• MMOs are stagnating and need to stop relying on Pavlovian trickery
    10 replies, posted
[url]http://www.pcgamesn.com/mmos-are-stagnating-and-need-stop-relying-pavlovian-trickery[/url]
Star Wars Galaxies was the only mmorpg where I could tame wild pets and sell them to dancers in a Cantina.
Its pretty much why I've only enjoyed neocron, eve online and the planetsides.
[QUOTE=GammaFive;44868258]Star Wars Galaxies was the only mmorpg where I could tame wild pets and sell them to dancers in a Cantina.[/QUOTE] Star Wars galaxies was awesome. It had so many things i'd love other MMOs to have, but most of them don't even try. Housing, player cities, the crafting system, vendors, pets, space combat & player-owned ships, vehicles, pet creation, the trading card game, atmospheric flight etc were all great things that set it apart from other games. It seems most people hate it though and ignore all the unique things just because of the combat changes they made. I think that the game was much better when it shut down then at the start.
The only MMOs I've given more than a few hours play are Star Wars Galaxies and Guild Wars/Guild Wars 2. The MMO model kind of sucks when there's loads of grind and barely any variation or rewarding payoff.
This is why RuneScape was better before this Evolution of Combat and RuneScape 3 business. It had the basics of an MMO, but none of the obvious tropes and restrictions, like hotbars, abilities, game-defined classes, so on and so forth. It still doesn't have classes, but the EoC changed everything else and pretty much destroyed pures. RuneScape 3 started big faction vs. faction events on every server which are nothing but PvP and grind fests for two or three months at a time so everyone can get the same shitty cutscene of one low-poly god killing another low-poly god, which actually impacts the story greatly, but not at a level of control available to an individual player who might have wanted a different outcome, but joined the side that ended up losing. This is something majorly important that a lot of MMOs miss these days. A story defined by the player, not the developers.
[QUOTE=NoDachi;44868278]Its pretty much why I've only enjoyed neocron, eve online and the planetsides.[/QUOTE]I seriously miss Neocron. No game has been able to satiate my cyberpunk lust like it.
Man I couldn't stick with Guild Wars 2 after I learned that in their effort to get away from the "holy trinity" they just made it to where everyone goes DPS, and that anything else is optimized trash. God forbid I just want to have fun for once.
[QUOTE=Levithan;44868590]Man I couldn't stick with Guild Wars 2 after I learned that in their effort to get away from the "holy trinity" they just made it to where everyone goes DPS, and that anything else is optimized trash. God forbid I just want to have fun for once.[/QUOTE] That and the fact that I no longer had the ability to mix and match which skills I wanted to use made me sell my account.
I used to play mmos all the time and I rarely play any these days. If Firefall can get its shit together and stick to what direction it wants to be developed in I might finally have an mmo to play full time again.
[QUOTE=nightlord;44868291]Star Wars galaxies was awesome. It had so many things i'd love other MMOs to have, but most of them don't even try. Housing, player cities, the crafting system, vendors, pets, space combat & player-owned ships, vehicles, pet creation, the trading card game, atmospheric flight etc were all great things that set it apart from other games. It seems most people hate it though and ignore all the unique things just because of the combat changes they made. I think that the game was much better when it shut down then at the start.[/QUOTE] People that hate the NGE to this day didn't play long after its release, which was the absolute worst time of the NGE; why would they have kept playing if they hated it? I've learned to ignore them nowadays. So the combat and class system changed and we lost some aspects of classes, big whoop. Neither of those are what made SWG the mythical game it seems to be now, it was a combination of a thousand good systems (that other MMO's cherry pick from and still half-ass) coming together -- which the game had even more of at the end of its life. If I could find an MMO that had even half the complexity and freedom of crafting as SWG I'd be a happy person. Today I can't even properly explain the depth of top-tier crafting to people that didn't play without losing them; resource quality, multiple character stats management, quality of the crafting station, different resources that make the same thing but certain types produce superior products in combination with others; not to mention mining for the resources -- finding rich deposits then finding the high quality deposits, then using resource extractors which had their own quality rating and affected the productivity of extraction. And that's not even getting into the actual crafting phases, which got more intricate as the game aged. My favorite class, the one I dedicated the majority of my SWG career to, was Creature Handler and that was [I]removed[/I] with the NGE and didn't come back. Beast Master wasn't a class and didn't have the same dedication to play because of it, however Bio Engineering was far superior in the NGE when it came around again. Despite that I still had more fun in the NGE than any point in the past because the shit I actually cared about, the non-combat gameplay, was still intact and had [I]more things to do[/I]. And hell I actually became invested in the PvP more in the NGE than any point prior because we didn't have a fucking God Class determining which side should even bother showing up anymore. Maybe the combat was worse in the NGE, and I'll even grant that the class system lost most of the luster. Everything else, the things that made SWG better than the shit we have now and everyone seems to always want in the next MMO, was bigger and better. It was objectively the better game at the end of its life.
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