• No News Tuesday: What’s Your Dream Game?
    9 replies, posted
[url]http://feedproxy.google.com/~r/RockPaperShotgun/~3/8IsUaex5ijE/[/url]
Games you design/make yourself ain't fun to play, because you already know every single thing. But this will be a goldmine for fantastic idea's without a doubt
Fuck shit up Nuff' said
a game you are involved in psychedelic drugs and shit like that, experience with them (trips and bad trips) the alteration of reality effect would be dynamic, then this would be mixed with psychological horror with creepy monsters and maybe survival horror with an Afraid of monsters style soundtrack, with a very realistic gameplay. you, the player, have a talking mind that says 'this door seems to be locked...' 'i gotta find a key....' i've yet to see a game like that like this: [media]http://www.youtube.com/watch?v=1Mb3mssgPhw[/media] also, FUCK SHIT UP
[QUOTE=ColdFusion;29126509]Games you design/make yourself ain't fun to play, because you already know every single thing.[/QUOTE] That's why I think games should be more dynamical. Look at GTA IV. Even if you created it by yourself and knew every detail, there still would be the physics which will create unique, fun moments. Same goes partitally for L4D2. If the position of every zombie was pre-set, it wouldn't be fun. Another example is Red Faction Guerilla with it's (not realistic but pretty good) physics. Also keep in mind that there's usually more than one person involved in the development. You still can get surprised with what the other developers created. I have many concepts for games. Some are unique, some are filling gaps in the market. Almost all of them are open-world and dynamic. But for my dream game we would need to wait a few more decades until PCs can run it. ;)
Open world Zombie Survival, actually have to survive. A single zombie could kill you, barricade areas, scavenge to survive. etc... Also Fuck Shit Up.
[QUOTE=Gvazdas;29126533]Fuck shit up Nuff' said[/QUOTE] [img]http://i676.photobucket.com/albums/vv128/xpod1/fuckshitup-1.png[/img] [url]http://www.facepunch.com/threads/768172-Fuck-Shit-Up[/url] oh god it's been a while since I last read through the thread.
[QUOTE=Uberman77883;29128066]Open world Zombie Survival, actually have to survive. A single zombie could kill you, barricade areas, scavenge to survive. etc...[/QUOTE] You mean [url=http://www.kongregate.com/games/duerig/shattered-colony-the-survivors]this[/url] in 3D? That's on my list as well.
A game designed by you to be perfect for you would probably get boring. During challenges in the game, a lot of the time you aren't actually having fun, but part of the fun comes from finally completing those challenges. If you were trying to make it perfect you'd just say "this isn't fun at the moment, I am going to remove this"
What I want to be able to do is make the game that has everything I want in a game, release it, and then wipe my memory of making it, and then play it.
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