Harmonix launches crowdfunding campaign to hire a company to port Rock Band 4 to PC
45 replies, posted
[url]http://www.polygon.com/features/2016/3/1/11139164/rock-band-4-pc-fig-harmonix-invest-kickstarter[/url]
[quote]Just a few days ago, Harmonix mused in a blog post about the state of the rhythm gaming market on computers. Now, the studio is looking to bring Rock Band 4 to Windows PC, which would be a first in the history of the franchise. Harmonix aims to release the game this fall on Windows, via Steam, if its 35-day, $1.5 million crowdfunding campaign on Fig is successful.
With that money, Harmonix would hire Sumo Digital to handle the PC version, which would allow Harmonix to "stay focused on building new features and content" for the game, said Alex Rigopulos, Harmonix's chief creative officer, in the Fig pitch video. Based in Sheffield, U.K., Sumo Digital is the independent studio behind games such as Sonic & All-Stars Racing Transformed and LittleBigPlanet 3. Harmonix would self-publish the PC version, about a year after the studio and co-publisher Mad Catz released Rock Band 4 on PlayStation 4 and Xbox One.[/quote]
[url]https://www.fig.co/campaigns/rock-band-4-pc[/url]
I have always wanted Rock Band on PC. I like playing those games and they're always a fun time, but I migrated to mainly PC a few years ago so I missed out on 3 and 4.
But I just can't believe they would use Fig for this. We'll see how it goes I guess, but I will probably wait until it's on Steam before putting any money forward.
Why the [B]fuck[/B] are they using Fig of all services? The most easily abused and most legally dubious method of crowd funding
"Then, using Steam Workshop, you can submit those files to us—we'll do a quick check to make sure they play properly and include music you own, and then put them into the game via the Rock Band 4 in-game store. [U]Steam Workshop makes sure you get your cut of the revenues when they sell.[/U]"
Paid mods 2.0? :why:
I lost interest in rockband since rocksmith came out.....
[QUOTE=Doritos-pope;49844662]"Then, using Steam Workshop, you can submit those files to us—we'll do a quick check to make sure they play properly and include music you own, and then put them into the game via the Rock Band 4 in-game store. [U]Steam Workshop makes sure you get your cut of the revenues when they sell.[/U]"
Paid mods 2.0? :why:[/QUOTE]
Paid mods are not a bad idea, they were just poorly implemented. Of course people can price their songs at $0 - they just don't have to work for free if they don't want to.
[QUOTE=Doritos-pope;49844662]"Then, using Steam Workshop, you can submit those files to us—we'll do a quick check to make sure they play properly and include music you own, and then put them into the game via the Rock Band 4 in-game store. [U]Steam Workshop makes sure you get your cut of the revenues when they sell.[/U]"
Paid mods 2.0? :why:[/QUOTE]
I hope the cut is like 70% for the artist at least, when they're the ones putting all the effort into the content from the song itself to the beatmap.
and also if you can make songs for free too then I don't see this as a bad thing. Artists should be able to support themselves in some way.
I mean, I guess the selling music thing makes sense (like RBN back in RB2/3), but I'm guessing this is only for music that the charter themselves created? That would mean it would be easy to flood the store with MIDI songs that are just trying to be the "hardest song since x" or something.
-bad reading x1-
[t]https://d3pylr1apgoxnh.cloudfront.net/campaign_body_images/images/bab778962bfd04a08611925930727384238b979b/body_width.jpeg?1455309620[/t]
Paid mods strike back :v:?
[QUOTE=Mitchel.;49844743][t]https://d3pylr1apgoxnh.cloudfront.net/campaign_body_images/images/bab778962bfd04a08611925930727384238b979b/body_width.jpeg?1455309620[/t]
Paid mods strike back :v:?[/QUOTE]
And I'm sure nobody will ever abuse this system in any way.
[sp]It will all go to hell faster than paid Skyrim mods and that's saying something[/sp]
Frets on Fire ftw.
Alex Navarro (former Harmonix employee, now works at Giant Bomb) is being pretty earnest on Twitter about how it looks desperate that they're asking for $1.5 mil for a PC port of a game that is really stripped down compared to its predecessors, and that "it's almost like someone came in and began systematically dismantling everything that made them likable."
1.5 million?! Good luck!
....and what happens when recording companies that own the right and control the licencing of the music and it's notation come knocking at the doors of Steam users for violating copyrights laws?
First I came in to make a joke about them figging themselves [url=https://en.wikipedia.org/wiki/Figging]wiki link[/url]
But the paid mods don't work because of oh heavily learning and open source based mods have been routed in, the exception being a well established proof of quality by a person making something refined from free iterations or proven experience to make something ground up in a product that well exceeds in the quality and quantity while both being easily affordable while not breaking other major mods in sharing of code.
What the fuck are people talking about "paid mods"? Did you know this system has been in place on consoles for years now? People could submit their songs and have them available for purchase on the store. Everyone was happy.
This is just paying for extra music. Nothing new and not a big deal unless you don't like paying artists so you can enjoy their work (???)
[QUOTE=Doritos-pope;49844662]"Then, using Steam Workshop, you can submit those files to us—we'll do a quick check to make sure they play properly and include music you own, and then put them into the game via the Rock Band 4 in-game store. [U]Steam Workshop makes sure you get your cut of the revenues when they sell.[/U]"
Paid mods 2.0? :why:[/QUOTE]
This is basically the same way the TF2 workshop functions.
