• My newest animation: Color wars
    12 replies, posted
I think so far, it's my best, even if It's unfinished. [url]http://bradley10000.deviantart.com/art/Color-wars-preview-128666354[/url] Do you think I overded the smoke effects?
needs more fast paced action
I think the smoke effects were great, maybe detailed smoke didn't fit with undetailed characters but it was still very nice.
[QUOTE=Mr Affinity;15913732]I think the smoke effects were great, maybe detailed smoke didn't fit with undetailed characters but it was still very nice.[/QUOTE] Yeah, i was going for the whole outliney-cartoony look.
[QUOTE=Grayron;15913727]needs more fast paced action[/QUOTE] I also agree with that, the blue guy kicking the other guy was a little slow.
Pretty cool but SOOOO SLOOOOOWWWW.
Reminds me of Avatar: the last air bender.
Wow, that was amazing. I think it would be fun to make some comics or something in this style.
it's a pretty okay animation.. you need a lot more follow through rather than point to point then stop .. hold... then point to point again.. have it move more in curve.. you have nice timing with the fade outs of your explosion.. give your animation the same slow in/slow outs with the characters movement.
Make it more fast paced. When something of MASSIVE POWER happens, make the screen shake or something. For example, when the green guy falls down with the rock, at least make the ground shake or some debris flying away.
It needs to be faster and longer for sure, you had me excited for a second until everything just kind of stopped.
You need to learn to animate more than one character at a time. Also, speed it up; I recommend 24 FPS... you can double frame at times if you need to. [editline]10:21PM[/editline] [QUOTE=TrueWolF;15916072]it's a pretty okay animation.. you need a lot more follow through rather than point to point then stop .. hold... then point to point again.. have it move more in curve.. you have nice timing with the fade outs of your explosion.. give your animation the same slow in/slow outs with the characters movement.[/QUOTE] It's called easing. OP? Yes, learn it well. Also, smoothing and timing.
[QUOTE=Galago;15990333]You need to learn to animate more than one character at a time. Also, speed it up; I recommend 24 FPS... you can double frame at times if you need to. [editline]10:21PM[/editline] It's called easing. OP? Yes, learn it well. Also, smoothing and timing.[/QUOTE] Yeah.. easing is the tool used to create slow ins/slow out.. :P same thing i guess.. listen to us op.. and i think your work will improve a lot.
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