• PlanetSide 2's World Domination Series is putting some players off war
    34 replies, posted
[url]http://www.pcgamesn.com/planetside/planetside-2s-world-domination-series-putting-some-players-war[/url]
This is one of the reasons I sorta quit this game. On top of the lack of any point to do anything except for the endless cert grind, numbers ALWAYS mattered and you would be lucky to actually find yourself in a fair fight. Usually my playtime would always be cut short because I would be having fun then suddenly the enemy team gets a massive zerg going and just steamrolls straight through the entire continent with little to no effort required. The sheer frequency of that happening ultimately pushed me away from the game.
Having fond memories of the beta (somewhat) I can confirm that, as somebody who favours infantry combat, WDS has took all sense of tactics and organization and tossed it in a pit full of capturing empty bases and massive unorganized fights that are nothing but steamrolls. There are usually two massive convoys that contain most of the forces in play for two of the three factions. NC zergrush convoy will be taking all of these empty bases (and bases that aren't empty will just get rolled over by overwhelming numbers) while VS do the exact same on the other side of the map; both convoys actively avoiding one another to maximize their WDS. Should you try and have a good fair fight, you'll be met with too many people and too many explosions to do anything. With the tiny possibility that you'll turn a corner and catch 20 people off guard, and get two kills. Having only started playing a few days ago (having not played since beta,) my lack of skill may be to blame. But when 30 tanks and 100+ infantry roll in to a base with only 20 defenders, yeah.
Across all 3 continents, I've never seen each one filled up to capacity. If these "tactically minded" individuals want to fight less people, they can very easily swap to one of the maps with fewer people playing on it. A group of 20 players could easily change the tide of an entire continent. They may still not be able to take a biolab, but anybody expecting to easily take one of those is insane.
[QUOTE=ntzu;43862301]This is one of the reasons I sorta quit this game. On top of the lack of any point to do anything except for the endless cert grind, numbers ALWAYS mattered and you would be lucky to actually find yourself in a fair fight. Usually my playtime would always be cut short because I would be having fun then suddenly the enemy team gets a massive zerg going and just steamrolls straight through the entire continent with little to no effort required. The sheer frequency of that happening ultimately pushed me away from the game.[/QUOTE] It's funny, because Planetside 1 did not have this problem. You'd have genholds of like 10-20 guys fending off forever against an entire attack, not also mentioning the cert system that was infinitely better than the leveling in PS2 aka pay to not grind. PS2's design has so many issues.
The problem with WDS is that it rewards capturing bases far more than defending a base from attack. You're supposed to make more faction points by holding a base but the numbers just don't add up so people would rather go around taking empty bases as a big zerg. More importantly, "Hold" points don't contribute to individual points, which are necessary to get weekly awards. Only defending and capturing bases are. As for the general distaste in "unorganized zerg" combat, I'd recommend skipping continents if you feel you are drastically outnumbered on one. Your faction is likely focused somewhere else and the only one you can blame for constantly spawning alone in the path of 100 players is yourself. [editline]10th February 2014[/editline] [QUOTE=Crazy_Farmer;43862813]It's funny, because Planetside 1 did not have this problem. You'd have genholds of like 10-20 guys fending off forever against an entire attack, not also mentioning the cert system that was infinitely better than the leveling in PS2 aka pay to not grind. PS2's design has so many issues.[/QUOTE] Genholds were more a level design thing than anything else, though they do somewhat still exist in biolabs. Planetside 2 overall though favors a more spread out approach to objectives with fights happening all over a base rather than Planetside 1's progression from the field battle, to the 5 minute base skirmish, to actually fighting through the base itself. Both games favored zergs, it's just that Planetside 2 doesn't require the zerg to funnel down a maze of tiny, winding tunnels to get to the things they are supposed to blow up or capture. It is worth noting that the Amerish update set for this month looks like it's going to change a lot of bases into close quarters infantry combat though so it might be interesting to see how those work.
[QUOTE=Crazy_Farmer;43862813]It's funny, because Planetside 1 did not have this problem. You'd have genholds of like 10-20 guys fending off forever against an entire attack, not also mentioning the cert system that was infinitely better than the leveling in PS2 aka pay to not grind. PS2's design has so many issues.[/QUOTE] I loved planetside 1, and tbh I liked it way more than planetside 2. The cert system was very nice, and the game didnt effectively punish you if you wanted to play exclusively armor or air support. Also PS2 simplified a lot of the vehicles, which I dont think was necessary. Now each empire has something like 2 unique vehicles.