[QUOTE=Bradyns;49844885]....and what happens when recording companies that own the right and control the licencing of the music and it's notation come knocking at the doors of Steam users for violating copyrights laws?[/QUOTE]
The same thing that happens when someone uploads copyrighted works to the TF2 workshop. Copyrighted music won't get put up for sale in the in-game store. The only music that'll be accepted is music written/legally owned by the contributor.
I'm curious as to why they're not using Kickstarter this time around. The lack of cross-platform DLC, while expected, is pretty depressing - I have literally no reason to purchase this when I have over a thousand dollars in DLC on the Xbox, even with the revival of RBN. I'm sure there's many other people in similar situations.
im pretty sure they'd only allow you to submit your own music
like, i couldn't submit muse or anything, but a buddy of mine could submit music his band made
[QUOTE=Doritos-pope;49844662]"Then, using Steam Workshop, you can submit those files to us—we'll do a quick check to make sure they play properly and include music you own, and then put them into the game via the Rock Band 4 in-game store. [U]Steam Workshop makes sure you get your cut of the revenues when they sell.[/U]"
Paid mods 2.0? :why:[/QUOTE]
The idea of it is that you take a song that you own, or have contacted the owners and obtained the rights and multitrack audio stems to, and author it and sell it. You know, like every other Rock Band song. You know, like how the RBN worked before it was initially shut down.
[QUOTE=Damjen;49844763]And I'm sure nobody will ever abuse this system in any way.
[sp]It will all go to hell faster than paid Skyrim mods and that's saying something[/sp][/QUOTE]
I don't think it will be able to be abused very much, as it's likely that the maximum price for a song will be $3 as it was back on the original RBN.
[QUOTE=Bradyns;49844885]....and what happens when recording companies that own the right and control the licencing of the music and it's notation come knocking at the doors of Steam users for violating copyrights laws?[/QUOTE]
[QUOTE=the campaign page]we'll do a quick check to make sure they play properly and[B] include music you own[/B][/QUOTE]
Rock Band 4 is easily the weakest Rock Band yet, I feel so burned buying it. It has horrible performance issues (constant lag and stuttering), has some of the worst character customization yet, the worst career mode yet, no online play to speak of, and there's not even a practice mode. I love Rock Band, I have almost 500 songs as dlc but I should have stuck with Rock Band 3.
This is a very different company than it was when Rock Band was at it's peak. They are not transparent about anything, if there's an issue with your controllers you're told to fix it yourself, they're constantly missing dates for content updates to an already extremely bare bones game. What's left of this once great company is terrible, they should not be around anymore. Save your money.
I just hope that when Fig implodes and takes the money it has left and runs, I hope it doesn't fuck up the entire rest of the crowdfunding industry. The last thing we need is heavy-handed regulation.
Yep all true, throwing quickly in that compared to the previous games that Rock Band 4 is the most cut-down version. Performance is okay and the graphics are decent but just stick with 3 if you can.
That this is on Fig is the worst part. There have been countless videos already on what a shady as fuck scheme they are pulling over at the company that runs it.
[QUOTE=elixwhitetail;49845133]I just hope that when Fig implodes and takes the money it has left and runs, I hope it doesn't fuck up the entire rest of the crowdfunding industry. The last thing we need is heavy-handed regulation.[/QUOTE]
I have a feeling it will unfortunately, which will just hurt creators in the long run with fixed timelines and such.
I also expect the community to be blamed for it's downfall, and Tim to be painted as a victim instead of a crook.
I might have been interested in this if it wasn't for Fig.
That shit can go fuck itself with a telephone pole.
[QUOTE=Damjen;49844763]And I'm sure nobody will ever abuse this system in any way.
[sp]It will all go to hell faster than paid Skyrim mods and that's saying something[/sp][/QUOTE]Considering the music industry has quite a bit more legal muscle than your average modder, i'd be surprised if Steam even risks their arses agreeing to the system in the first place.
[QUOTE=Sgt Doom;49845497]Considering the music industry has quite a bit more legal muscle than your average modder, i'd be surprised if Steam even risks their arses agreeing to the system in the first place.[/QUOTE]
Oh I know, hence "faster"
[QUOTE=Sam Za Nemesis;49845539]You aren't entitled to have everything free, this can incentive songwriters and musicians to have their musics in their game easily[/QUOTE]
Problem is, you know they won't have check to make sure it was made right.
[QUOTE=Doritos-pope;49844662]"Then, using Steam Workshop, you can submit those files to us—we'll do a quick check to make sure they play properly and include music you own, and then put them into the game via the Rock Band 4 in-game store. [U]Steam Workshop makes sure you get your cut of the revenues when they sell.[/U]"
Paid mods 2.0? :why:[/QUOTE]
Actually it makes a lot of sense for rock band as far as indy musician created songs, but we all know the minute someone gets someone else's copyrighted song through the whole thing will collapse
[editline]1st March 2016[/editline]
Also I've only heard of fig once when it launched, what's gone horribly wrong since then, the concept of it being a kickstarter with VC funding seemed pretty sound considering how companies are using kickstarter to get VC funding instead of enough funding for the actual project. fig is at least more transparent in that regard
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