• Sandbox Vacation (Mass ragdoll physics, MUST WATCH!)
    40 replies, posted
All of this is great, but 4:00 onwards is a must watch. [media]http://www.youtube.com/watch?v=WRyPbIQ5vBc[/media] All credit goes to Freakymicky.
4:00 onwards reminds me of 'nam
That guy must have a god like computer.
My computer could probably run up to 3/4 of all the stuff in that video, until throwing up in the disk drive of course.
He probably pre-rendered it. At the time of recording i bet it was lagging like a bitch.
[QUOTE=ITokez;21878520]That guy must have a god like computer.[/QUOTE] Well it's probably running at a rather low resolution given how jagged the aliasing is in this 480p video. Still, though, it's pretty impressive. My computer gags when I join a twenty-person TF2 game. :v:
[QUOTE=ITokez;21878520]That guy must have a god like computer.[/QUOTE] durr :downs: I kind of like the scene near the end, it would be awesome to have a scene like that in a game
Uh.. isn't this pre-rendered. I has to be. Cryengine has some feature that lets you do that, so no need to brag about how you can run this or not, since you most likely can not.
[QUOTE=Adamhully;21878646]He probably pre-rendered it. At the time of recording i bet it was lagging like a bitch.[/QUOTE] This too.
Looks cool, it's pre-rendered though.
This just shows how many opportunities were left in the engine, unused by the game. And holy shit, that hurricane at the end was... Holy shit.
wow, I wish my computer could run Crysis. I'd only get it for stuff like this
Playing with wind force and/or gravity tubes is the best thing ever.
There's no doubt this was rendered.
Holy shit...
Sorry for being uneducated, but what is pre-rendering?
Such an awesome engine, but the gameplay is meh..
I like 4:00, that was pretty awesome.
One day computers can do this without pre-rendering. But then the engines will be more optimized for it aswell, so we can probably do this in another engine before hardware can do it for this in real time. It sure looks awesome, but only on video. Doing this with 1-5 fps must be a hell.
Obviously pre-rendered. Hence why is there no hud. Unless he disabled hud for some strange reason.
The falling vehicles was just art. It surprised me.
[QUOTE=Blackwater;21882194]One day computers can do this without pre-rendering. But then the engines will be more optimized for it aswell, so we can probably do this in another engine before hardware can do it for this in real time. It sure looks awesome, but only on video. Doing this with 1-5 fps must be a hell.[/QUOTE] I could probably run it at 10-15 fps real time. That's just a guess, could be less, definitely not more.
With all those explosions? Oh hell naw.
[QUOTE=fskman;21884228]With all those explosions? Oh hell naw.[/QUOTE] After 4:00, i'd probably max at about 5 fps.
I loved the skydiving part.
That was the most epic Crysis video I have ever seen.
That would be fun as fuck
A sad day for the Armed Forces of North Korea.
I looooved the falling vehicle segment. [editline]09:12PM[/editline] Although I wish this was in HD
[QUOTE=Xelatomis;21881687]Sorry for being uneducated, but what is pre-rendering?[/QUOTE] Basically, for the game to run smooth, it needs to do a certain number of physics calculations per object, per unit of time. Obviously, with this much going on in one scene, the computer won't be able to keep up. So what you can do, is let the game run at whatever speed it's confortable with, and capture every physics frame, then replay the demo while you're away, and let the machine screen-cap that in it's own time. So when you actually play the game, it'll run REALLY slow, but when you watch the rendered video, it'll look like the vid you just watched. If the user just frapsed his gameplay, it wouldn't have been anywhere near as smooth.
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