTE=paul simon;44823135]roguelike means nothing nowadays. And now there's "roguelike-like"? [img]http://upload.wikimedia.org/wikipedia/en/1/17/Rogue_Screen_Shot_CAR.PNG[/img] here's a screenshot of "Rogue" for reference[/QUOTE] The word has since switched meaning, spacing from [i]dungeon-crawler[/i] (rogue-like) to [i]'die once, start over in a randomly generated environment'[/i], to rogue-like.. -like, as in [i]dungeon-crawler with a twist[/i] The term is stupid, but consumers are aware of its meaning and has then become an industry standard. [editline]16th May 2014[/editline] Interestingly enough the term 'dungeon crawler' is being used less and less, ever since 'roguelike' became a popular term. ie- if we were to call FPS 'doomlike', Fallout3 would be a 'doomlike like' :v: /semantics
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