I've noticed that me and my friends making up a squad of 4 people can change the tide of a battle, so to say, if we're working together. There are a few key elements in every capture attempt that a single individual could have a hard time witch, but a squad can pull off.
I loved playing the PS2 beta but this is the kind of thing that turned me off. Base defense was something that just didn't happen because there was no incentive to sticking around when your spawn was getting rushed, whatever bonuses might be in effect was better capitalized on around other point where your team was kicking more ass. I can guess it hasn't gotten any better?
Has anything actually changed in a year? I haven't played it in that long because I was tired of being killed by someone I had no chance of seeing at 2fps, and even then, the name of the game was "don't bother defending bases, just go capture empty ones and play base tag with the other factions" like 85% of the time. Defending was a total waste of your time.
[QUOTE=LoLWaT?;43864665]Performance has increased dramatically since then but when you get down to it the actual game is just as blegh as ever. Looking at their roadmap things will [I]start[/I] heading in the right direction, but not for another 4-12 months based on what's currently posted.[/QUOTE] Maybe I'll give it a try and see performance is better, at least. Even if the game itself is shit, I basically never even got to have fuck-around fun, except for the one time I ran a guy over on an iced-over lake with my bike. :v: I bought a founder pack for this damn game, too. Fairly significant regrets, looking back on it.
Playing in an outfit with a mumble server makes the game waaay more fun.
[QUOTE=The golden;43864568] It's not like it's worth it either. The rewards for WDS are fucking awful.[/QUOTE] At the same time though if you aren't participating in the WDS base zerg you are usually by yourself or in a single squad at most so you don't see any action anyway. Shit sucks.
same complaint these guys have had since day one of beta lol "i don't feel special enough wahhh"
This WDS is just halarious. Most of us TR on Briggs go in gigantic air zergs to ghost cap Esamir and Ameresh, and all the zergs just avoid each other because everyone wants points. Hell, its even super easy to cap. Get one guy to go NC, cap one point and them recap the point. TR will get all the points and the points will not reset, so you can use it to farm unlimited WDS points.
PS1 was better in so many ways honestly, didn't SOE say thru we're going to make it free to play? Or wa that just a lie
The only problem Planetside 2 has is far to many servers, lack of just one giant map, and lack of logistical metagame. I have never once not been able to buy aircraft, tanks, or jeeps because you simply do not run out of them, and infantry AT Weapons hardly are a threat to all three. But yeah... Only have three servers: North America, Europe, Oceania. No more bullshit with, "US WEST, US EAST, US SOUTH" its not needed, and if people complain about bawww high ping, fuck em.
[QUOTE=The golden;43864568]WDS has basically turned the game into a unplayabe mess due everyone power-zerging everything. It's constant 30:1 odds. You're either part of the 30 or the 1. I've spent hours looking for fair and balanced battles and they're just not occurring because everyone is rushing for bases which are worth a lot of WDS points. It's not like it's worth it either. The rewards for WDS are fucking awful.[/QUOTE] That's a problem with your server or your faction then. We have been able to find fights quite well, for anywhere between 2 and 6 squads. Sure, since WDS it's a bit more of an effort, looking around to see where the zergs are going, but we'll also happily drop in to both the TR -and- the vanu zerg. If you're an organised outfit you can easily beat 2:1 odds, if not more. Especially if they're just zergs.
I dunno, being the nigh-unstoppable hero, gunning down hordes upon hordes of enemies, in every game did start to get old. I liked Planetside 2, I actually somehow enjoyed riding in a 50+ man convoy ready to storm a base, only to die from machine-gun fire as I exit the vehicle while half our forces got pinned down on the hill. In a weird way it's refreshing to play the role of just "a grunt" who's only a very small, almost insignificant part of a much larger picture. Then doing something actually heroic, even just taking out a tank or emplacement, feels so much better.
Despite the game's flaws, the thing that keeps me playing is the devs' willingness to listen to the players... most of the time (*cough*nerfthefuckingavturretalready*cough*). [url]https://forums.station.sony.com/ps2/index.php?threads/wds-preseason-2-changes-and-feedback.172500/[/url] They're making changes to the WDS scoring system to take into account the number of players involved in the fight, making ghost-capping less viable as a way to farm points, and giving more incentive to defend a base. Hopefully they take this and apply it to capture XP outside of WDS as well.
