I don't agree with this. They're essentialy countering centralization with more centralization.
I'm not saying it's not possible to do this, but I feel there's better ways to nerf popular and powerful decks, and their latest update showed that.
[editline]17th January 2014[/editline]
Also the writer of this article must be out of his mind if he thinks the Warsong Commander was unpopular.
That's bs dude they just turned Blood Imp into the shittiest card in the game and made double Pyroblast decks very hard to run now, aswell as making some buff heavy decks running buff Dwarf and buff Sargeant be pretty situational.
I understand what they're doing, but every deck has to carry atleast one Silence and AoE card for Imps and buff cards, which just make those respective cards a waste of mana. I'd understand nerfing Pyro because that was frustrating, so that's one point to them...
[QUOTE=MrHeadHopper;43576126]That's bs dude they just turned Blood Imp into the shittiest card in the game and made double Pyroblast decks very hard to run now, aswell as making some buff heavy decks running buff Dwarf and buff Sargeant be pretty situational.
I understand what they're doing, but every deck has to carry atleast one Silence and AoE card for Imps and buff cards, which just make those respective cards a waste of mana. I'd understand nerfing Pyro because that was frustrating, so that's one point to them...[/QUOTE]
Why shouldn't double pyroblast decks be hard to run?
You can kill a person within 2 turns and completely ignore everything that person has on the board as long as you've done a measly 10 damage within 10 turns (if you haven't you are the worst player ever).
The only class that can even counter a pyroblast is the mages themselves with the counter-spell spell, everyone else has to just fucking eat that shit without any possible way of countering it.
I like this. More options makes for a bigger game... Just don't let it become like Yugioh did.
[QUOTE]That's bs dude they just turned Blood Imp into the shittiest card.[/QUOTE]
Actually it isn't really , its pretty good for sustained combat as if dropped early you can build up quite a bit of hp on a few mobs . It's not so good for rushing now but that is what they were nerfing.
When you say buff heavy decks with dwarf and sergeant (and lets not forget argus) these cards were picked up in far too many decks , As they say the point is to have options not cards that fit into every deck.
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