I just want them to make the Crown meaningful again
[QUOTE=Viper202;43868773]I just want them to make the Crown meaningful again[/QUOTE] Ah, the good ol' days of farming the crown. Not fun as I mained TR :/ I'm waiting for them to add some meaningful updates to this game before I start playing again. Looks like they never will and don't realize that their game is fucking boring. Its just a cashfarm for Sony now.
[QUOTE=Raidyr;43862815] As for the general distaste in "unorganized zerg" combat, I'd recommend skipping continents if you feel you are drastically outnumbered on one. Your faction is likely focused somewhere else and the only one you can blame for constantly spawning alone in the path of 100 players is yourself. [/QUOTE] If everyone thought like this though, you'd get the three factions just spread on each of the continents and no war happening ever. Think this kind of takes away the point of the game.
[QUOTE=CaptainSnake;43868814]I'm waiting for them to add some meaningful updates to this game before I start playing again.[/QUOTE] The next 'meaningful' update will probably be Hossin and continent locking (slated for may), and then the resource revamp will bring in a bunch of new mechanics allowing for deeper strategic shit (slated for june). Of course everyone knows the Roadmap is hardly ever correct so those will probably be delayed, but I'd wait until both of those updates hit live.
[QUOTE=Mr. Someguy;43868638]I actually somehow enjoyed riding in a 50+ man convoy ready to storm a base, only to die from machine-gun fire as I exit the vehicle while half our forces got pinned down on the hill. In a weird way it's refreshing to play the role of just "a grunt" who's only a very small, almost insignificant part of a much larger picture.[/QUOTE] That's the exact reason I fell in love with the PS2 beta, and why I got caught on Battlefield back in the day. You can extract enjoyment out of being a very insignificant part of something bigger.
[QUOTE=Im Crimson;43872309]That's the exact reason I fell in love with the PS2 beta, and why I got caught on Battlefield back in the day. You can extract enjoyment out of being a very insignificant part of something bigger.[/QUOTE] Honestly, ARMA 3 provided that enjoyment for me, way more than I got out of these. At least in Arma you can actually be part of a big battle and still have a somewhat long and successful life trying to complete objectives without dying every 3 seconds and respawning into a camped box cursing your slow cert gain and retarded teammates.
[QUOTE=ntzu;43874678]Honestly, ARMA 3 provided that enjoyment for me, way more than I got out of these. At least in Arma you can actually be part of a big battle and still have a somewhat long and successful life trying to complete objectives without dying every 3 seconds and respawning into a camped box cursing your slow cert gain and retarded teammates.[/QUOTE] You're definitely right. It's just that I found ARMA's community and game features impenetrable. At least in my experience with ARMA2, if you manage to join one of the gated clans that can organize serious games, buddy it up with the members, find someone who can explain the use of all the mods/addons and free two weekdays for practice you might get to enjoy one fantastic game on Saturday night. If it seemed even possible to pop in for a good game for 3 hours on any random night when you feel like it I'd be playing nothing but ARMA. Maybe I just looked in the wrong places, but at the time of the beta PS2 seemed to scratch that itch more reliably than ARMA2.
[QUOTE=Im Crimson;43877078]You're definitely right. It's just that I found ARMA's community and game features impenetrable. At least in my experience with ARMA2, if you manage to join one of the gated clans that can organize serious games, buddy it up with the members, find someone who can explain the use of all the mods/addons and free two weekdays for practice you might get to enjoy one fantastic game on Saturday night. If it seemed even possible to pop in for a good game for 3 hours on any random night when you feel like it I'd be playing nothing but ARMA.[/QUOTE] ARMA 3 brought in a lot of fresh blood, and along with it a lot of fresh clans that are less serious and more lax when it comes to games, hell you could even join the FP games that go on at least once or twice a week. Not to mention there are a good amount of open PVP and PVE servers that can provide some fun times. On top of all this of course is the fact that arma 3 is alot easier to play than arma 2 thanks to the tightened up controls and WAY better movement/aiming.
[QUOTE=MyAlt91;43868924]If everyone thought like this though, you'd get the three factions just spread on each of the continents and no war happening ever. Think this kind of takes away the point of the game.[/QUOTE] While it's theoretically possible that factions could just play Planetside 2 and never fight each other, it never happens. Also I think you're missing the point if you think spawning alone or severely outnumbered in the path of a zerg is "war". Go someplace else more useful where your faction is fighting on even terms.
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